Player Matchup

Medusa
Medusa
REQUIN-SPECTRAL
Medusa
Level 14
God Stats
5W - 9L
1,397 SR
Queue Stats
33W - 40L
1,457 Elo+
Solo
Mulan
Mulan
YukikazeType
Mulan
Level 29
God Stats
36W - 41L
1,446 SR
Queue Stats
98W - 171L
1,311 Elo+
Solo
Ra
Ra
smakelijk_bRuhh
Ra
Level 28
God Stats
0W - 1L
1,322 SR
Queue Stats
31W - 63L
1,286 Elo+
Solo
Team Averages
Level 24
1,389 SR
1,351 Elo+

VS

Team Averages
Level 85
1,530 SR
1,474 Elo+
Zhong Kui
Zhong Kui
Karl__Drogo
Zhong Kui
Level 89
God Stats
7W - 5L
1,603 SR
Queue Stats
273W - 256L
1,606 Elo+
Party 1
Cliodhna
Cliodhna
PontApprenti838
Cliodhna
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 35L
1,201 Elo+
Solo
Khepri
Khepri
Riskit4aBskit
Khepri
Level 143
God Stats
3W - 2L
1,488 SR
Queue Stats
421W - 399L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 3
10,921
642
11,624
14,180
4,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
1 / 4 / 2
9,451
556
5,664
15,610
12,976
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 7 / 3
10,297
606
8,616
14,976
4,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Karl__Drogo
Zhong Kui
17
8 / 1 / 5
11,408
671
17,214
13,360
13,486
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
14
6 / 4 / 6
11,210
659
14,001
12,466
5,526
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 2 / 13
10,884
640
7,457
15,580
18,756
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
7
Kills
15
15
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Karl__Drogo
Zhong Kui
8
1
5
10.5
W
Cliodhna
6
4
6
2.25
L
4
4
3
1.38
W
1
2
13
3.75
L
1
4
2
0.5
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,904
Damage
38,672
44,766
Taken
41,406
21,437
Mitigated
37,768
11,863
Healing
9,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Karl__Drogo
Zhong Kui
17,214
2,123
0
4,595
13,360
13,486
344
2,888
10,014
56,731
0
W
Cliodhna
14,001
1,204
0
1,752
12,466
5,526
0
2,128
10,118
0
36,759
L
11,624
4,561
137
2,985
14,180
4,063
0
8,456
5,724
0
35,974
W
7,457
449
448
2,757
15,580
18,756
215
2,664
12,595
25,575
0
L
5,664
1,123
200
4,600
15,610
12,976
0
6,957
8,653
0
21,863
L
8,616
627
771
3,170
14,976
4,398
0
9,792
5,184
32,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,669
Gold Earned
33,502
172
Minions Killed
182
5
Camps Cleared
7
832,638
Distance Traveled
969,205
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,408
671
104
6
4
335,949
1
W
Cliodhna
11,210
659
39
2
0
318,637
1
L
Medusa
10,921
642
45
3
1
277,495
0
W
Khepri
10,884
640
39
2
3
314,619
3
L
Mulan
9,451
556
55
3
1
296,125
6
L
Ra
10,297
606
72
4
3
259,018
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role