Player Matchup

He Bo
He Bo
 
He Bo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
naperekure
Izanami
Level 10
God Stats
0W - 4L
1,997 SR
Queue Stats
1W - 9L
1,367 Elo+
Party 1
Fenrir
Fenrir
sevaiver
Fenrir
Level 29
God Stats
11W - 9L
1,672 SR
Queue Stats
11W - 10L
1,504 Elo+
Party 1
Team Averages
Level 48
1,723 SR
1,457 Elo+

VS

Team Averages
Level 74
1,383 SR
1,452 Elo+
Olorun
Olorun
Andrescggod2
Olorun
Level 96
God Stats
16W - 24L
1,548 SR
Queue Stats
79W - 84L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
Monjke
Gilgamesh
Level 20
God Stats
1W - 0L
1,246 SR
Queue Stats
12W - 13L
1,367 Elo+
Solo
Neith
Neith
TommyShlong
Neith
Level 105
God Stats
7W - 7L
1,355 SR
Queue Stats
317W - 266L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
7 / 6 / 1
9,614
801
10,591
9,802
2,916
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
naperekure
Izanami
13
1 / 6 / 7
8,595
716
6,207
11,153
3,675
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fenrir
sevaiver
Fenrir
10
2 / 6 / 4
7,825
652
5,383
10,822
4,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
4 / 3 / 10
9,258
772
6,545
7,588
2,761
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Monjke
Gilgamesh
14
8 / 4 / 8
9,944
829
10,173
11,704
10,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 3 / 7
9,887
824
10,100
8,438
3,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
10
Kills
18
18
Deaths
10
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
7
6
1
1.25
W
Olorun
4
3
10
3
W
Gilgamesh
Monjke
Gilgamesh
8
4
8
3
W
6
3
7
3.17
L
Izanami
naperekure
Izanami
1
6
7
0.75
L
Fenrir
sevaiver
Fenrir
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,181
Damage
26,818
31,777
Taken
27,730
10,813
Mitigated
16,539
2,675
Healing
8,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,591
208
0
1,200
9,802
2,916
0
2,104
7,525
31,453
0
W
Olorun
6,545
2,871
520
2,286
7,588
2,761
1,196
3,020
4,568
27,468
0
W
Gilgamesh
Monjke
Gilgamesh
10,173
2,915
0
3,603
11,704
10,721
240
3,931
7,773
0
16,616
W
10,100
2,361
0
1,977
8,438
3,057
1,310
4,205
4,233
0
31,559
L
Izanami
naperekure
Izanami
6,207
3,587
0
1,126
11,153
3,675
0
1,044
9,795
0
23,821
L
Fenrir
sevaiver
Fenrir
5,383
1,061
0
349
10,822
4,222
0
3,788
6,559
0
8,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,034
Gold Earned
29,089
96
Minions Killed
125
4
Camps Cleared
6
636,413
Distance Traveled
643,532
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,614
801
42
4
3
194,552
4
W
Olorun
9,258
772
51
4
2
217,540
7
W
Gilgamesh
9,944
829
12
1
1
218,530
4
W
Neith
9,887
824
62
5
3
207,462
2
L
Izanami
8,595
716
47
4
1
216,186
4
L
Fenrir
7,825
652
7
1
0
225,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role