Player Matchup

Hercules
Hercules
LP_Risky
Hercules
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,168 Elo+
Party 1
Merlin
Merlin
Matoki93
Merlin
Level 29
God Stats
1W - 0L
1,287 SR
Queue Stats
2W - 2L
1,318 Elo+
Solo
Anhur
Anhur
TTVCyprioton60Hz
Anhur
Level 17
God Stats
4W - 3L
1,524 SR
Queue Stats
11W - 12L
1,269 Elo+
Party 1
Team Averages
Level 17
1,437 SR
1,252 Elo+

VS

Team Averages
Level 32
1,502 SR
1,359 Elo+
Ah Puch
Ah Puch
Mainadix
Ah Puch
Level 58
God Stats
18W - 15L
1,506 SR
Queue Stats
75W - 113L
1,370 Elo+
Solo
Chernobog
Chernobog
Manu20pro
Chernobog
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,392 Elo+
Party 2
Hercules
Hercules
Pablo09pro
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LP_Risky
Hercules
15
6 / 1 / 12
10,857
679
11,173
17,697
17,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
Matoki93
Merlin
16
8 / 0 / 11
11,658
729
23,183
10,342
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 1 / 13
11,143
696
15,032
14,537
5,514
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Mainadix
Ah Puch
13
1 / 4 / 1
9,150
572
17,611
11,036
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Manu20pro
Chernobog
12
1 / 9 / 1
9,087
568
6,503
17,775
6,180
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
Pablo09pro
Hercules
11
0 / 7 / 1
8,320
520
6,130
28,875
26,687
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
5
20
Kills
2
2
Deaths
20
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
LP_Risky
Hercules
6
1
12
12
L
Ah Puch
Mainadix
Ah Puch
1
4
1
0.38
L
Chernobog
Manu20pro
Chernobog
1
9
1
0.17
W
Merlin
Matoki93
Merlin
8
0
11
13.5
L
Hercules
Pablo09pro
Hercules
0
7
1
0.07
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,388
Damage
30,244
42,576
Taken
57,686
26,640
Mitigated
36,888
15,247
Healing
7,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
LP_Risky
Hercules
11,173
2,683
712
6,315
17,697
17,025
594
6,991
10,706
0
23,001
L
Ah Puch
Mainadix
Ah Puch
17,611
410
0
1,356
11,036
4,021
0
6,081
4,578
54,448
0
L
Chernobog
Manu20pro
Chernobog
6,503
2,495
0
781
17,775
6,180
0
6,607
10,553
0
27,866
W
Merlin
Matoki93
Merlin
23,183
1,294
268
2,892
10,342
4,101
1,339
4,336
6,006
62,432
0
L
Hercules
Pablo09pro
Hercules
6,130
1,797
0
5,191
28,875
26,687
0
9,691
17,544
0
14,757
W
15,032
9,550
242
4,818
14,537
5,514
887
7,102
7,435
0
39,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,658
Gold Earned
26,557
184
Minions Killed
151
7
Camps Cleared
4
886,260
Distance Traveled
810,542
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,857
679
36
2
1
309,386
2
L
Ah Puch
9,150
572
92
6
0
263,013
3
L
Chernobog
9,087
568
43
3
2
260,695
0
W
Merlin
11,658
729
93
6
3
287,805
0
L
Hercules
8,320
520
16
1
2
286,834
0
W
Anhur
11,143
696
55
3
3
289,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role