Player Matchup

Fenrir
Fenrir
PrimaryFire905
Fenrir
Level 158
God Stats
15W - 14L
1,664 SR
Queue Stats
273W - 280L
1,516 Elo+
Solo
Achilles
Achilles
SwimAlloy991575
Achilles
Level 117
God Stats
12W - 20L
1,425 SR
Queue Stats
677W - 638L
1,510 Elo+
Party 1
Ra
Ra
THEMICHAELWAVE
Ra
Level 160
God Stats
2W - 1L
1,499 SR
Queue Stats
48W - 36L
1,611 Elo+
Party 2
Artio
Artio
Twiisted Aim
Artio
Level 128
God Stats
17W - 8L
1,674 SR
Queue Stats
827W - 808L
1,521 Elo+
Party 1
Artemis
Artemis
itsdetroit
Artemis
Level 120
God Stats
4W - 0L
1,901 SR
Queue Stats
9W - 6L
1,574 Elo+
Party 2
Team Averages
Level 137
1,633 SR
1,546 Elo+

VS

Team Averages
Level 97
1,550 SR
1,509 Elo+
Ra
Ra
ASAP_Ray197
Ra
Level 45
God Stats
10W - 15L
1,510 SR
Queue Stats
102W - 79L
1,491 Elo+
Solo
Cu Chulainn
Cu Chulainn
HookShotsFired
Cu Chulainn
Level 145
God Stats
9W - 12L
1,682 SR
Queue Stats
223W - 221L
1,566 Elo+
Party 3
Hercules
Hercules
KnE10o7o20
Hercules
Level 43
God Stats
6W - 15L
1,442 SR
Queue Stats
96W - 123L
1,494 Elo+
Solo
Mulan
Mulan
Lxtti NHNF
Mulan
Level 105
God Stats
5W - 5L
1,487 SR
Queue Stats
84W - 71L
1,585 Elo+
Party 3
Chaac
Chaac
TrashyCheesy721
Chaac
Level 146
God Stats
0W - 1L
1,631 SR
Queue Stats
23W - 29L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
5,561
556
2,439
5,631
1,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
11
2 / 0 / 1
5,997
600
4,180
5,203
6,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 1 / 0
6,865
687
2,087
4,372
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
3 / 3 / 3
5,391
539
4,473
7,795
5,224
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Artemis
itsdetroit
Artemis
9
2 / 2 / 3
5,626
563
3,049
4,848
1,261
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,045
605
3,547
5,885
2,010
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
HookShotsFired
Cu Chulainn
8
2 / 4 / 4
5,341
534
5,267
8,205
3,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
KnE10o7o20
Hercules
10
0 / 0 / 0
5,766
577
1,554
6,641
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
10
4 / 3 / 3
6,113
611
3,911
6,098
2,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 5
5,016
502
1,833
3,949
1,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
7
Kills
7
7
Deaths
9
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
Cu Chulainn
HookShotsFired
Cu Chulainn
2
4
4
1
L
Hercules
KnE10o7o20
Hercules
0
0
0
0
L
Mulan
4
3
3
1.83
W
0
1
3
1.5
W
Achilles
2
0
1
2.5
W
0
1
0
0
L
0
2
5
1.25
W
3
3
3
1.5
W
Artemis
itsdetroit
Artemis
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,228
Damage
16,112
27,849
Taken
30,778
16,011
Mitigated
14,091
9,394
Healing
9,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,547
274
73
3,533
5,885
2,010
0
2,110
3,559
46,645
0
L
Cu Chulainn
HookShotsFired
Cu Chulainn
5,267
646
0
932
8,205
3,671
0
2,249
5,892
0
28,513
L
Hercules
KnE10o7o20
Hercules
1,554
173
0
3,069
6,641
3,789
0
120
6,521
0
28,001
L
Mulan
3,911
413
0
1,248
6,098
2,669
0
552
5,546
0
30,747
W
2,439
571
0
1,498
5,631
1,834
0
0
5,591
0
31,093
W
Achilles
4,180
539
0
1,318
5,203
6,117
0
0
5,203
0
29,976
W
2,087
79
441
1,464
4,372
1,575
0
2,256
2,116
53,032
0
L
1,833
93
0
503
3,949
1,952
0
1,304
2,645
0
15,691
W
4,473
460
307
2,462
7,795
5,224
0
830
6,843
20,409
0
W
Artemis
itsdetroit
Artemis
3,049
1,841
0
1,904
4,848
1,261
0
461
4,313
0
22,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,440
Gold Earned
28,281
342
Minions Killed
300
0
Camps Cleared
0
1,055,573
Distance Traveled
982,213
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,045
605
80
8
0
207,479
0
L
Cu Chulainn
5,341
534
58
6
0
185,692
4
L
Hercules
5,766
577
65
7
0
186,966
2
L
Mulan
6,113
611
59
6
0
212,395
1
W
Fenrir
5,561
556
67
7
0
214,825
2
W
Achilles
5,997
600
64
6
0
216,335
0
W
Ra
6,865
687
130
13
0
216,055
2
L
Chaac
5,016
502
38
4
0
189,681
0
W
Artio
5,391
539
31
3
0
217,210
1
W
Artemis
5,626
563
50
5
0
191,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role