Player Matchup

Gilgamesh
Gilgamesh
pandanorte
Gilgamesh
Level 140
God Stats
15W - 3L
1,581 SR
Queue Stats
144W - 39L
1,868 Elo+
Party 1
Chaac
Chaac
pandasur
Chaac
Level 20
God Stats
3W - 1L
1,652 SR
Queue Stats
87W - 20L
1,790 Elo+
Party 1
Tiamat
Tiamat
ΞFoχ
Tiamat
Level 160
God Stats
3W - 3L
1,596 SR
Queue Stats
105W - 45L
1,816 Elo+
Party 1
Team Averages
Level 107
1,610 SR
1,825 Elo+

VS

Team Averages
Level 94
1,450 SR
1,386 Elo+
Discordia
Discordia
Arstra
Discordia
Level 115
God Stats
2W - 3L
1,351 SR
Queue Stats
63W - 83L
1,451 Elo+
Solo
Chernobog
Chernobog
Hadzhit
Chernobog
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 81L
1,316 Elo+
Party 2
Geb
Geb
KaVVkaz
Geb
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 123L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
pandanorte
Gilgamesh
13
14 / 2 / 8
9,517
952
18,113
8,468
3,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
pandasur
Chaac
12
2 / 2 / 15
8,116
812
6,342
12,272
8,611
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
ΞFoχ
Tiamat
13
8 / 0 / 15
9,196
920
8,954
8,681
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Arstra
Discordia
10
0 / 6 / 4
6,766
677
5,230
7,274
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
Hadzhit
Chernobog
8
1 / 9 / 0
5,874
587
1,630
10,097
2,511
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Geb
9
2 / 9 / 0
7,468
747
7,391
18,289
15,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
7
24
Kills
3
4
Deaths
24
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
Arstra
Discordia
0
6
4
0.33
L
Chernobog
Hadzhit
Chernobog
1
9
0
0.11
L
Geb
2
9
0
0.22
W
Gilgamesh
pandanorte
Gilgamesh
14
2
8
9
W
Chaac
pandasur
Chaac
2
2
15
4.75
W
Tiamat
ΞFoχ
Tiamat
8
0
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,409
Damage
14,251
29,421
Taken
35,660
17,135
Mitigated
19,752
10,341
Healing
1,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Arstra
Discordia
5,230
528
0
248
7,274
1,831
0
1,976
5,298
17,762
0
L
Chernobog
Hadzhit
Chernobog
1,630
1,036
0
139
10,097
2,511
0
1,382
8,715
0
3,535
L
Geb
7,391
920
0
842
18,289
15,410
0
6,143
12,146
15,018
0
W
Gilgamesh
pandanorte
Gilgamesh
18,113
7,733
0
1,028
8,468
3,374
1,067
5,408
2,876
0
37,854
W
Chaac
pandasur
Chaac
6,342
1,034
920
4,485
12,272
8,611
502
2,754
8,616
2,552
14,390
W
Tiamat
ΞFoχ
Tiamat
8,954
872
372
3,536
8,681
5,150
943
4,393
4,102
30,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,829
Gold Earned
20,108
126
Minions Killed
56
9
Camps Cleared
0
595,366
Distance Traveled
476,698
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,766
677
41
4
0
173,541
3
L
Chernobog
5,874
587
3
0
0
140,525
0
L
Geb
7,468
747
12
1
0
162,632
2
W
Gilgamesh
9,517
952
37
4
4
184,805
2
W
Chaac
8,116
812
26
3
0
203,908
1
W
Tiamat
9,196
920
63
6
5
206,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role