Player Matchup

Terra
Terra
BiscuitsHamilton
Terra
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 82L
1,354 Elo+
Party 1
Scylla
Scylla
GeneralMcWhippet
Scylla
Level 85
God Stats
0W - 2L
1,198 SR
Queue Stats
74W - 107L
1,452 Elo+
Party 1
Nemesis
Nemesis
ZhongKuisSack
Nemesis
Level 88
God Stats
0W - 1L
1,744 SR
Queue Stats
55W - 85L
1,403 Elo+
Party 1
Team Averages
Level 72
1,481 SR
1,403 Elo+

VS

Team Averages
Level 96
1,544 SR
1,483 Elo+
Tyr
Tyr
 
Tyr
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
LucaDV22
Bastet
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 46L
1,489 Elo+
Solo
Chronos
Chronos
MountainMаn
Chronos
Level 140
God Stats
6W - 6L
1,631 SR
Queue Stats
132W - 149L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,779
826
1,235
7,280
4,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 3 / 1
4,653
665
3,801
3,203
772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
8
1 / 4 / 1
5,118
731
4,793
7,554
2,380
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 0 / 6
5,276
754
1,021
4,636
3,952
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
LucaDV22
Bastet
9
6 / 2 / 2
6,339
906
6,102
3,409
1,205
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
MountainMаn
Chronos
9
3 / 0 / 4
5,907
844
7,990
5,245
1,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
9
9
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
0
6
3
L
1
2
0
0.5
L
0
3
1
0.17
W
Bastet
LucaDV22
Bastet
6
2
2
3.5
W
Chronos
MountainMаn
Chronos
3
0
4
5
L
Nemesis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,829
Damage
15,113
18,037
Taken
13,290
7,804
Mitigated
7,148
4,037
Healing
1,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
1,021
239
0
193
4,636
3,952
0
1,927
2,709
0
6,153
L
1,235
359
483
1,676
7,280
4,652
0
2,784
4,496
3,332
0
L
3,801
531
0
220
3,203
772
0
1,016
2,187
10,833
0
W
Bastet
LucaDV22
Bastet
6,102
1,909
0
0
3,409
1,205
0
808
2,601
0
13,253
W
Chronos
MountainMаn
Chronos
7,990
3,930
0
1,243
5,245
1,991
338
2,441
2,804
16,913
2,701
L
Nemesis
4,793
1,937
0
1,658
7,554
2,380
0
2,989
4,565
0
10,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,550
Gold Earned
17,522
36
Minions Killed
56
2
Camps Cleared
4
383,259
Distance Traveled
432,964
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,276
754
11
2
0
160,948
1
L
Terra
5,779
826
9
1
1
131,145
1
L
Scylla
4,653
665
16
2
0
105,153
1
W
Bastet
6,339
906
19
3
1
142,243
1
W
Chronos
5,907
844
26
4
3
129,773
1
L
Nemesis
5,118
731
11
2
1
146,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role