Player Matchup

Chaac
Chaac
Bronze III
Bsanc3
Chaac
Bronze III
Level 89
God Stats
1W - 0L
1,558 SR
Queue Stats
2W - 0L
1,521 MMR
Party 1
Thoth
Thoth
Silver I
ItsNotTrickz
Thoth
Silver I
Level 146
God Stats
6W - 5L
1,410 SR
Queue Stats
117W - 68L
1,587 MMR
Party 1
Achilles
Achilles
Bronze III
Smite4ever4581
Achilles
Bronze III
Level 38
God Stats
9W - 7L
1,665 SR
Queue Stats
89W - 57L
1,564 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 91
1,544 SR
1,557 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,574 SR
1,510 MMR
Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
AII_Money_N
Ganesha
Gold III
Level 160
God Stats
6W - 6L
1,536 SR
Queue Stats
325W - 362L
1,468 MMR
Solo
Chiron
Chiron
Platinum IV
fuzzyott3r
Chiron
Platinum IV
Level 139
God Stats
14W - 11L
1,685 SR
Queue Stats
170W - 176L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bsanc3
Chaac
14
3 / 2 / 4
10,105
561
11,234
17,177
15,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 6
11,067
615
19,540
10,892
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
15
3 / 0 / 5
10,607
589
6,127
15,042
17,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
GilgameshArtioOdinCabrakan

VS

Bans
BacchusAthenaGebKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 5 / 3
9,325
518
14,642
11,423
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
AII_Money_N
Ganesha
14
0 / 1 / 3
9,774
543
6,232
13,879
12,492
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
fuzzyott3r
Chiron
14
3 / 4 / 0
10,461
581
11,476
15,504
5,448
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
10
Kills
3
3
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
5
3
0.3
L
Ganesha
AII_Money_N
Ganesha
0
1
3
1.5
W
Chaac
Bsanc3
Chaac
3
2
4
2.5
W
4
1
6
7
W
Achilles
3
0
5
5.5
L
Chiron
fuzzyott3r
Chiron
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,901
Damage
32,350
43,111
Taken
40,806
35,991
Mitigated
21,210
16,987
Healing
9,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
14,642
9,384
1,066
2,254
11,423
3,270
325
7,281
3,565
38,037
0
L
Ganesha
AII_Money_N
Ganesha
6,232
403
259
1,145
13,879
12,492
0
6,492
6,300
20,428
0
W
Chaac
Bsanc3
Chaac
11,234
980
132
6,456
17,177
15,452
0
8,930
8,247
0
33,319
W
19,540
308
150
4,698
10,892
3,329
0
6,103
4,789
98,483
0
W
Achilles
6,127
928
0
5,551
15,042
17,210
0
6,452
8,590
0
30,376
L
Chiron
fuzzyott3r
Chiron
11,476
3,308
909
3,798
15,504
5,448
0
6,202
8,129
0
37,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,779
Gold Earned
29,560
261
Minions Killed
153
11
Camps Cleared
3
1,014,648
Distance Traveled
924,287
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,325
518
50
3
3
315,476
2
L
Ganesha
9,774
543
4
0
0
289,193
6
W
Chaac
10,105
561
31
2
2
324,823
2
W
Thoth
11,067
615
175
10
6
334,017
8
W
Achilles
10,607
589
55
3
3
355,808
2
L
Chiron
10,461
581
99
6
0
319,618
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role