Player Matchup

Ra
Ra
Schokokeksen
Ra
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 39L
1,632 Elo+
Party 2
Ymir
Ymir
Yourtocool1
Ymir
Level 160
God Stats
2W - 2L
1,682 SR
Queue Stats
351W - 242L
1,585 Elo+
Party 2
Achilles
Achilles
lLocoCarnage
Achilles
Level 160
God Stats
10W - 9L
1,500 SR
Queue Stats
445W - 278L
1,571 Elo+
Party 2
Team Averages
Level 159
1,561 SR
1,596 Elo+

VS

Team Averages
Level 95
1,547 SR
1,503 Elo+
Cthulhu
Cthulhu
Alaxo39
Cthulhu
Level 123
God Stats
26W - 30L
1,570 SR
Queue Stats
237W - 194L
1,584 Elo+
Party 1
Merlin
Merlin
GoLdXBlade28
Merlin
Level 104
God Stats
8W - 6L
1,639 SR
Queue Stats
253W - 200L
1,588 Elo+
Party 1
Izanami
Izanami
RnR KenBlock43
Izanami
Level 58
God Stats
2W - 4L
1,432 SR
Queue Stats
20W - 29L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
7,257
726
5,638
5,304
2,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 4
7,093
709
4,584
12,494
10,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
lLocoCarnage
Achilles
10
3 / 2 / 2
7,299
730
7,402
11,254
10,025
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alaxo39
Cthulhu
12
4 / 0 / 1
7,213
721
8,700
10,579
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
9
0 / 2 / 0
5,824
582
6,969
4,006
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 2
6,626
663
2,277
6,012
2,017
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
5
Kills
5
5
Deaths
5
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alaxo39
Cthulhu
4
0
1
4.5
L
Merlin
0
2
0
0
L
1
3
2
0.67
W
2
1
3
3.5
W
0
2
4
1
W
Achilles
lLocoCarnage
Achilles
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,624
Damage
17,946
29,052
Taken
20,597
22,938
Mitigated
13,157
9,274
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alaxo39
Cthulhu
8,700
1,441
0
4,646
10,579
9,575
0
5,352
5,227
15,458
0
L
Merlin
6,969
704
0
600
4,006
1,565
0
2,904
1,102
16,525
0
L
2,277
1,092
581
333
6,012
2,017
0
2,324
3,688
0
17,514
W
5,638
425
2,305
1,348
5,304
2,100
410
3,655
1,313
38,968
0
W
4,584
521
0
2,035
12,494
10,813
78
6,154
5,857
17,414
0
W
Achilles
lLocoCarnage
Achilles
7,402
2,158
769
2,817
11,254
10,025
0
5,063
5,706
1,628
10,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,649
Gold Earned
19,663
122
Minions Killed
88
8
Camps Cleared
0
586,084
Distance Traveled
514,871
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,213
721
15
2
0
186,392
2
L
Merlin
5,824
582
23
2
0
172,489
3
L
Izanami
6,626
663
50
5
0
155,990
2
W
Ra
7,257
726
79
8
4
200,963
2
W
Ymir
7,093
709
31
3
4
195,307
3
W
Achilles
7,299
730
12
1
0
189,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role