Player Matchup

Set
Set
Hisstocrat
Set
Level 89
God Stats
4W - 7L
1,385 SR
Queue Stats
88W - 104L
1,435 Elo+
Party 3
Terra
Terra
MrBlitzzy
Terra
Level 30
God Stats
16W - 24L
1,500 SR
Queue Stats
81W - 117L
1,429 Elo+
Party 3
Sun Wukong
Sun Wukong
SPARTAN0528
Sun Wukong
Level 64
God Stats
0W - 1L
1,484 SR
Queue Stats
5W - 9L
1,392 Elo+
Party 2
Zeus
Zeus
bizie__bee
Zeus
Level 75
God Stats
1W - 4L
1,210 SR
Queue Stats
26W - 32L
1,394 Elo+
Party 3
Izanami
Izanami
kwonker
Izanami
Level 27
God Stats
5W - 9L
1,585 SR
Queue Stats
6W - 16L
1,279 Elo+
Party 2
Team Averages
Level 57
1,433 SR
1,386 Elo+

VS

Team Averages
Level 47
1,545 SR
1,344 Elo+
King Arthur
King Arthur
Baldacon90
King Arthur
Level 43
God Stats
11W - 13L
1,505 SR
Queue Stats
145W - 178L
1,366 Elo+
Solo
Skadi
Skadi
LickinPineapple
Skadi
Level 65
God Stats
25W - 23L
1,608 SR
Queue Stats
196W - 204L
1,368 Elo+
Party 1
Athena
Athena
Papa Moisty6010
Athena
Level 40
God Stats
10W - 9L
1,540 SR
Queue Stats
93W - 120L
1,334 Elo+
Party 1
Kuzenbo
Kuzenbo
SoledbyDavi1490
Kuzenbo
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 33L
1,277 Elo+
Solo
Cliodhna
Cliodhna
WooolenLoki291
Cliodhna
Level 49
God Stats
8W - 5L
1,572 SR
Queue Stats
114W - 112L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 4
9,838
428
8,442
18,615
7,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
MrBlitzzy
Terra
15
4 / 7 / 5
10,318
449
6,904
27,070
17,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
SPARTAN0528
Sun Wukong
12
0 / 2 / 7
8,007
348
5,548
11,677
10,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 6 / 5
9,787
426
9,988
15,024
5,115
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
kwonker
Izanami
13
3 / 7 / 2
9,183
399
13,475
14,093
3,086
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Baldacon90
King Arthur
18
4 / 3 / 2
12,308
535
9,696
17,546
18,966
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
13 / 3 / 8
13,019
566
34,131
24,848
11,384
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 5 / 16
11,671
507
9,269
24,075
28,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 2 / 0
10,937
476
2,977
12,412
8,539
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
20
6 / 1 / 6
13,860
603
11,740
13,635
7,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
61
14
Kills
29
30
Deaths
14
23
Assists
32
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Baldacon90
King Arthur
4
3
2
1.67
L
5
8
4
0.88
W
13
3
8
5.67
L
Terra
MrBlitzzy
Terra
4
7
5
0.93
W
3
5
16
2.2
L
Sun Wukong
SPARTAN0528
Sun Wukong
0
2
7
1.75
W
3
2
0
1.5
W
Cliodhna
6
1
6
9
L
2
6
5
0.75
L
Izanami
kwonker
Izanami
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,357
Damage
67,813
86,479
Taken
92,516
43,278
Mitigated
75,119
17,787
Healing
24,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Baldacon90
King Arthur
9,696
149
0
2,771
17,546
18,966
172
2,917
14,242
13,437
63,683
L
8,442
4,237
0
4,076
18,615
7,290
0
2,092
16,523
0
38,359
W
34,131
25,669
496
12,604
24,848
11,384
5,110
5,641
19,207
0
124,852
L
Terra
MrBlitzzy
Terra
6,904
1,971
1,462
6,863
27,070
17,367
0
5,529
21,541
19,394
0
W
9,269
1,788
463
4,554
24,075
28,575
1,062
6,268
17,625
24,159
0
L
Sun Wukong
SPARTAN0528
Sun Wukong
5,548
1,341
0
754
11,677
10,420
0
2,753
8,924
0
22,102
W
2,977
1,118
251
828
12,412
8,539
3,106
780
11,386
44,439
0
W
Cliodhna
11,740
943
0
2,568
13,635
7,655
5,986
1,389
12,128
0
110,593
L
9,988
1,694
21
3,971
15,024
5,115
351
2,150
12,874
58,601
0
L
Izanami
kwonker
Izanami
13,475
8,408
0
640
14,093
3,086
0
1,004
13,089
0
47,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,133
Gold Earned
61,795
304
Minions Killed
574
0
Camps Cleared
0
1,665,012
Distance Traveled
2,211,581
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,308
535
138
6
0
451,292
1
L
Set
9,838
428
72
3
0
260,395
2
W
Skadi
13,019
566
155
7
0
402,141
1
L
Terra
10,318
449
19
1
0
308,216
0
W
Athena
11,671
507
24
1
0
440,982
0
L
Sun Wukong
8,007
348
36
2
0
417,041
0
W
Kuzenbo
10,937
476
72
3
0
417,686
2
W
Cliodhna
13,860
603
185
8
0
499,480
4
L
Zeus
9,787
426
107
5
0
365,701
5
L
Izanami
9,183
399
70
3
0
313,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role