Player Matchup

Mercury
Mercury
Masters
 
Mercury
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
GubzySnowDogs
Kuzenbo
Diamond I
Level 147
God Stats
9W - 15L
1,597 SR
Queue Stats
214W - 218L
2,595 MMR
Solo
Rama
Rama
Diamond II
Mikαsα
Rama
Diamond II
Level 67
God Stats
3W - 3L
1,682 SR
Queue Stats
47W - 28L
2,620 MMR
Solo
Hel
Hel
Masters
stealzyy
Hel
Masters
Level 157
God Stats
143W - 120L
1,639 SR
Queue Stats
513W - 500L
2,605 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,584 SR
2,164 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,681 SR
2,443 MMR
Sol
Sol
Masters
 
Sol
Masters
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Masters
DampPocketLint
Ares
Masters
Level 148
God Stats
34W - 23L
1,716 SR
Queue Stats
925W - 902L
2,734 MMR
Solo
Chiron
Chiron
Masters
GetOutMeSwamps
Chiron
Masters
Level 148
God Stats
14W - 11L
1,721 SR
Queue Stats
192W - 208L
2,533 MMR
Solo
Achilles
Achilles
Diamond III
Raìn
Achilles
Diamond III
Level 160
God Stats
24W - 5L
1,918 SR
Queue Stats
82W - 31L
2,652 MMR
Party 1
Kali
Kali
Masters
daddyslittletoy
Kali
Masters
Level 160
God Stats
10W - 12L
1,550 SR
Queue Stats
693W - 660L
2,797 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 1 / 1
5,448
545
3,073
6,176
1,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
 
Gilgamesh
8
0 / 4 / 0
4,401
440
3,689
9,647
5,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
8
0 / 1 / 2
4,756
476
2,497
4,118
2,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
9
0 / 4 / 0
4,983
498
2,113
7,132
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 3 / 0
5,678
568
1,947
5,730
1,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
UllrOdinArtioNikeGeb

VS

Bans
TerraCthulhuHeimdallrSylvanusAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 1
7,212
721
4,577
4,482
1,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 0 / 5
6,104
610
4,410
7,141
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 0 / 1
6,765
677
4,355
3,544
1,107
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Achilles
Raìn
Achilles
12
4 / 1 / 0
6,589
659
9,522
7,601
5,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 6
5,911
591
1,728
4,980
2,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
13
13
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
1
1.5
L
Gilgamesh
 
Gilgamesh
0
4
0
0
W
Sol
 
Sol
3
0
1
3.5
W
2
0
5
4.5
W
4
0
1
4.5
L
Kuzenbo
0
1
2
1
L
Rama
0
4
0
0
W
Achilles
Raìn
Achilles
4
1
0
4
W
0
1
6
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,319
Damage
24,592
32,803
Taken
27,748
13,816
Mitigated
16,255
12,421
Healing
12,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,073
1,575
0
1,539
6,176
1,791
0
1,467
4,619
0
35,373
L
Gilgamesh
 
Gilgamesh
3,689
554
0
3,324
9,647
5,667
0
1,131
7,525
1,559
15,193
W
Sol
 
Sol
4,577
1,618
0
3,099
4,482
1,349
1,473
1,749
2,669
53,225
0
W
4,410
657
0
1,624
7,141
6,125
0
1,379
5,744
15,298
0
W
4,355
2,205
530
1,525
3,544
1,107
472
359
3,185
0
44,411
L
Kuzenbo
2,497
987
0
1,799
4,118
2,760
0
1,934
2,184
8,596
0
L
Rama
2,113
1,931
0
2,238
7,132
1,702
0
2,344
4,788
0
32,147
W
Achilles
Raìn
Achilles
9,522
2,328
0
3,435
7,601
5,649
0
929
5,932
6,426
28,981
W
1,728
681
0
2,260
4,980
2,025
10
548
4,410
0
26,683
L
1,947
144
1,074
2,447
5,730
1,896
0
3,652
2,078
37,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,266
Gold Earned
32,581
294
Minions Killed
347
0
Camps Cleared
0
987,082
Distance Traveled
1,006,726
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,448
545
76
8
0
248,529
4
L
Gilgamesh
4,401
440
36
4
0
180,889
3
W
Sol
7,212
721
118
12
0
185,697
4
W
Ares
6,104
610
17
2
0
207,632
5
W
Chiron
6,765
677
85
9
0
187,306
1
L
Kuzenbo
4,756
476
9
1
0
194,526
0
L
Rama
4,983
498
77
8
0
168,470
1
W
Achilles
6,589
659
70
7
0
206,789
3
W
Kali
5,911
591
57
6
0
219,302
2
L
Hel
5,678
568
96
10
0
194,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role