Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chiron
Chiron
Brn-The-King
Chiron
Level 57
God Stats
1W - 2L
1,493 SR
Queue Stats
100W - 143L
1,278 Elo+
Party 1
Arachne
Arachne
clean_ass21
Arachne
Level 13
God Stats
1W - 2L
1,242 SR
Queue Stats
9W - 21L
1,203 Elo+
Party 1
Kali
Kali
eQ-AypicZ
Kali
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 48L
1,527 Elo+
Party 4
Zhong Kui
Zhong Kui
mhdkartal555
Zhong Kui
Level 60
God Stats
1W - 5L
1,218 SR
Queue Stats
116W - 165L
1,294 Elo+
Party 1
Team Averages
Level 60
1,391 SR
1,360 Elo+

VS

Team Averages
Level 72
1,513 SR
1,475 Elo+
Charybdis
Charybdis
HickoryRocher8
Charybdis
Level 60
God Stats
12W - 13L
1,337 SR
Queue Stats
217W - 210L
1,398 Elo+
Party 2
Cliodhna
Cliodhna
I UziK I
Cliodhna
Level 28
God Stats
11W - 14L
1,423 SR
Queue Stats
116W - 129L
1,381 Elo+
Party 2
Hades
Hades
SortedEros
Hades
Level 148
God Stats
3W - 1L
1,777 SR
Queue Stats
141W - 128L
1,513 Elo+
Party 3
Janus
Janus
Tronco_Extremiis
Janus
Level 15
God Stats
1W - 0L
1,734 SR
Queue Stats
24W - 20L
1,575 Elo+
Party 3
Cthulhu
Cthulhu
ariel___999
Cthulhu
Level 108
God Stats
4W - 5L
1,295 SR
Queue Stats
187W - 195L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
0 / 4 / 0
9,450
430
2,184
20,583
22,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
13
2 / 13 / 0
8,972
408
9,497
19,219
5,769
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
clean_ass21
Arachne
14
0 / 9 / 1
8,792
400
2,222
18,476
5,618
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Kali
20
3 / 3 / 1
12,200
555
9,711
20,992
15,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
mhdkartal555
Zhong Kui
13
1 / 11 / 1
8,708
396
8,977
20,852
9,645
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HickoryRocher8
Charybdis
18
8 / 1 / 11
11,761
535
16,204
11,011
4,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
I UziK I
Cliodhna
19
6 / 2 / 8
11,931
542
12,687
16,287
7,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
17
8 / 1 / 20
11,926
542
9,696
14,393
15,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
15 / 0 / 12
12,072
549
20,558
10,431
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
ariel___999
Cthulhu
19
3 / 2 / 5
11,350
516
11,250
13,590
20,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
96
6
Kills
40
40
Deaths
6
3
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
4
0
0
L
Chiron
2
13
0
0.15
W
Charybdis
HickoryRocher8
Charybdis
8
1
11
13.5
W
Cliodhna
I UziK I
Cliodhna
6
2
8
5
W
Hades
8
1
20
18
W
15
0
12
21
W
Cthulhu
ariel___999
Cthulhu
3
2
5
2.75
L
Arachne
clean_ass21
Arachne
0
9
1
0.06
L
Kali
3
3
1
1.17
L
Zhong Kui
mhdkartal555
Zhong Kui
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,591
Damage
70,395
100,122
Taken
65,712
58,505
Mitigated
51,427
22,546
Healing
16,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,184
93
0
3,344
20,583
22,048
266
4,983
15,120
38,946
0
L
Chiron
9,497
3,076
944
3,226
19,219
5,769
0
9,842
9,114
0
33,280
W
Charybdis
HickoryRocher8
Charybdis
16,204
6,866
0
2,348
11,011
4,076
3,336
2,271
8,740
0
92,130
W
Cliodhna
I UziK I
Cliodhna
12,687
2,254
0
3,166
16,287
7,413
4,790
1,883
14,404
0
102,680
W
Hades
9,696
921
266
5,052
14,393
15,320
247
2,926
11,467
30,106
0
W
20,558
2,161
301
1,902
10,431
3,880
587
3,528
6,903
74,519
0
W
Cthulhu
ariel___999
Cthulhu
11,250
820
615
2,437
13,590
20,738
494
553
13,037
66,924
0
L
Arachne
clean_ass21
Arachne
2,222
1,910
0
1,860
18,476
5,618
0
8,120
10,050
0
46,999
L
Kali
9,711
3,965
0
10,855
20,992
15,425
312
6,736
13,300
0
101,731
L
Zhong Kui
mhdkartal555
Zhong Kui
8,977
780
0
2,317
20,852
9,645
0
9,480
11,034
46,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,122
Gold Earned
59,040
456
Minions Killed
587
0
Camps Cleared
0
1,908,661
Distance Traveled
2,193,984
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,450
430
62
3
0
332,443
6
L
Chiron
8,972
408
43
2
0
365,159
3
W
Charybdis
11,761
535
142
6
0
410,581
7
W
Cliodhna
11,931
542
162
7
0
479,360
2
W
Hades
11,926
542
37
2
0
431,447
1
W
Janus
12,072
549
127
6
0
455,194
2
W
Cthulhu
11,350
516
119
5
0
417,402
1
L
Arachne
8,792
400
106
5
0
411,054
2
L
Kali
12,200
555
175
8
0
425,093
4
L
Zhong Kui
8,708
396
70
3
0
374,912
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role