Player Matchup

Gilgamesh
Gilgamesh
Lord_Dodogama
Gilgamesh
Level 85
God Stats
1W - 6L
1,280 SR
Queue Stats
69W - 137L
1,288 Elo+
Party 2
Neith
Neith
NiPauNaLi
Neith
Level 29
God Stats
8W - 8L
1,457 SR
Queue Stats
8W - 10L
1,360 Elo+
Party 2
Ra
Ra
killersebii
Ra
Level 84
God Stats
0W - 1L
1,335 SR
Queue Stats
54W - 72L
1,410 Elo+
Party 2
Team Averages
Level 66
1,357 SR
1,353 Elo+

VS

Team Averages
Level 52
1,486 SR
1,394 Elo+
Artio
Artio
JZanZ669
Artio
Level 27
God Stats
1W - 0L
1,699 SR
Queue Stats
15W - 31L
1,242 Elo+
Solo
Sol
Sol
NLJE
Sol
Level 83
God Stats
17W - 17L
1,525 SR
Queue Stats
260W - 292L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
OWCY
Danzaburou
Level 47
God Stats
8W - 1L
1,232 SR
Queue Stats
80W - 95L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Lord_Dodogama
Gilgamesh
16
6 / 5 / 14
12,193
677
17,021
25,085
19,929
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
NiPauNaLi
Neith
16
7 / 4 / 13
12,219
679
11,708
13,304
5,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
10 / 4 / 10
12,525
696
14,734
20,725
9,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
JZanZ669
Artio
12
0 / 11 / 5
10,389
577
1,935
21,467
15,411
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sol
NLJE
Sol
17
4 / 5 / 5
12,282
682
25,047
14,870
6,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
OWCY
Danzaburou
17
9 / 7 / 4
14,421
801
23,254
15,168
6,336
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
27
23
Kills
13
13
Deaths
23
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
JZanZ669
Artio
0
11
5
0.23
L
Gilgamesh
Lord_Dodogama
Gilgamesh
6
5
14
2.6
W
Sol
NLJE
Sol
4
5
5
1.3
L
Neith
NiPauNaLi
Neith
7
4
13
3.38
W
Danzaburou
OWCY
Danzaburou
9
7
4
1.57
L
10
4
10
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,463
Damage
50,236
59,114
Taken
51,505
34,904
Mitigated
28,424
15,083
Healing
9,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
JZanZ669
Artio
1,935
441
340
2,636
21,467
15,411
0
6,014
14,975
9,545
0
L
Gilgamesh
Lord_Dodogama
Gilgamesh
17,021
3,480
0
425
25,085
19,929
260
10,439
14,646
5,539
31,623
W
Sol
NLJE
Sol
25,047
7,432
0
4,062
14,870
6,677
1,386
3,538
11,100
57,608
4,521
L
Neith
NiPauNaLi
Neith
11,708
6,875
544
3,501
13,304
5,750
759
5,778
7,526
0
40,705
W
Danzaburou
OWCY
Danzaburou
23,254
15,597
0
2,041
15,168
6,336
1,462
6,552
8,344
0
51,569
L
14,734
2,326
2,090
8,523
20,725
9,225
130
9,590
11,135
53,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,937
Gold Earned
37,092
207
Minions Killed
170
9
Camps Cleared
6
930,856
Distance Traveled
863,100
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,389
577
16
1
0
284,090
2
L
Gilgamesh
12,193
677
41
2
3
334,290
2
W
Sol
12,282
682
95
5
5
306,496
3
L
Neith
12,219
679
78
4
2
292,097
2
W
Danzaburou
14,421
801
59
3
1
272,514
2
L
Ra
12,525
696
88
5
4
304,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role