Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AspiringHero
Ah Muzen Cab
Level 142
God Stats
26W - 18L
1,744 SR
Queue Stats
377W - 334L
1,639 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SwiftyPoo
Morgan Le Fay
Level 62
God Stats
2W - 0L
1,726 SR
Queue Stats
49W - 55L
1,587 Elo+
Party 3
Cthulhu
Cthulhu
bigstinkydiaper1
Cthulhu
Level 17
God Stats
4W - 2L
1,281 SR
Queue Stats
45W - 32L
1,661 Elo+
Party 3
Ravana
Ravana
cocytus5214
Ravana
Level 36
God Stats
8W - 5L
1,500 SR
Queue Stats
78W - 70L
1,511 Elo+
Solo
Sylvanus
Sylvanus
itisjoe03
Sylvanus
Level 44
God Stats
7W - 9L
1,664 SR
Queue Stats
115W - 102L
1,593 Elo+
Party 1
Team Averages
Level 60
1,583 SR
1,598 Elo+

VS

Team Averages
Level 44
1,515 SR
1,566 Elo+
Merlin
Merlin
Calerian
Merlin
Level 88
God Stats
25W - 28L
1,574 SR
Queue Stats
159W - 133L
1,579 Elo+
Party 2
Jormungandr
Jormungandr
GingaPowda
Jormungandr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,608 Elo+
Party 2
Chaac
Chaac
Manfeld
Chaac
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Charybdis
Charybdis
SandyManBush
Charybdis
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 46L
1,586 Elo+
Party 2
Set
Set
bigdaddy4310
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AspiringHero
Ah Muzen Cab
19
10 / 0 / 12
12,659
550
29,255
17,020
7,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
SwiftyPoo
Morgan Le Fay
18
3 / 5 / 9
11,994
521
12,519
13,614
6,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 0 / 6
11,865
516
11,172
13,163
16,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ravana
20
6 / 3 / 11
12,813
557
12,574
12,510
7,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
itisjoe03
Sylvanus
15
3 / 5 / 9
10,337
449
8,618
18,982
20,390
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Calerian
Merlin
18
3 / 4 / 9
11,274
490
12,187
13,746
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
GingaPowda
Jormungandr
15
5 / 8 / 5
10,063
438
14,506
27,207
22,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
Manfeld
Chaac
15
0 / 2 / 1
9,244
402
5,561
10,588
10,762
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
SandyManBush
Charybdis
15
3 / 6 / 5
9,618
418
6,132
15,408
4,701
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 6 / 7
9,475
412
10,075
25,464
16,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
40
26
Kills
13
13
Deaths
26
47
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AspiringHero
Ah Muzen Cab
10
0
12
16
L
Merlin
Calerian
Merlin
3
4
9
1.88
L
Jormungandr
GingaPowda
Jormungandr
5
8
5
0.94
L
Chaac
Manfeld
Chaac
0
2
1
0.25
L
Charybdis
SandyManBush
Charybdis
3
6
5
0.92
W
Morgan Le Fay
SwiftyPoo
Morgan Le Fay
3
5
9
1.5
L
2
6
7
0.92
W
4
0
6
7
W
Ravana
6
3
11
3.83
W
Sylvanus
itisjoe03
Sylvanus
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,138
Damage
48,461
75,289
Taken
92,413
57,765
Mitigated
57,990
24,868
Healing
16,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AspiringHero
Ah Muzen Cab
29,255
17,326
0
11,139
17,020
7,236
6,840
8,467
8,164
0
118,867
L
Merlin
Calerian
Merlin
12,187
149
131
2,470
13,746
3,859
0
5,572
7,924
83,652
0
L
Jormungandr
GingaPowda
Jormungandr
14,506
2,542
1,141
2,870
27,207
22,517
0
7,595
19,096
36,986
0
L
Chaac
Manfeld
Chaac
5,561
323
0
1,535
10,588
10,762
406
1,626
8,527
9,667
32,717
L
Charybdis
SandyManBush
Charybdis
6,132
3,944
0
2,552
15,408
4,701
0
6,238
9,025
0
48,861
W
Morgan Le Fay
SwiftyPoo
Morgan Le Fay
12,519
1,491
108
2,329
13,614
6,385
758
5,614
7,329
79,560
0
L
10,075
4,047
0
5,877
25,464
16,151
0
8,792
16,288
0
52,162
W
11,172
354
470
2,246
13,163
16,210
460
1,887
10,416
63,993
0
W
Ravana
12,574
3,437
0
3,080
12,510
7,544
478
3,898
8,200
0
103,800
W
Sylvanus
itisjoe03
Sylvanus
8,618
2,427
1,622
3,874
18,982
20,390
670
6,589
11,814
35,419
7,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,668
Gold Earned
49,674
663
Minions Killed
517
0
Camps Cleared
0
2,184,047
Distance Traveled
2,078,099
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,659
550
148
6
0
440,099
0
L
Merlin
11,274
490
176
8
0
427,318
4
L
Jormungandr
10,063
438
50
2
0
395,556
3
L
Chaac
9,244
402
107
5
0
419,427
6
L
Charybdis
9,618
418
110
5
0
418,467
3
W
Morgan Le Fay
11,994
521
149
6
0
432,608
7
L
Set
9,475
412
74
3
0
417,331
0
W
Cthulhu
11,865
516
139
6
0
485,105
4
W
Ravana
12,813
557
155
7
0
472,651
5
W
Sylvanus
10,337
449
72
3
0
353,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role