Player Matchup

Chang'e
Chang'e
Ferdandi
Chang'e
Level 8
God Stats
0W - 2L
1,687 SR
Queue Stats
0W - 3L
1,256 Elo+
Party 2
Thor
Thor
Malaniorr
Thor
Level 9
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
YOTUNHEIMR
Jing Wei
Level 81
God Stats
0W - 1L
1,509 SR
Queue Stats
1W - 8L
1,338 Elo+
Party 2
Team Averages
Level 33
1,493 SR
1,365 Elo+

VS

Team Averages
Level 48
1,562 SR
1,364 Elo+
Danzaburou
Danzaburou
Vexanon
Danzaburou
Level 92
God Stats
39W - 27L
1,473 SR
Queue Stats
178W - 174L
1,484 Elo+
Party 1
Da Ji
Da Ji
dark215215
Da Ji
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,200 Elo+
Solo
Sol
Sol
wagnerforce
Sol
Level 24
God Stats
5W - 5L
1,714 SR
Queue Stats
17W - 29L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ferdandi
Chang'e
13
4 / 7 / 5
9,769
751
5,632
14,907
8,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
12
1 / 6 / 5
8,523
656
3,235
12,017
4,611
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
YOTUNHEIMR
Jing Wei
12
5 / 7 / 2
8,796
677
8,473
14,273
5,476
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Vexanon
Danzaburou
15
7 / 2 / 13
11,012
847
18,433
11,128
4,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
13
6 / 7 / 7
9,880
760
5,808
11,277
4,743
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 1 / 10
10,202
785
10,071
5,659
2,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
10
Kills
20
20
Deaths
10
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Ferdandi
Chang'e
4
7
5
0.93
L
Thor
1
6
5
0.58
W
Danzaburou
Vexanon
Danzaburou
7
2
13
6.75
L
Jing Wei
YOTUNHEIMR
Jing Wei
5
7
2
0.86
W
Da Ji
6
7
7
1.36
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,340
Damage
34,312
41,197
Taken
28,064
18,965
Mitigated
11,178
4,986
Healing
7,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Ferdandi
Chang'e
5,632
494
1,272
2,546
14,907
8,878
0
3,765
11,142
20,524
0
L
Thor
3,235
244
0
42
12,017
4,611
0
3,298
8,719
0
17,075
W
Danzaburou
Vexanon
Danzaburou
18,433
8,936
0
4,538
11,128
4,324
1,883
2,079
9,049
0
50,259
L
Jing Wei
YOTUNHEIMR
Jing Wei
8,473
5,075
294
832
14,273
5,476
0
3,131
11,142
0
24,008
W
Da Ji
5,808
1,299
0
1,375
11,277
4,743
280
2,719
8,558
0
24,312
W
10,071
2,714
0
1,574
5,659
2,111
666
1,646
4,013
27,810
1,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,088
Gold Earned
31,094
97
Minions Killed
143
2
Camps Cleared
8
565,304
Distance Traveled
688,521
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,769
751
21
2
2
197,726
2
L
Thor
8,523
656
31
2
0
166,870
0
W
Danzaburou
11,012
847
74
6
1
228,220
1
L
Jing Wei
8,796
677
45
3
0
200,708
0
W
Da Ji
9,880
760
32
2
4
219,843
3
W
Sol
10,202
785
37
3
3
240,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role