Player Matchup

Yemoja
Yemoja
DominusXT
Yemoja
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 21L
1,339 Elo+
Solo
Scylla
Scylla
ExoNeysios
Scylla
Level 22
God Stats
6W - 7L
1,411 SR
Queue Stats
10W - 17L
1,261 Elo+
Party 1
Guan Yu
Guan Yu
Lolo87
Guan Yu
Level 16
God Stats
3W - 4L
1,561 SR
Queue Stats
6W - 9L
1,299 Elo+
Party 1
Ymir
Ymir
TyrOP420
Ymir
Level 26
God Stats
2W - 1L
1,853 SR
Queue Stats
17W - 16L
1,601 Elo+
Solo
Medusa
Medusa
ZeroTheJedi
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,183 Elo+
Solo
Team Averages
Level 19
1,565 SR
1,336 Elo+

VS

Team Averages
Level 30
1,606 SR
1,437 Elo+
Danzaburou
Danzaburou
ChiefGuinnes
Danzaburou
Level 84
God Stats
162W - 159L
1,625 SR
Queue Stats
173W - 168L
1,491 Elo+
Party 3
Cthulhu
Cthulhu
DSRTGOON
Cthulhu
Level 6
God Stats
39W - 38L
1,791 SR
Queue Stats
39W - 39L
1,606 Elo+
Party 3
Mulan
Mulan
Mixtape_Hydra
Mulan
Level 16
God Stats
1W - 0L
1,324 SR
Queue Stats
11W - 12L
1,317 Elo+
Solo
Sol
Sol
ViolentcK
Sol
Level 41
God Stats
64W - 46L
1,551 SR
Queue Stats
125W - 117L
1,431 Elo+
Party 2
Thor
Thor
katyineirys
Thor
Level 5
God Stats
2W - 1L
1,737 SR
Queue Stats
13W - 12L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DominusXT
Yemoja
17
2 / 4 / 7
11,049
480
6,779
13,606
14,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
ExoNeysios
Scylla
16
3 / 11 / 3
10,496
456
6,426
14,720
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Lolo87
Guan Yu
12
0 / 12 / 4
8,373
364
4,050
19,238
13,051
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
19
9 / 5 / 1
12,181
530
15,238
20,301
17,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
12
2 / 11 / 1
8,605
374
4,089
14,995
4,404
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChiefGuinnes
Danzaburou
18
14 / 3 / 9
12,603
548
14,403
13,388
5,558
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
DSRTGOON
Cthulhu
18
10 / 2 / 15
11,773
512
18,110
15,652
19,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
9 / 4 / 10
11,471
499
15,103
15,898
16,621
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 3 / 5
11,705
509
17,758
17,116
7,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 4 / 6
9,639
419
731
11,539
6,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
88
16
Kills
43
43
Deaths
16
16
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChiefGuinnes
Danzaburou
14
3
9
6.17
W
Cthulhu
DSRTGOON
Cthulhu
10
2
15
8.75
L
Yemoja
DominusXT
Yemoja
2
4
7
1.38
L
Scylla
ExoNeysios
Scylla
3
11
3
0.41
L
Guan Yu
Lolo87
Guan Yu
0
12
4
0.17
W
9
4
10
3.5
L
Ymir
9
5
1
1.9
W
8
3
5
3.5
L
Medusa
2
11
1
0.23
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,582
Damage
66,105
82,860
Taken
73,593
53,298
Mitigated
55,320
10,612
Healing
23,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChiefGuinnes
Danzaburou
14,403
5,513
319
2,633
13,388
5,558
5,232
4,638
8,750
0
82,424
W
Cthulhu
DSRTGOON
Cthulhu
18,110
744
1,275
6,012
15,652
19,422
791
5,062
10,590
44,228
0
L
Yemoja
DominusXT
Yemoja
6,779
1,750
1,160
1,113
13,606
14,117
1,303
4,317
9,237
36,045
0
L
Scylla
ExoNeysios
Scylla
6,426
730
0
737
14,720
4,038
1,968
6,891
7,395
43,492
0
L
Guan Yu
Lolo87
Guan Yu
4,050
590
702
1,730
19,238
13,051
0
9,400
8,981
0
29,258
W
15,103
2,443
0
2,062
15,898
16,621
176
6,685
9,213
0
52,164
L
Ymir
15,238
3,809
0
4,044
20,301
17,688
1,114
7,287
12,638
67,759
0
W
17,758
6,598
100
9,529
17,116
7,340
2,473
8,458
8,658
93,956
9,017
L
Medusa
4,089
3,138
0
1,126
14,995
4,404
290
4,859
9,950
0
26,298
W
731
507
0
1,940
11,539
6,379
533
3,600
7,939
0
34,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,704
Gold Earned
57,191
338
Minions Killed
477
0
Camps Cleared
0
1,767,771
Distance Traveled
2,064,572
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,603
548
133
6
0
400,426
2
W
Cthulhu
11,773
512
71
3
0
440,600
6
L
Yemoja
11,049
480
47
2
0
398,993
3
L
Scylla
10,496
456
83
4
0
357,836
3
L
Guan Yu
8,373
364
60
3
0
400,694
0
W
Mulan
11,471
499
63
3
0
438,022
2
L
Ymir
12,181
530
97
4
0
344,760
0
W
Sol
11,705
509
148
6
0
389,800
4
L
Medusa
8,605
374
51
2
0
265,488
0
W
Thor
9,639
419
62
3
0
395,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role