Player Matchup

Cthulhu
Cthulhu
Ch3aPgAr
Cthulhu
Level 105
God Stats
4W - 5L
1,621 SR
Queue Stats
72W - 70L
1,511 Elo+
Solo
Cliodhna
Cliodhna
LuckyLynch11
Cliodhna
Level 118
God Stats
12W - 7L
1,691 SR
Queue Stats
45W - 25L
1,568 Elo+
Solo
Thoth
Thoth
Morderkanin
Thoth
Level 96
God Stats
23W - 34L
1,468 SR
Queue Stats
420W - 413L
1,447 Elo+
Party 1
Guan Yu
Guan Yu
MrDrProfeser
Guan Yu
Level 135
God Stats
4W - 2L
1,743 SR
Queue Stats
403W - 412L
1,526 Elo+
Solo
Skadi
Skadi
lfrocharod
Skadi
Level 56
God Stats
62W - 46L
1,497 SR
Queue Stats
66W - 63L
1,444 Elo+
Party 1
Team Averages
Level 102
1,604 SR
1,499 Elo+

VS

Team Averages
Level 131
1,503 SR
1,485 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Katy__Forever
Mulan
Level 113
God Stats
36W - 29L
1,466 SR
Queue Stats
131W - 124L
1,407 Elo+
Solo
Erlang Shen
Erlang Shen
LeeRogers
Erlang Shen
Level 160
God Stats
2W - 1L
1,497 SR
Queue Stats
1,281W - 1,353L
1,505 Elo+
Solo
Zhong Kui
Zhong Kui
SillyBadge083
Zhong Kui
Level 119
God Stats
25W - 13L
1,553 SR
Queue Stats
67W - 57L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ch3aPgAr
Cthulhu
13
1 / 3 / 10
9,047
476
10,349
9,387
6,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
LuckyLynch11
Cliodhna
15
6 / 8 / 1
10,153
534
12,876
15,087
4,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
3 / 6 / 5
9,009
474
9,868
9,240
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
MrDrProfeser
Guan Yu
15
2 / 6 / 2
9,236
486
8,709
18,119
14,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
14
0 / 6 / 2
8,397
442
7,579
14,698
3,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
3 / 1 / 3
11,183
589
9,644
7,902
3,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
 
Ymir
15
3 / 2 / 9
9,188
484
4,722
16,218
15,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
11 / 4 / 5
10,836
570
11,442
15,343
9,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
LeeRogers
Erlang Shen
18
5 / 2 / 6
11,050
582
12,287
21,955
19,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
SillyBadge083
Zhong Kui
16
7 / 3 / 7
10,043
529
13,075
13,764
8,718
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
59
12
Kills
29
29
Deaths
12
20
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
3
4.5
W
Ymir
 
Ymir
3
2
9
3.75
L
Cthulhu
Ch3aPgAr
Cthulhu
1
3
10
2
W
11
4
5
3.38
W
Erlang Shen
LeeRogers
Erlang Shen
5
2
6
4
L
Cliodhna
LuckyLynch11
Cliodhna
6
8
1
0.81
L
3
6
5
0.92
L
Guan Yu
MrDrProfeser
Guan Yu
2
6
2
0.5
W
Zhong Kui
SillyBadge083
Zhong Kui
7
3
7
3.5
L
Skadi
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,381
Damage
51,170
66,531
Taken
75,182
31,183
Mitigated
55,709
12,089
Healing
30,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,644
2,136
0
4,148
7,902
3,710
2,147
913
6,989
0
99,908
W
Ymir
 
Ymir
4,722
279
0
5,225
16,218
15,133
210
6,891
9,049
31,269
0
L
Cthulhu
Ch3aPgAr
Cthulhu
10,349
609
819
1,617
9,387
6,401
0
5,024
4,363
30,351
0
W
11,442
2,201
379
4,457
15,343
9,026
0
3,350
11,883
0
71,794
W
Erlang Shen
LeeRogers
Erlang Shen
12,287
3,699
0
10,916
21,955
19,122
0
3,976
17,839
13,330
60,844
L
Cliodhna
LuckyLynch11
Cliodhna
12,876
1,098
0
852
15,087
4,496
0
6,814
8,273
0
60,134
L
9,868
451
0
427
9,240
2,387
602
4,533
4,707
48,690
0
L
Guan Yu
MrDrProfeser
Guan Yu
8,709
3,398
204
5,677
18,119
14,441
0
3,270
14,849
0
55,154
W
Zhong Kui
SillyBadge083
Zhong Kui
13,075
1,920
0
5,314
13,764
8,718
868
4,415
9,035
59,519
0
L
Skadi
7,579
3,391
0
2,493
14,698
3,458
576
1,688
13,010
0
56,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,842
Gold Earned
52,300
455
Minions Killed
563
0
Camps Cleared
0
1,724,089
Distance Traveled
1,803,446
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,183
589
175
9
0
347,674
4
W
Ymir
9,188
484
44
2
0
354,389
5
L
Cthulhu
9,047
476
38
2
0
301,089
3
W
Mulan
10,836
570
91
5
0
390,964
10
W
Erlang Shen
11,050
582
134
7
0
342,990
3
L
Cliodhna
10,153
534
97
5
0
367,610
5
L
Thoth
9,009
474
93
5
0
350,704
5
L
Guan Yu
9,236
486
113
6
0
357,013
3
W
Zhong Kui
10,043
529
119
6
0
367,429
2
L
Skadi
8,397
442
114
6
0
347,673
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role