Player Matchup

Ymir
Ymir
MaybeTryHarder
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,252 Elo+
Party 2
Medusa
Medusa
RAPID_BIZZLE
Medusa
Level 4
God Stats
1W - 1L
1,321 SR
Queue Stats
6W - 8L
1,157 Elo+
Solo
Chaac
Chaac
Wyvxern
Chaac
Level 25
God Stats
6W - 4L
1,500 SR
Queue Stats
15W - 12L
1,387 Elo+
Party 1
Cliodhna
Cliodhna
d1amond beast 1
Cliodhna
Level 27
God Stats
6W - 6L
1,356 SR
Queue Stats
44W - 40L
1,344 Elo+
Party 1
Hera
Hera
x iCrYwHeNiPeE
Hera
Level 108
God Stats
1W - 0L
1,612 SR
Queue Stats
36W - 34L
1,585 Elo+
Party 2
Team Averages
Level 35
1,458 SR
1,345 Elo+

VS

Team Averages
Level 21
1,480 SR
1,353 Elo+
Geb
Geb
Bennymaruu
Geb
Level 29
God Stats
4W - 4L
1,808 SR
Queue Stats
94W - 81L
1,515 Elo+
Solo
Cthulhu
Cthulhu
Jdiggity9550
Cthulhu
Level 29
God Stats
19W - 22L
1,526 SR
Queue Stats
111W - 152L
1,324 Elo+
Solo
Pele
Pele
Reyna Meg
Pele
Level 11
God Stats
1W - 5L
1,452 SR
Queue Stats
52W - 59L
1,357 Elo+
Solo
Sol
Sol
UnoMarkG
Sol
Level 26
God Stats
6W - 6L
1,543 SR
Queue Stats
179W - 194L
1,382 Elo+
Solo
Anhur
Anhur
asdeh
Anhur
Level 8
God Stats
0W - 2L
1,069 SR
Queue Stats
2W - 8L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
5,478
498
748
2,751
2,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
9
0 / 2 / 5
5,511
501
2,707
3,680
1,090
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
Wyvxern
Chaac
10
3 / 0 / 1
6,012
547
5,501
6,150
2,326
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
11
10 / 0 / 1
7,076
643
8,416
6,370
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
6 / 0 / 4
6,817
620
7,647
4,906
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
4,681
426
910
9,044
3,191
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Jdiggity9550
Cthulhu
8
0 / 5 / 0
4,938
449
4,126
11,159
5,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
8
0 / 4 / 0
5,065
460
1,966
6,709
1,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
1 / 7 / 0
5,276
480
4,517
7,919
2,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
asdeh
Anhur
3
0 / 4 / 0
3,779
344
0
3,934
726

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
20
Kills
2
2
Deaths
23
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Cthulhu
Jdiggity9550
Cthulhu
0
5
0
0
W
1
0
0
1
W
Medusa
0
2
5
1.25
L
Pele
0
4
0
0
L
1
7
0
0.14
W
Chaac
Wyvxern
Chaac
3
0
1
3.5
L
Anhur
asdeh
Anhur
0
4
0
0
W
Cliodhna
10
0
1
10.5
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,019
Damage
11,519
23,857
Taken
38,765
8,619
Mitigated
13,913
6,449
Healing
7,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
910
205
626
823
9,044
3,191
0
2,354
6,690
8,954
0
L
Cthulhu
Jdiggity9550
Cthulhu
4,126
1,218
62
4,724
11,159
5,516
0
593
10,566
22,737
0
W
748
125
0
205
2,751
2,117
164
162
2,589
11,854
0
W
Medusa
2,707
1,306
0
0
3,680
1,090
1,320
1,507
2,173
0
19,648
L
Pele
1,966
455
0
39
6,709
1,760
0
1,899
4,810
0
24,546
L
4,517
1,603
0
1,438
7,919
2,720
0
3,457
4,462
23,716
3,227
W
Chaac
Wyvxern
Chaac
5,501
2,014
0
2,710
6,150
2,326
301
2,466
3,173
0
24,249
L
Anhur
asdeh
Anhur
0
0
0
0
3,934
726
0
92
3,842
0
3,903
W
Cliodhna
8,416
953
0
2,534
6,370
1,697
651
1,973
4,119
0
32,218
W
7,647
1,722
0
1,000
4,906
1,389
1,051
2,099
2,807
39,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,894
Gold Earned
23,739
238
Minions Killed
164
0
Camps Cleared
0
1,019,654
Distance Traveled
924,796
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,681
426
15
1
0
196,431
2
L
Cthulhu
4,938
449
48
4
0
190,955
2
W
Ymir
5,478
498
24
2
0
181,189
0
W
Medusa
5,511
501
44
4
0
185,859
0
L
Pele
5,065
460
46
4
0
217,660
1
L
Sol
5,276
480
44
4
0
188,966
1
W
Chaac
6,012
547
44
4
0
198,001
0
L
Anhur
3,779
344
11
1
0
130,784
1
W
Cliodhna
7,076
643
53
5
0
236,823
0
W
Hera
6,817
620
73
7
0
217,782
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role