Player Matchup

Sylvanus
Sylvanus
Beltazar
Sylvanus
Level 31
God Stats
8W - 4L
1,529 SR
Queue Stats
64W - 67L
1,443 Elo+
Party 2
Arachne
Arachne
GetWireLess
Arachne
Level 29
God Stats
4W - 0L
1,882 SR
Queue Stats
40W - 39L
1,477 Elo+
Party 2
Horus
Horus
LampOP
Horus
Level 26
God Stats
1W - 0L
1,663 SR
Queue Stats
17W - 11L
1,512 Elo+
Party 2
Nu Wa
Nu Wa
PumTi
Nu Wa
Level 26
God Stats
25W - 25L
1,512 SR
Queue Stats
52W - 54L
1,498 Elo+
Solo
Apollo
Apollo
livio72
Apollo
Level 30
God Stats
4W - 1L
1,500 SR
Queue Stats
90W - 85L
1,655 Elo+
Solo
Team Averages
Level 28
1,617 SR
1,517 Elo+

VS

Team Averages
Level 17
1,515 SR
1,564 Elo+
Agni
Agni
IKuro21
Agni
Level 28
God Stats
8W - 4L
2,001 SR
Queue Stats
181W - 187L
1,625 Elo+
Solo
Pele
Pele
TypoDed
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 48L
1,415 Elo+
Party 1
Sylvanus
Sylvanus
VioletHead
Sylvanus
Level 13
God Stats
3W - 7L
1,448 SR
Queue Stats
12W - 14L
1,466 Elo+
Solo
Guan Yu
Guan Yu
hellokittyfan231
Guan Yu
Level 18
God Stats
0W - 5L
1,127 SR
Queue Stats
105W - 95L
1,545 Elo+
Solo
Neith
Neith
yUnixXCAP
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 107L
1,768 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Beltazar
Sylvanus
14
6 / 1 / 19
9,106
569
11,827
11,726
15,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
GetWireLess
Arachne
15
9 / 3 / 5
9,086
568
9,669
11,460
5,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
LampOP
Horus
14
2 / 2 / 5
8,341
521
7,515
11,157
8,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nu Wa
PumTi
Nu Wa
16
5 / 1 / 5
9,776
611
13,331
9,382
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
livio72
Apollo
15
15 / 1 / 7
9,755
610
15,565
12,056
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
IKuro21
Agni
14
5 / 7 / 1
9,136
571
9,154
10,476
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
TypoDed
Pele
9
0 / 11 / 3
6,265
392
4,774
13,749
4,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
VioletHead
Sylvanus
9
0 / 6 / 3
6,571
411
5,651
16,569
12,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
3 / 2 / 2
8,681
543
6,366
13,685
12,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
yUnixXCAP
Neith
9
0 / 11 / 2
5,609
351
5,388
13,575
3,927
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
37
Kills
8
8
Deaths
37
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Beltazar
Sylvanus
6
1
19
15.5
W
Arachne
GetWireLess
Arachne
9
3
5
3.83
L
Agni
IKuro21
Agni
5
7
1
0.79
W
Horus
LampOP
Horus
2
2
5
2.25
W
Nu Wa
PumTi
Nu Wa
5
1
5
7.5
L
Pele
TypoDed
Pele
0
11
3
0.14
L
Sylvanus
VioletHead
Sylvanus
0
6
3
0.25
L
3
2
2
2
W
Apollo
livio72
Apollo
15
1
7
18.5
L
Neith
yUnixXCAP
Neith
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,907
Damage
31,333
55,781
Taken
68,054
37,771
Mitigated
36,519
26,147
Healing
18,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Beltazar
Sylvanus
11,827
4,015
1,687
5,296
11,726
15,863
1,412
3,807
7,822
32,024
6,397
W
Arachne
GetWireLess
Arachne
9,669
6,242
0
4,035
11,460
5,886
245
3,652
7,457
0
60,058
L
Agni
IKuro21
Agni
9,154
504
0
504
10,476
3,039
0
4,767
5,200
44,551
0
W
Horus
LampOP
Horus
7,515
2,519
420
2,553
11,157
8,400
882
2,013
8,574
10,656
29,965
W
Nu Wa
PumTi
Nu Wa
13,331
3,635
0
4,393
9,382
3,056
624
3,571
5,304
79,372
0
L
Pele
TypoDed
Pele
4,774
969
0
936
13,749
4,966
0
3,819
9,861
0
28,605
L
Sylvanus
VioletHead
Sylvanus
5,651
1,423
3,136
4,928
16,569
12,376
23
6,086
10,189
12,029
0
L
6,366
609
1,365
6,099
13,685
12,211
0
5,070
7,540
4,894
33,649
W
Apollo
livio72
Apollo
15,565
10,532
0
7,763
12,056
4,566
2,129
2,679
9,211
0
65,206
L
Neith
yUnixXCAP
Neith
5,388
2,211
0
1,973
13,575
3,927
46
5,140
8,309
0
27,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,064
Gold Earned
36,262
479
Minions Killed
276
0
Camps Cleared
0
1,409,138
Distance Traveled
1,358,623
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,106
569
63
4
0
271,471
2
W
Arachne
9,086
568
108
7
0
313,011
1
L
Agni
9,136
571
81
5
0
280,373
3
W
Horus
8,341
521
69
4
0
279,699
3
W
Nu Wa
9,776
611
143
9
0
285,580
5
L
Pele
6,265
392
55
3
0
259,269
1
L
Sylvanus
6,571
411
12
1
0
270,667
2
L
Guan Yu
8,681
543
87
5
0
307,069
2
W
Apollo
9,755
610
96
6
0
259,377
2
L
Neith
5,609
351
41
3
0
241,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role