Player Matchup

Cerberus
Cerberus
RuSh FuZz
Cerberus
Level 68
God Stats
0W - 1L
1,520 SR
Queue Stats
70W - 69L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
WoolPlane964518
Cthulhu
Level 5
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
YeshSirrrrrrrr
Fenrir
Level 87
God Stats
24W - 25L
1,500 SR
Queue Stats
123W - 132L
1,451 Elo+
Party 1
Team Averages
Level 53
1,434 SR
1,458 Elo+

VS

Team Averages
Level 115
1,552 SR
1,448 Elo+
Neith
Neith
Edu Naranjo
Neith
Level 28
God Stats
101W - 110L
1,506 SR
Queue Stats
155W - 170L
1,445 Elo+
Solo
Gilgamesh
Gilgamesh
Skywarpzero
Gilgamesh
Level 158
God Stats
27W - 21L
1,588 SR
Queue Stats
296W - 355L
1,390 Elo+
Solo
Agni
Agni
TartanAlloyWolf
Agni
Level 158
God Stats
33W - 19L
1,562 SR
Queue Stats
313W - 297L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RuSh FuZz
Cerberus
13
1 / 9 / 4
10,188
637
8,395
23,878
19,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 9 / 3
9,107
569
6,550
24,071
11,802
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
7 / 12 / 1
12,437
777
19,375
21,884
9,397
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 3 / 11
12,787
799
18,605
10,700
2,625
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Skywarpzero
Gilgamesh
16
8 / 3 / 16
12,153
760
18,301
25,653
14,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
9 / 2 / 18
12,408
776
20,275
12,439
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
75
8
Kills
30
30
Deaths
8
8
Assists
45
Player
Kills
Deaths
Assists
KDA
W
13
3
11
6.17
L
Cerberus
RuSh FuZz
Cerberus
1
9
4
0.33
W
Gilgamesh
Skywarpzero
Gilgamesh
8
3
16
5.33
W
9
2
18
9
L
0
9
3
0.17
L
7
12
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,320
Damage
57,181
69,833
Taken
48,792
40,322
Mitigated
20,068
7,463
Healing
15,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,605
10,087
460
1,971
10,700
2,625
516
3,340
7,360
0
47,456
L
Cerberus
RuSh FuZz
Cerberus
8,395
1,056
0
5,200
23,878
19,123
0
5,399
17,793
25,770
0
W
Gilgamesh
Skywarpzero
Gilgamesh
18,301
5,882
0
8,930
25,653
14,012
964
8,765
16,808
0
44,445
W
20,275
921
0
4,243
12,439
3,431
475
3,573
8,866
50,419
0
L
6,550
660
161
166
24,071
11,802
0
8,247
15,197
23,736
0
L
19,375
2,991
0
1,936
21,884
9,397
0
6,646
14,878
0
35,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,732
Gold Earned
37,348
125
Minions Killed
171
2
Camps Cleared
11
721,879
Distance Traveled
878,616
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,787
799
67
4
4
246,215
1
L
Cerberus
10,188
637
51
3
1
226,995
0
W
Gilgamesh
12,153
760
38
2
5
319,007
0
W
Agni
12,408
776
66
4
2
313,394
2
L
Cthulhu
9,107
569
33
2
0
250,350
2
L
Fenrir
12,437
777
41
3
1
244,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role