Player Matchup

Gilgamesh
Gilgamesh
Hydrogenus
Gilgamesh
Level 26
God Stats
28W - 20L
1,555 SR
Queue Stats
36W - 42L
1,376 Elo+
Party 2
Hun Batz
Hun Batz
Tobeyus
Hun Batz
Level 82
God Stats
1W - 1L
1,688 SR
Queue Stats
99W - 135L
1,407 Elo+
Party 2
Merlin
Merlin
xXSnake6Xx
Merlin
Level 48
God Stats
6W - 2L
1,595 SR
Queue Stats
72W - 75L
1,454 Elo+
Party 2
Team Averages
Level 52
1,612 SR
1,412 Elo+

VS

Team Averages
Level 33
1,540 SR
1,407 Elo+
Athena
Athena
Alric4
Athena
Level 28
God Stats
1W - 2L
1,533 SR
Queue Stats
3W - 4L
1,501 Elo+
Solo
Anubis
Anubis
ApacheShiro
Anubis
Level 7
God Stats
0W - 1L
1,801 SR
Queue Stats
1W - 4L
1,438 Elo+
Party 1
Da Ji
Da Ji
YuryGami
Da Ji
Level 63
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 6L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hydrogenus
Gilgamesh
18
6 / 1 / 11
13,363
703
14,737
15,572
11,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hun Batz
Tobeyus
Hun Batz
17
8 / 7 / 8
13,305
700
15,439
15,031
4,794
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
xXSnake6Xx
Merlin
18
8 / 4 / 11
13,948
734
19,058
13,033
4,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Alric4
Athena
15
2 / 2 / 9
11,457
603
9,533
20,440
28,377
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
17
7 / 10 / 3
12,888
678
16,842
17,732
11,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
YuryGami
Da Ji
14
3 / 10 / 7
11,342
597
9,417
16,954
9,323
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
22
Kills
12
12
Deaths
22
30
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Athena
Alric4
Athena
2
2
9
3.25
L
Anubis
7
10
3
0.85
W
Gilgamesh
Hydrogenus
Gilgamesh
6
1
11
11.5
W
Hun Batz
Tobeyus
Hun Batz
8
7
8
1.71
L
Da Ji
YuryGami
Da Ji
3
10
7
0.65
W
Merlin
xXSnake6Xx
Merlin
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,234
Damage
35,792
43,636
Taken
55,126
20,438
Mitigated
48,964
7,264
Healing
3,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Alric4
Athena
9,533
1,824
0
328
20,440
28,377
0
9,992
10,448
26,560
0
L
Anubis
16,842
372
209
2,241
17,732
11,264
0
6,174
11,558
58,552
0
W
Gilgamesh
Hydrogenus
Gilgamesh
14,737
3,700
484
4,792
15,572
11,504
279
10,902
4,670
8,255
32,181
W
Hun Batz
Tobeyus
Hun Batz
15,439
8,518
0
622
15,031
4,794
268
8,992
6,039
0
39,824
L
Da Ji
YuryGami
Da Ji
9,417
1,871
0
1,031
16,954
9,323
0
6,942
10,012
0
15,499
W
Merlin
xXSnake6Xx
Merlin
19,058
1,219
0
1,366
13,033
4,140
1,385
7,316
5,717
62,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,616
Gold Earned
35,687
203
Minions Killed
139
13
Camps Cleared
5
1,057,490
Distance Traveled
876,011
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
11,457
603
36
2
2
347,029
3
L
Anubis
12,888
678
93
5
2
227,729
1
W
Gilgamesh
13,363
703
38
2
6
411,241
4
W
Hun Batz
13,305
700
71
4
4
313,111
4
L
Da Ji
11,342
597
10
1
1
301,253
4
W
Merlin
13,948
734
94
5
3
333,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role