Player Matchup

Gilgamesh
Gilgamesh
Hydrogenus
Gilgamesh
Level 26
God Stats
28W - 20L
1,546 SR
Queue Stats
36W - 42L
1,367 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Tobeyus
Ah Muzen Cab
Level 82
God Stats
1W - 0L
1,300 SR
Queue Stats
99W - 135L
1,399 Elo+
Party 2
Merlin
Merlin
xXSnake6Xx
Merlin
Level 48
God Stats
6W - 2L
1,558 SR
Queue Stats
72W - 75L
1,448 Elo+
Party 2
Team Averages
Level 52
1,468 SR
1,404 Elo+

VS

Team Averages
Level 40
1,480 SR
1,292 Elo+
Ganesha
Ganesha
AjbossikCZ
Ganesha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,324 Elo+
Party 1
Arachne
Arachne
Chilhing
Arachne
Level 80
God Stats
1W - 3L
1,440 SR
Queue Stats
52W - 59L
1,443 Elo+
Party 1
Baron Samedi
Baron Samedi
Flerbau
Baron Samedi
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 25L
1,110 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hydrogenus
Gilgamesh
14
1 / 4 / 9
11,949
597
11,266
17,893
12,326
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Tobeyus
Ah Muzen Cab
15
7 / 5 / 4
12,790
640
22,584
12,444
3,721
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
xXSnake6Xx
Merlin
17
4 / 4 / 6
12,996
650
18,334
11,644
3,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AjbossikCZ
Ganesha
15
0 / 4 / 11
11,219
561
10,314
24,980
30,274
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Chilhing
Arachne
18
9 / 4 / 4
13,864
693
9,100
16,718
8,207
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Flerbau
Baron Samedi
16
4 / 4 / 6
12,213
611
13,723
18,978
11,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
34
12
Kills
13
13
Deaths
12
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AjbossikCZ
Ganesha
0
4
11
1.38
L
Arachne
Chilhing
Arachne
9
4
4
2.75
L
Baron Samedi
Flerbau
Baron Samedi
4
4
6
1.75
W
Gilgamesh
Hydrogenus
Gilgamesh
1
4
9
1.38
W
Ah Muzen Cab
Tobeyus
Ah Muzen Cab
7
5
4
1.8
W
Merlin
xXSnake6Xx
Merlin
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,184
Damage
33,137
41,981
Taken
60,676
19,773
Mitigated
49,783
8,673
Healing
15,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AjbossikCZ
Ganesha
10,314
667
727
2,329
24,980
30,274
0
7,559
17,421
27,654
0
L
Arachne
Chilhing
Arachne
9,100
6,128
0
4,703
16,718
8,207
326
5,993
10,725
0
40,030
L
Baron Samedi
Flerbau
Baron Samedi
13,723
893
2,131
5,373
18,978
11,302
842
8,106
10,872
53,333
0
W
Gilgamesh
Hydrogenus
Gilgamesh
11,266
1,391
872
3,126
17,893
12,326
198
9,864
8,029
7,952
20,388
W
Ah Muzen Cab
Tobeyus
Ah Muzen Cab
22,584
13,674
0
4,347
12,444
3,721
1,039
7,074
5,370
0
63,758
W
Merlin
xXSnake6Xx
Merlin
18,334
398
0
328
11,644
3,726
440
7,439
4,205
60,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,735
Gold Earned
37,296
229
Minions Killed
226
6
Camps Cleared
9
1,153,153
Distance Traveled
1,147,958
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,219
561
6
0
0
368,664
3
L
Arachne
13,864
693
95
5
9
455,194
3
L
Baron Samedi
12,213
611
125
6
0
324,100
6
W
Gilgamesh
11,949
597
36
2
3
408,667
1
W
Ah Muzen Cab
12,790
640
97
5
1
377,800
1
W
Merlin
12,996
650
96
5
2
366,686
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role