Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CavCav21
Fenrir
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 13L
1,449 Elo+
Party 3
Hera
Hera
DisabledBotExee
Hera
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,677 Elo+
Party 1
Ymir
Ymir
lt2busyy
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,466 Elo+
Party 3
Team Averages
Level 26
1,500 SR
1,518 Elo+

VS

Team Averages
Level 27
1,659 SR
1,499 Elo+
Sol
Sol
EnErGy52
Sol
Level 15
God Stats
10W - 4L
1,557 SR
Queue Stats
13W - 20L
1,331 Elo+
Party 2
Guan Yu
Guan Yu
FlexRipp
Guan Yu
Level 25
God Stats
6W - 1L
1,805 SR
Queue Stats
107W - 62L
1,701 Elo+
Party 2
Chiron
Chiron
RustProofHippo
Chiron
Level 29
God Stats
8W - 4L
1,754 SR
Queue Stats
174W - 141L
1,562 Elo+
Solo
Cu Chulainn
Cu Chulainn
hellokittyfan231
Cu Chulainn
Level 18
God Stats
5W - 6L
1,451 SR
Queue Stats
105W - 95L
1,536 Elo+
Solo
Fenrir
Fenrir
memo78
Fenrir
Level 47
God Stats
8W - 2L
1,727 SR
Queue Stats
126W - 120L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 2 / 0
5,502
550
1,856
6,212
4,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
 
Artemis
6
0 / 3 / 0
4,074
407
1,718
5,187
1,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
CavCav21
Fenrir
11
6 / 1 / 1
6,352
635
6,510
7,304
2,566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
2 / 4 / 2
5,252
525
5,782
5,558
985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
5
0 / 5 / 3
4,269
427
1,137
9,068
3,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
5,229
523
2,975
7,143
1,938
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
FlexRipp
Guan Yu
9
4 / 1 / 7
6,522
652
5,367
7,530
5,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
9 / 1 / 3
7,333
733
10,785
4,876
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
hellokittyfan231
Cu Chulainn
11
0 / 1 / 0
6,292
629
1,973
4,516
3,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
memo78
Fenrir
9
1 / 2 / 2
5,211
521
2,836
6,929
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
9
Kills
14
15
Deaths
10
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
L
Artemis
 
Artemis
0
3
0
0
L
Fenrir
CavCav21
Fenrir
6
1
1
6.5
L
2
4
2
0.75
W
0
5
3
0.3
W
Guan Yu
FlexRipp
Guan Yu
4
1
7
7.5
W
9
1
3
10.5
W
Cu Chulainn
hellokittyfan231
Cu Chulainn
0
1
0
0
L
Ymir
0
5
3
0.3
W
Fenrir
memo78
Fenrir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,003
Damage
23,936
33,329
Taken
30,994
12,452
Mitigated
14,292
4,832
Healing
13,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,856
314
0
1,787
6,212
4,259
0
489
5,723
0
23,612
L
Artemis
 
Artemis
1,718
284
0
1,417
5,187
1,255
0
0
5,187
0
9,488
L
Fenrir
CavCav21
Fenrir
6,510
2,362
0
888
7,304
2,566
0
1,433
5,871
0
35,759
L
5,782
1,109
0
375
5,558
985
220
868
4,690
27,350
0
W
2,975
754
0
2,009
7,143
1,938
567
3,002
3,971
21,596
0
W
Guan Yu
FlexRipp
Guan Yu
5,367
1,212
356
3,234
7,530
5,307
0
1,893
5,292
0
19,270
W
10,785
5,901
144
2,820
4,876
1,570
543
642
4,121
0
42,709
W
Cu Chulainn
hellokittyfan231
Cu Chulainn
1,973
127
0
1,484
4,516
3,259
0
0
4,516
4,597
28,866
L
Ymir
1,137
251
0
365
9,068
3,387
0
962
8,106
5,987
0
W
Fenrir
memo78
Fenrir
2,836
809
0
2,997
6,929
2,218
0
1,000
5,761
0
25,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,449
Gold Earned
30,587
218
Minions Killed
282
0
Camps Cleared
0
903,316
Distance Traveled
957,157
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,502
550
70
7
0
152,259
2
L
Artemis
4,074
407
18
2
0
173,254
2
L
Fenrir
6,352
635
74
7
0
211,997
2
L
Hera
5,252
525
48
5
0
189,908
2
W
Sol
5,229
523
43
4
0
153,158
0
W
Guan Yu
6,522
652
17
2
0
218,402
4
W
Chiron
7,333
733
82
8
0
196,747
3
W
Cu Chulainn
6,292
629
89
9
0
170,725
1
L
Ymir
4,269
427
8
1
0
175,898
2
W
Fenrir
5,211
521
51
5
0
218,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role