Player Matchup

Odin
Odin
Platinum IV
 
Odin
Platinum IV
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Diamond IV
IcеS
Izanami
Diamond IV
Level 159
God Stats
31W - 31L
1,599 SR
Queue Stats
244W - 234L
2,042 MMR
Solo
Ravana
Ravana
Diamond IV
ShadowOfKratos
Ravana
Diamond IV
Level 160
God Stats
5W - 3L
1,644 SR
Queue Stats
160W - 154L
2,156 MMR
Party 2
Sol
Sol
Platinum II
Shenfield
Sol
Platinum II
Level 160
God Stats
10W - 6L
1,642 SR
Queue Stats
238W - 224L
1,933 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,577 SR
1,826 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 119
1,707 SR
2,040 MMR
Fafnir
Fafnir
Platinum II
CafeElCamello
Fafnir
Platinum II
Level 89
God Stats
11W - 8L
1,623 SR
Queue Stats
146W - 138L
2,013 MMR
Solo
Nemesis
Nemesis
Diamond IV
DeliciousGauda
Nemesis
Diamond IV
Level 160
God Stats
11W - 15L
1,535 SR
Queue Stats
301W - 293L
2,012 MMR
Party 3
Anhur
Anhur
Platinum II
Iceopino
Anhur
Platinum II
Level 157
God Stats
30W - 26L
1,689 SR
Queue Stats
199W - 180L
2,043 MMR
Solo
Olorun
Olorun
Platinum IV
Takeiteasywtf
Olorun
Platinum IV
Level 123
God Stats
11W - 5L
1,982 SR
Queue Stats
21W - 13L
2,082 MMR
Solo
Scylla
Scylla
Platinum IV
gojumpifyoufeed
Scylla
Platinum IV
Level 68
God Stats
6W - 4L
1,706 SR
Queue Stats
40W - 28L
2,050 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
3 / 1 / 1
5,492
687
3,729
5,426
2,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
 
Sobek
7
0 / 2 / 5
4,975
622
3,228
9,068
4,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
IcеS
Izanami
9
1 / 1 / 2
4,987
623
3,169
2,946
852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 4 / 0
4,694
587
2,073
5,079
1,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 1 / 1
4,743
593
3,407
2,768
883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ArtioSetMorgan Le FayTiamatPersephone

VS

Bans
GilgameshHeimdallrAresGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 2
4,607
576
1,482
4,407
2,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
4 / 0 / 3
5,578
697
3,152
4,705
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
Iceopino
Anhur
8
2 / 1 / 0
4,961
620
2,979
3,905
683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 2 / 1
5,825
728
6,703
6,093
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 1 / 2
4,817
602
2,338
2,959
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
5
Kills
9
9
Deaths
5
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
1
1
3.5
W
Sobek
 
Sobek
0
2
5
1.25
L
0
1
2
1
L
4
0
3
5.5
L
Anhur
Iceopino
Anhur
2
1
0
2
W
Izanami
IcеS
Izanami
1
1
2
2
W
1
4
0
0.25
W
0
1
1
0.5
L
3
2
1
1.75
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,606
Damage
16,654
25,287
Taken
22,069
10,422
Mitigated
8,012
8,414
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,729
1,198
0
1,826
5,426
2,425
0
2,638
2,780
0
21,232
W
Sobek
 
Sobek
3,228
242
0
3,056
9,068
4,847
0
3,405
5,633
7,244
0
L
1,482
320
0
1,968
4,407
2,760
0
1,370
3,037
5,709
0
L
3,152
1,795
0
2,432
4,705
1,493
0
1,164
3,465
0
24,202
L
Anhur
Iceopino
Anhur
2,979
2,245
0
1,328
3,905
683
0
1,106
2,760
0
24,575
W
Izanami
IcеS
Izanami
3,169
1,780
0
1,122
2,946
852
0
718
2,228
0
32,698
W
2,073
634
0
1,280
5,079
1,415
0
1,594
3,409
0
23,600
W
3,407
1,198
0
1,130
2,768
883
444
1,021
1,629
22,158
2,821
L
6,703
2,979
195
2,469
6,093
2,217
688
1,111
4,707
31,193
3,937
L
2,338
322
0
750
2,959
859
0
1,445
1,470
20,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,891
Gold Earned
25,788
237
Minions Killed
226
0
Camps Cleared
0
875,721
Distance Traveled
822,039
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,492
687
40
5
0
187,753
4
W
Sobek
4,975
622
10
1
0
173,108
2
L
Fafnir
4,607
576
8
1
0
113,012
1
L
Nemesis
5,578
697
56
7
0
217,359
2
L
Anhur
4,961
620
46
6
0
165,608
1
W
Izanami
4,987
623
73
9
0
169,003
0
W
Ravana
4,694
587
55
7
0
174,639
3
W
Sol
4,743
593
59
7
0
171,218
0
L
Olorun
5,825
728
69
9
0
155,245
0
L
Scylla
4,817
602
47
6
0
170,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role