Player Matchup

Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
McDomBomb
Merlin
Level 56
God Stats
6W - 12L
1,276 SR
Queue Stats
10W - 18L
1,352 Elo+
Party 1
Vulcan
Vulcan
SuperSaiyanfour
Vulcan
Level 51
God Stats
2W - 3L
1,498 SR
Queue Stats
7W - 15L
1,352 Elo+
Party 1
Team Averages
Level 71
1,425 SR
1,401 Elo+

VS

Team Averages
Level 55
1,450 SR
1,371 Elo+
Hades
Hades
ChaoticGamer988
Hades
Level 69
God Stats
40W - 26L
1,506 SR
Queue Stats
460W - 581L
1,390 Elo+
Party 2
Neith
Neith
RippedMissael
Neith
Level 65
God Stats
48W - 65L
1,421 SR
Queue Stats
188W - 268L
1,336 Elo+
Solo
Da Ji
Da Ji
SenpaiSplash31
Da Ji
Level 31
God Stats
2W - 2L
1,425 SR
Queue Stats
245W - 314L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
4 / 4 / 4
8,132
739
7,027
14,732
12,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
McDomBomb
Merlin
10
2 / 7 / 6
7,344
668
6,967
8,734
2,492
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 5 / 5
7,547
686
8,964
8,181
3,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 7
9,160
833
11,685
8,674
4,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 2 / 9
8,539
776
9,161
9,363
3,197
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 5 / 11
8,743
795
5,616
10,445
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
8
Kills
16
16
Deaths
8
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
4
4
1.5
W
8
1
7
11.5
L
Merlin
McDomBomb
Merlin
2
7
6
0.71
W
4
2
9
4.25
W
4
5
11
1.9
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,958
Damage
26,462
31,647
Taken
28,482
18,386
Mitigated
11,992
5,750
Healing
10,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,027
1,196
0
4,259
14,732
12,698
0
4,060
10,672
7,579
12,402
W
11,685
509
373
3,611
8,674
4,619
660
5,026
3,648
29,784
0
L
Merlin
McDomBomb
Merlin
6,967
509
192
568
8,734
2,492
62
4,730
4,004
20,905
0
W
9,161
5,140
834
4,846
9,363
3,197
1,475
7,181
2,182
0
33,776
W
5,616
792
165
528
10,445
4,176
756
6,521
3,924
0
13,882
L
8,964
4,584
161
570
8,181
3,196
0
3,397
4,784
25,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,023
Gold Earned
26,442
83
Minions Killed
130
3
Camps Cleared
6
572,573
Distance Traveled
588,124
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,132
739
29
3
2
214,342
3
W
Hades
9,160
833
56
5
1
207,687
0
L
Merlin
7,344
668
23
2
1
182,916
1
W
Neith
8,539
776
54
5
2
195,613
4
W
Da Ji
8,743
795
20
2
3
184,824
1
L
Vulcan
7,547
686
31
3
0
175,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role