Player Matchup

Artemis
Artemis
Altcas80
Artemis
Level 14
God Stats
7W - 8L
1,534 SR
Queue Stats
29W - 28L
1,480 Elo+
Party 1
Medusa
Medusa
JakeGreenland887
Medusa
Level 5
God Stats
6W - 5L
1,323 SR
Queue Stats
6W - 5L
1,221 Elo+
Solo
Sol
Sol
Lavado69
Sol
Level 17
God Stats
9W - 6L
1,500 SR
Queue Stats
163W - 114L
1,619 Elo+
Solo
Kukulkan
Kukulkan
Nadieh1
Kukulkan
Level 18
God Stats
2W - 4L
1,417 SR
Queue Stats
2W - 5L
1,344 Elo+
Solo
Pele
Pele
ProXIsza177
Pele
Level 37
God Stats
32W - 23L
1,610 SR
Queue Stats
47W - 45L
1,512 Elo+
Party 1
Team Averages
Level 18
1,477 SR
1,435 Elo+

VS

Team Averages
Level 8
1,519 SR
1,638 Elo+
Ne Zha
Ne Zha
DA-KING99I
Ne Zha
Level 25
God Stats
4W - 1L
1,597 SR
Queue Stats
81W - 29L
1,677 Elo+
Party 2
Hera
Hera
Damka3952
Hera
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ganesha
Ganesha
Dimitrirockstar
Ganesha
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Jing Wei
Jing Wei
LokiPlayerSuck
Jing Wei
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 4L
1,897 Elo+
Party 2
Sol
Sol
vvaallpp
Sol
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Altcas80
Artemis
12
1 / 8 / 8
7,755
388
5,271
11,869
3,423
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
11 / 6 / 2
9,639
482
19,540
19,842
5,878
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
10 / 6 / 4
10,646
532
18,529
20,078
8,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
Nadieh1
Kukulkan
9
0 / 5 / 1
7,185
359
1,255
4,634
1,154
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
6 / 6 / 4
10,296
515
9,980
17,600
5,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DA-KING99I
Ne Zha
18
11 / 1 / 7
11,503
575
17,956
15,397
5,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
13
2 / 8 / 6
8,574
429
6,272
11,428
3,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 8 / 11
8,107
405
5,149
20,134
14,669
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
20
16 / 2 / 5
12,725
636
21,127
18,499
7,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 10 / 5
7,907
395
6,787
13,775
4,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
65
28
Kills
31
31
Deaths
29
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Artemis
Altcas80
Artemis
1
8
8
0.63
W
Ne Zha
DA-KING99I
Ne Zha
11
1
7
14.5
W
Hera
2
8
6
0.63
W
0
8
11
0.69
L
11
6
2
2
L
10
6
4
2
W
Jing Wei
16
2
5
9.25
L
Kukulkan
Nadieh1
Kukulkan
0
5
1
0.1
L
6
6
4
1.33
W
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,575
Damage
57,291
74,023
Taken
79,233
23,861
Mitigated
36,094
22,327
Healing
20,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Altcas80
Artemis
5,271
2,030
0
0
11,869
3,423
96
3,536
8,308
0
20,159
W
Ne Zha
DA-KING99I
Ne Zha
17,956
5,259
0
6,602
15,397
5,967
167
4,234
11,163
0
84,840
W
Hera
6,272
1,732
69
2,018
11,428
3,497
827
3,542
7,886
29,481
0
W
5,149
587
75
470
20,134
14,669
260
2,153
17,981
23,354
0
L
19,540
9,646
126
7,900
19,842
5,878
179
7,337
12,316
0
62,429
L
18,529
4,559
0
9,614
20,078
8,027
2,472
2,824
17,254
73,527
6,973
W
Jing Wei
21,127
17,726
0
9,309
18,499
7,115
1,820
5,995
12,504
0
101,818
L
Kukulkan
Nadieh1
Kukulkan
1,255
298
0
68
4,634
1,154
0
2,034
2,600
20,773
0
L
9,980
1,966
0
4,619
17,600
5,379
0
2,002
15,598
0
61,750
W
6,787
867
73
2,271
13,775
4,846
190
2,749
11,026
31,781
2,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,521
Gold Earned
48,816
400
Minions Killed
413
0
Camps Cleared
0
1,676,946
Distance Traveled
1,849,110
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,755
388
45
2
0
332,100
1
W
Ne Zha
11,503
575
126
6
0
437,225
1
W
Hera
8,574
429
61
3
0
337,764
0
W
Ganesha
8,107
405
12
1
0
348,539
0
L
Medusa
9,639
482
81
4
0
326,991
3
L
Sol
10,646
532
123
6
0
354,063
0
W
Jing Wei
12,725
636
158
8
0
405,736
2
L
Kukulkan
7,185
359
48
2
0
229,191
0
L
Pele
10,296
515
103
5
0
434,601
0
W
Sol
7,907
395
56
3
0
319,846
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role