Player Matchup

Chaac
Chaac
BoSsMaNnNn
Chaac
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 19L
1,417 Elo+
Solo
Pele
Pele
IIblankIl
Pele
Level 93
God Stats
19W - 25L
1,473 SR
Queue Stats
383W - 371L
1,552 Elo+
Solo
Anhur
Anhur
V4MPIRELORD
Anhur
Level 124
God Stats
2W - 1L
1,674 SR
Queue Stats
89W - 96L
1,499 Elo+
Solo
Ganesha
Ganesha
VELspamForEver
Ganesha
Level 38
God Stats
2W - 0L
1,468 SR
Queue Stats
3W - 3L
1,285 Elo+
Solo
Nu Wa
Nu Wa
bewwie
Nu Wa
Level 103
God Stats
18W - 23L
1,399 SR
Queue Stats
681W - 789L
1,406 Elo+
Solo
Team Averages
Level 80
1,503 SR
1,432 Elo+

VS

Team Averages
Level 100
1,481 SR
1,414 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Gnomtreter
Hachiman
Level 156
God Stats
0W - 4L
1,385 SR
Queue Stats
26W - 31L
1,300 Elo+
Solo
Jormungandr
Jormungandr
Usefulkarma
Jormungandr
Level 58
God Stats
6W - 6L
1,432 SR
Queue Stats
44W - 70L
1,336 Elo+
Party 1
Kukulkan
Kukulkan
thomasb14111
Kukulkan
Level 64
God Stats
1W - 2L
1,589 SR
Queue Stats
184W - 215L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
6
0 / 0 / 0
3,676
735
99
1,767
1,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
5
1 / 1 / 1
3,499
700
1,630
3,773
798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
3 / 1 / 1
3,714
743
2,404
2,495
603
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 4
3,736
747
445
3,602
1,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
bewwie
Nu Wa
6
0 / 1 / 0
3,660
732
1,759
1,873
422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
5
0 / 1 / 2
3,456
691
1,415
2,883
777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hercules
 
Hercules
1
0 / 0 / 0
2,565
513
0
124
28
Hachiman
Gnomtreter
Hachiman
5
2 / 2 / 0
3,826
765
1,864
3,100
495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Usefulkarma
Jormungandr
6
1 / 1 / 2
3,834
767
2,035
3,649
1,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
thomasb14111
Kukulkan
7
0 / 0 / 0
3,873
775
686
1,704
446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
4
Kills
3
3
Deaths
4
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
1
2
1
L
Hercules
 
Hercules
0
0
0
0
W
Chaac
0
0
0
0
L
Hachiman
Gnomtreter
Hachiman
2
2
0
1
W
Pele
1
1
1
1.5
L
Jormungandr
Usefulkarma
Jormungandr
1
1
2
2
W
3
1
1
3.5
W
0
0
4
2
W
Nu Wa
bewwie
Nu Wa
0
1
0
0
L
Kukulkan
thomasb14111
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,337
Damage
6,000
13,510
Taken
11,460
4,185
Mitigated
2,900
5,440
Healing
3,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
1,415
703
0
936
2,883
777
0
612
2,156
0
12,450
L
Hercules
 
Hercules
0
0
0
0
124
28
0
92
0
0
0
W
Chaac
99
0
0
652
1,767
1,028
116
0
1,767
0
10,852
L
Hachiman
Gnomtreter
Hachiman
1,864
1,272
0
1,051
3,100
495
0
437
2,631
0
9,938
W
Pele
1,630
539
0
2,136
3,773
798
0
511
3,262
0
10,354
L
Jormungandr
Usefulkarma
Jormungandr
2,035
843
0
1,118
3,649
1,154
81
181
3,436
10,297
0
W
2,404
1,512
0
634
2,495
603
165
1,001
1,494
0
11,451
W
445
33
0
1,288
3,602
1,334
0
660
2,940
9,245
0
W
Nu Wa
bewwie
Nu Wa
1,759
500
0
730
1,873
422
0
475
1,326
14,977
0
L
Kukulkan
thomasb14111
Kukulkan
686
46
0
500
1,704
446
0
586
994
17,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,285
Gold Earned
17,554
135
Minions Killed
113
0
Camps Cleared
0
540,437
Distance Traveled
447,660
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
3,456
691
30
6
0
109,885
1
L
Hercules
2,565
513
0
0
0
0
0
W
Chaac
3,676
735
28
6
0
101,062
2
L
Hachiman
3,826
765
25
5
0
113,552
1
W
Pele
3,499
700
28
6
0
112,996
3
L
Jormungandr
3,834
767
17
3
0
116,254
1
W
Anhur
3,714
743
40
8
0
99,630
1
W
Ganesha
3,736
747
5
1
0
122,286
0
W
Nu Wa
3,660
732
34
7
0
104,463
2
L
Kukulkan
3,873
775
41
8
0
107,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role