Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ChangedName8214
Olorun
Level 5
God Stats
1W - 1L
1,565 SR
Queue Stats
4W - 3L
1,458 Elo+
Solo
Da Ji
Da Ji
DG001
Da Ji
Level 29
God Stats
62W - 62L
1,437 SR
Queue Stats
138W - 204L
1,379 Elo+
Solo
Bellona
Bellona
DaPandaOD
Bellona
Level 26
God Stats
3W - 0L
1,701 SR
Queue Stats
5W - 5L
1,473 Elo+
Solo
Cupid
Cupid
SirFuzzyWumpkins
Cupid
Level 28
God Stats
17W - 18L
1,857 SR
Queue Stats
84W - 105L
1,293 Elo+
Solo
Team Averages
Level 23
1,612 SR
1,421 Elo+

VS

Team Averages
Level 17
1,511 SR
1,278 Elo+
Zhong Kui
Zhong Kui
Cremnos
Zhong Kui
Level 17
God Stats
28W - 16L
1,617 SR
Queue Stats
76W - 59L
1,255 Elo+
Solo
Guan Yu
Guan Yu
Dark66Samurai
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,260 Elo+
Solo
Kali
Kali
SilentAnguish
Kali
Level 18
God Stats
1W - 6L
1,489 SR
Queue Stats
37W - 41L
1,409 Elo+
Solo
Nemesis
Nemesis
karacter33
Nemesis
Level 18
God Stats
3W - 3L
1,542 SR
Queue Stats
32W - 49L
1,234 Elo+
Party 1
Olorun
Olorun
piporinha
Olorun
Level 21
God Stats
4W - 5L
1,408 SR
Queue Stats
40W - 56L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 3 / 7
9,397
447
10,255
15,841
13,018
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
9 / 0 / 5
13,045
621
23,583
18,435
16,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
DG001
Da Ji
17
10 / 2 / 3
11,394
543
10,222
12,729
5,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
DaPandaOD
Bellona
15
0 / 6 / 4
9,762
465
7,806
15,121
10,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
5 / 4 / 7
10,604
505
13,990
13,533
4,576
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cremnos
Zhong Kui
18
6 / 5 / 2
10,704
510
22,719
24,153
18,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
16
2 / 5 / 7
10,268
489
8,691
17,348
12,797
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 4 / 2
11,083
528
5,697
18,064
7,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
karacter33
Nemesis
13
0 / 6 / 2
7,677
366
2,310
14,216
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Olorun
piporinha
Olorun
14
1 / 8 / 3
8,663
413
8,558
17,485
5,633
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
28
Kills
14
15
Deaths
28
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
3
7
2.5
W
9
0
5
11.5
L
Zhong Kui
Cremnos
Zhong Kui
6
5
2
1.4
W
Da Ji
DG001
Da Ji
10
2
3
5.75
W
Bellona
DaPandaOD
Bellona
0
6
4
0.33
L
Guan Yu
2
5
7
1.1
L
5
4
2
1.5
W
5
4
7
2.13
L
Nemesis
karacter33
Nemesis
0
6
2
0.17
L
Olorun
piporinha
Olorun
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,856
Damage
47,975
75,659
Taken
91,266
49,929
Mitigated
49,481
26,831
Healing
32,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,255
300
0
2,807
15,841
13,018
440
6,554
9,287
32,706
0
W
23,583
12,555
746
10,930
18,435
16,529
6,623
10,196
8,239
96,912
11,284
L
Zhong Kui
Cremnos
Zhong Kui
22,719
3,060
0
11,318
24,153
18,522
0
11,491
12,662
77,618
9,886
W
Da Ji
DG001
Da Ji
10,222
2,916
0
4,448
12,729
5,108
180
2,419
10,310
0
60,624
W
Bellona
DaPandaOD
Bellona
7,806
2,178
0
3,589
15,121
10,698
2,255
5,262
9,859
4,690
48,297
L
Guan Yu
8,691
1,130
181
4,903
17,348
12,797
1,232
3,757
13,591
0
51,556
L
5,697
3,037
0
6,747
18,064
7,245
0
4,759
13,305
0
51,669
W
13,990
8,155
1,143
3,168
13,533
4,576
4,189
5,620
7,913
0
79,384
L
Nemesis
karacter33
Nemesis
2,310
671
0
3,502
14,216
5,284
429
4,430
9,786
0
26,608
L
Olorun
piporinha
Olorun
8,558
4,026
0
5,375
17,485
5,633
495
7,384
10,101
49,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,202
Gold Earned
48,395
576
Minions Killed
494
0
Camps Cleared
0
1,983,165
Distance Traveled
1,848,313
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,397
447
57
3
0
434,511
12
W
Olorun
13,045
621
179
9
0
355,776
6
L
Zhong Kui
10,704
510
144
7
0
351,998
0
W
Da Ji
11,394
543
97
5
0
411,814
0
W
Bellona
9,762
465
108
5
0
412,083
5
L
Guan Yu
10,268
489
117
6
0
369,544
6
L
Kali
11,083
528
102
5
0
393,211
0
W
Cupid
10,604
505
135
6
0
368,981
0
L
Nemesis
7,677
366
41
2
0
395,155
0
L
Olorun
8,663
413
90
4
0
338,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role