Player Matchup

Sol
Sol
BRO_IV
Sol
Level 24
God Stats
17W - 5L
1,824 SR
Queue Stats
61W - 21L
1,598 Elo+
Party 2
Jing Wei
Jing Wei
D_O_U_B_L_E_OO
Jing Wei
Level 140
God Stats
5W - 0L
1,674 SR
Queue Stats
297W - 200L
1,572 Elo+
Party 2
Ares
Ares
scurra_oculo
Ares
Level 144
God Stats
7W - 2L
1,885 SR
Queue Stats
318W - 215L
1,543 Elo+
Party 2
Team Averages
Level 103
1,794 SR
1,571 Elo+

VS

Team Averages
Level 49
1,503 SR
1,265 Elo+
Nemesis
Nemesis
MSaber90
Nemesis
Level 8
God Stats
5W - 6L
1,499 SR
Queue Stats
10W - 15L
1,325 Elo+
Solo
Kuzenbo
Kuzenbo
Skull-_CarLeTes
Kuzenbo
Level 65
God Stats
0W - 2L
1,267 SR
Queue Stats
13W - 25L
1,194 Elo+
Party 1
Ra
Ra
noeliku10
Ra
Level 73
God Stats
2W - 5L
1,742 SR
Queue Stats
41W - 53L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BRO_IV
Sol
14
3 / 2 / 10
11,111
694
9,789
13,899
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
17
10 / 2 / 10
12,729
796
27,050
15,707
7,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
9 / 1 / 10
12,902
806
16,384
17,703
22,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MSaber90
Nemesis
11
1 / 10 / 4
9,471
592
5,765
23,463
9,590
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 6 / 4
9,093
568
9,097
23,037
26,532
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 6 / 2
10,300
644
17,882
14,325
5,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
22
Kills
5
5
Deaths
22
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
BRO_IV
Sol
3
2
10
4
W
Jing Wei
10
2
10
7.5
L
Nemesis
MSaber90
Nemesis
1
10
4
0.3
L
1
6
4
0.5
L
3
6
2
0.67
W
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,223
Damage
32,744
47,309
Taken
60,825
37,249
Mitigated
41,380
15,371
Healing
7,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
BRO_IV
Sol
9,789
4,916
0
4,318
13,899
6,968
881
10,508
2,915
34,288
0
W
Jing Wei
27,050
21,147
0
6,344
15,707
7,517
1,536
8,555
6,698
0
93,353
L
Nemesis
MSaber90
Nemesis
5,765
2,585
0
3,464
23,463
9,590
0
9,601
13,862
0
15,129
L
9,097
3,452
0
0
23,037
26,532
0
8,361
14,676
18,006
0
L
17,882
672
1,692
2,000
14,325
5,258
0
8,676
5,649
56,623
0
W
16,384
1,764
413
4,296
17,703
22,764
46
6,692
10,581
28,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,742
Gold Earned
28,864
214
Minions Killed
138
8
Camps Cleared
2
871,749
Distance Traveled
909,403
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,111
694
63
4
0
286,559
0
W
Jing Wei
12,729
796
122
8
6
290,516
2
L
Nemesis
9,471
592
15
1
1
299,840
0
L
Kuzenbo
9,093
568
15
1
1
316,449
5
L
Ra
10,300
644
108
7
0
293,114
0
W
Ares
12,902
806
29
2
2
294,674
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role