Player Matchup

Cthulhu
Cthulhu
Gold II
LunySword
Cthulhu
Gold II
Level 128
God Stats
1W - 4L
1,614 SR
Queue Stats
241W - 254L
1,464 MMR
Party 1
Olorun
Olorun
Silver I
Qctune
Olorun
Silver I
Level 62
God Stats
2W - 3L
1,572 SR
Queue Stats
75W - 80L
1,257 MMR
Party 2
Heimdallr
Heimdallr
Gold IV
oco20
Heimdallr
Gold IV
Level 128
God Stats
2W - 1L
1,960 SR
Queue Stats
85W - 93L
1,374 MMR
Party 1
Loki
Loki
Gold I
pabloski3000
Loki
Gold I
Level 61
God Stats
3W - 9L
1,489 SR
Queue Stats
157W - 156L
1,716 MMR
Solo
Ymir
Ymir
Gold IV
xHydra7x
Ymir
Gold IV
Level 64
God Stats
7W - 13L
1,482 SR
Queue Stats
99W - 100L
1,481 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 89
1,624 SR
1,458 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,544 SR
1,485 MMR
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver II
ArkantosRO
Odin
Silver II
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 14L
1,325 MMR
Solo
Ganesha
Ganesha
Gold IV
Zantako
Ganesha
Gold IV
Level 137
God Stats
2W - 2L
1,660 SR
Queue Stats
84W - 87L
1,282 MMR
Solo
Ullr
Ullr
Gold I
norbie99
Ullr
Gold I
Level 129
God Stats
4W - 3L
1,403 SR
Queue Stats
71W - 73L
1,654 MMR
Solo
Thanatos
Thanatos
Gold V
towfish
Thanatos
Gold V
Level 48
God Stats
10W - 4L
1,657 SR
Queue Stats
10W - 6L
1,663 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LunySword
Cthulhu
13
0 / 5 / 0
7,732
483
6,785
12,604
11,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
Qctune
Olorun
9
0 / 6 / 1
6,430
402
1,873
8,125
3,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
oco20
Heimdallr
15
2 / 4 / 0
8,630
539
6,996
10,181
3,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 0
8,055
503
5,517
12,149
3,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
10
0 / 3 / 1
6,984
437
2,830
15,686
10,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Morgan Le FayGilgameshAthenaTiamatSet

VS

Bans
GebPersephoneMulanArtioGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
8 / 2 / 4
10,540
659
10,659
7,833
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 0 / 3
10,341
646
5,039
9,427
6,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
Zantako
Ganesha
15
1 / 0 / 8
9,139
571
4,915
11,628
11,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ullr
15
1 / 1 / 6
9,520
595
8,114
9,196
3,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
towfish
Thanatos
17
12 / 0 / 1
10,631
664
12,240
12,205
5,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
3
Kills
23
23
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
2
4
5
W
1
0
3
2.5
L
Cthulhu
LunySword
Cthulhu
0
5
0
0
L
Olorun
Qctune
Olorun
0
6
1
0.08
W
Ganesha
Zantako
Ganesha
1
0
8
5
W
Ullr
1
1
6
4
L
Heimdallr
oco20
Heimdallr
2
4
0
0.5
L
1
5
0
0.2
W
Thanatos
towfish
Thanatos
12
0
1
12.5
L
Ymir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,001
Damage
40,967
58,745
Taken
50,289
32,325
Mitigated
29,067
14,977
Healing
25,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,659
1,519
0
2,199
7,833
2,639
374
1,777
5,960
72,364
0
W
5,039
2,054
0
3,270
9,427
6,330
0
3,791
4,766
1,888
61,454
L
Cthulhu
LunySword
Cthulhu
6,785
858
0
3,646
12,604
11,658
0
2,020
10,495
45,035
0
L
Olorun
Qctune
Olorun
1,873
656
0
1,269
8,125
3,257
0
2,619
5,306
22,969
3,392
W
Ganesha
Zantako
Ganesha
4,915
947
2,382
2,930
11,628
11,176
707
1,237
10,391
32,353
0
W
Ullr
8,114
4,053
0
1,044
9,196
3,442
3,456
1,377
7,819
0
74,742
L
Heimdallr
oco20
Heimdallr
6,996
3,576
0
3,141
10,181
3,304
0
2,834
7,273
0
70,490
L
5,517
1,550
0
3,222
12,149
3,733
0
2,614
9,453
0
55,250
W
Thanatos
towfish
Thanatos
12,240
4,527
0
14,121
12,205
5,480
491
2,070
10,057
0
76,184
L
Ymir
2,830
156
100
3,599
15,686
10,373
0
5,127
10,476
18,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,831
Gold Earned
50,171
442
Minions Killed
580
0
Camps Cleared
0
1,446,668
Distance Traveled
1,712,955
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,540
659
136
9
0
381,592
8
W
Odin
10,341
646
151
9
0
346,169
3
L
Cthulhu
7,732
483
114
7
0
302,208
0
L
Olorun
6,430
402
53
3
0
238,948
4
W
Ganesha
9,139
571
18
1
0
333,315
2
W
Ullr
9,520
595
162
10
0
290,443
5
L
Heimdallr
8,630
539
147
9
0
269,357
3
L
Loki
8,055
503
106
7
0
339,552
1
W
Thanatos
10,631
664
113
7
0
361,436
2
L
Ymir
6,984
437
22
1
0
296,603
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role