Player Matchup

Loki
Loki
Masters
 
Loki
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond I
InZantic
Hachiman
Diamond I
Level 143
God Stats
6W - 8L
1,653 SR
Queue Stats
139W - 125L
2,653 MMR
Solo
Nemesis
Nemesis
Masters
JungleDiffF6
Nemesis
Masters
Level 89
God Stats
0W - 1L
1,760 SR
Queue Stats
167W - 112L
2,888 MMR
Solo
Kukulkan
Kukulkan
Masters
T4MROBO
Kukulkan
Masters
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
222W - 213L
2,529 MMR
Solo
Terra
Terra
Masters
Vv_zNinjaz_vV
Terra
Masters
Level 131
God Stats
15W - 8L
1,692 SR
Queue Stats
476W - 472L
2,552 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 127
1,621 SR
2,424 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 126
1,704 SR
2,507 MMR
Mulan
Mulan
Masters
 
Mulan
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
BenYedder
Ao Kuang
Diamond II
Level 159
God Stats
9W - 0L
1,930 SR
Queue Stats
75W - 29L
2,458 MMR
Solo
Ra
Ra
Masters
Kxwaii-Chan
Ra
Masters
Level 61
God Stats
4W - 2L
1,653 SR
Queue Stats
90W - 53L
2,927 MMR
Party 1
Ratatoskr
Ratatoskr
Masters
Rippified
Ratatoskr
Masters
Level 157
God Stats
2W - 2L
1,786 SR
Queue Stats
358W - 334L
2,522 MMR
Solo
Sol
Sol
Masters
zIAwFvl-
Sol
Masters
Level 127
God Stats
8W - 2L
1,650 SR
Queue Stats
121W - 68L
3,126 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
4 / 10 / 5
12,091
526
12,331
20,152
8,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hachiman
InZantic
Hachiman
20
1 / 7 / 6
12,689
552
11,066
17,523
7,158
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
JungleDiffF6
Nemesis
20
8 / 7 / 5
14,718
640
20,326
25,620
11,156
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
T4MROBO
Kukulkan
19
3 / 10 / 4
12,138
528
13,914
16,637
6,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 8 / 5
9,318
405
4,217
20,730
21,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
ArtioPersephoneTiamatOdinGilgamesh

VS

Bans
GebKaliSerqetMorgan Le FayErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
20
8 / 3 / 19
13,960
607
17,946
26,961
32,850
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
BenYedder
Ao Kuang
20
4 / 5 / 14
12,938
563
12,980
23,834
9,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
14 / 4 / 9
15,407
670
20,248
13,311
6,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ratatoskr
Rippified
Ratatoskr
20
11 / 2 / 12
14,329
623
20,713
20,516
22,115
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
5 / 2 / 8
13,891
604
8,941
13,159
8,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
104
16
Kills
42
42
Deaths
16
25
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
10
5
0.65
W
Mulan
 
Mulan
8
3
19
5.83
W
Ao Kuang
BenYedder
Ao Kuang
4
5
14
2.2
L
Hachiman
InZantic
Hachiman
1
7
6
0.57
L
Nemesis
JungleDiffF6
Nemesis
8
7
5
1.5
W
14
4
9
4.63
W
Ratatoskr
Rippified
Ratatoskr
11
2
12
8.5
L
Kukulkan
T4MROBO
Kukulkan
3
10
4
0.5
L
0
8
5
0.31
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,854
Damage
80,828
100,662
Taken
97,781
54,784
Mitigated
79,206
23,119
Healing
41,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
12,331
3,807
0
1,581
20,152
8,137
108
6,156
13,879
0
64,132
W
Mulan
 
Mulan
17,946
3,691
0
9,341
26,961
32,850
307
7,083
19,878
0
61,799
W
Ao Kuang
BenYedder
Ao Kuang
12,980
2,239
0
8,453
23,834
9,398
457
3,791
20,043
99,535
0
L
Hachiman
InZantic
Hachiman
11,066
5,710
0
5,322
17,523
7,158
930
7,203
10,304
0
115,699
L
Nemesis
JungleDiffF6
Nemesis
20,326
9,362
0
9,112
25,620
11,156
0
10,052
15,373
0
127,616
W
20,248
1,269
3,257
5,954
13,311
6,358
1,188
4,104
9,207
134,210
0
W
Ratatoskr
Rippified
Ratatoskr
20,713
4,567
0
8,255
20,516
22,115
1,196
1,509
19,007
0
90,187
L
Kukulkan
T4MROBO
Kukulkan
13,914
1,420
0
1,027
16,637
6,670
0
8,596
7,873
82,806
0
L
4,217
828
1,796
4,281
20,730
21,663
0
8,562
11,915
25,589
0
W
8,941
3,857
0
6,696
13,159
8,485
3,245
2,066
11,093
117,379
10,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,954
Gold Earned
70,525
674
Minions Killed
805
0
Camps Cleared
0
2,148,489
Distance Traveled
2,290,673
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,091
526
113
5
0
419,889
3
W
Mulan
13,960
607
77
3
0
442,056
7
W
Ao Kuang
12,938
563
141
6
0
471,640
4
L
Hachiman
12,689
552
188
8
0
423,267
5
L
Nemesis
14,718
640
171
7
0
473,072
7
W
Ra
15,407
670
204
9
0
465,628
0
W
Ratatoskr
14,329
623
169
7
0
507,175
7
L
Kukulkan
12,138
528
153
7
0
400,857
3
L
Terra
9,318
405
49
2
0
431,404
9
W
Sol
13,891
604
214
9
0
404,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role