Player Matchup

Set
Set
Masters
 
Set
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Platinum I
Anhurs Wrath
Sobek
Platinum I
Level 65
God Stats
0W - 1L
1,654 SR
Queue Stats
136W - 110L
2,406 MMR
Solo
Cerberus
Cerberus
Diamond IV
FutureSage
Cerberus
Diamond IV
Level 155
God Stats
14W - 9L
1,734 SR
Queue Stats
511W - 487L
2,176 MMR
Solo
Hou Yi
Hou Yi
Diamond III
Resecutor
Hou Yi
Diamond III
Level 160
God Stats
6W - 7L
1,516 SR
Queue Stats
285W - 276L
2,208 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
XxHiGhRoLLerxX0
Morgan Le Fay
Masters
Level 150
God Stats
2W - 3L
1,673 SR
Queue Stats
174W - 149L
2,417 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,615 SR
2,141 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,565 SR
2,226 MMR
Chang'e
Chang'e
Diamond V
 
Chang'e
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond V
Alexader-03
Scylla
Diamond V
Level 127
God Stats
5W - 4L
1,701 SR
Queue Stats
256W - 261L
1,990 MMR
Solo
Hun Batz
Hun Batz
Diamond III
ZE TWIINKEE
Hun Batz
Diamond III
Level 147
God Stats
1W - 0L
1,278 SR
Queue Stats
79W - 67L
2,190 MMR
Solo
Danzaburou
Danzaburou
Masters
death-pool_1234
Danzaburou
Masters
Level 160
God Stats
52W - 34L
1,755 SR
Queue Stats
543W - 464L
3,219 MMR
Solo
Athena
Athena
Diamond III
monkeywrench14
Athena
Diamond III
Level 156
God Stats
57W - 37L
1,589 SR
Queue Stats
870W - 875L
2,234 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
19
7 / 7 / 3
11,480
499
9,996
19,644
7,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 6 / 5
9,054
394
11,444
24,939
31,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
FutureSage
Cerberus
18
5 / 5 / 5
11,716
509
18,904
27,543
30,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hou Yi
Resecutor
Hou Yi
18
1 / 5 / 3
11,261
490
8,431
19,134
4,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
XxHiGhRoLLerxX0
Morgan Le Fay
17
2 / 5 / 2
10,231
445
11,244
13,003
4,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
OdinGebArtioLokiPersephone

VS

Bans
TiamatNikeCthulhuMulanCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
7 / 5 / 8
13,462
585
12,002
18,049
9,508
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
18
1 / 3 / 9
11,703
509
9,427
13,303
5,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
ZE TWIINKEE
Hun Batz
20
6 / 2 / 13
13,186
573
15,743
17,460
6,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
death-pool_1234
Danzaburou
20
11 / 4 / 8
16,056
698
27,376
19,091
8,524
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 2 / 17
12,550
546
11,252
26,405
34,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
83
16
Kills
28
28
Deaths
16
18
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
7
7
3
1.21
W
Chang'e
 
Chang'e
7
5
8
2.2
W
Scylla
1
3
9
1.83
L
1
6
5
0.58
L
Cerberus
FutureSage
Cerberus
5
5
5
1.5
L
Hou Yi
Resecutor
Hou Yi
1
5
3
0.5
L
Morgan Le Fay
XxHiGhRoLLerxX0
Morgan Le Fay
2
5
2
0.6
W
Hun Batz
ZE TWIINKEE
Hun Batz
6
2
13
6.25
W
Danzaburou
death-pool_1234
Danzaburou
11
4
8
3.75
W
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,019
Damage
75,800
104,263
Taken
94,308
78,591
Mitigated
64,674
32,669
Healing
40,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
9,996
4,172
0
6,698
19,644
7,360
49
4,607
14,963
0
87,861
W
Chang'e
 
Chang'e
12,002
1,708
4,461
7,026
18,049
9,508
993
9,208
5,613
60,547
0
W
Scylla
9,427
1,495
237
3,135
13,303
5,355
866
8,139
4,880
81,414
0
L
11,444
1,274
674
7,764
24,939
31,411
0
9,201
15,462
29,525
0
L
Cerberus
FutureSage
Cerberus
18,904
936
0
9,236
27,543
30,750
0
11,998
15,371
73,975
0
L
Hou Yi
Resecutor
Hou Yi
8,431
4,231
0
6,010
19,134
4,583
0
2,359
16,775
0
90,593
L
Morgan Le Fay
XxHiGhRoLLerxX0
Morgan Le Fay
11,244
709
0
2,287
13,003
4,487
0
4,196
8,753
87,991
0
W
Hun Batz
ZE TWIINKEE
Hun Batz
15,743
4,344
0
6,136
17,460
6,879
2,278
6,995
10,120
0
88,568
W
Danzaburou
death-pool_1234
Danzaburou
27,376
16,340
0
8,302
19,091
8,524
7,909
5,961
12,845
0
152,012
W
11,252
4,080
4,433
7,012
26,405
34,408
374
9,944
15,837
37,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,742
Gold Earned
66,957
662
Minions Killed
606
0
Camps Cleared
0
2,018,826
Distance Traveled
2,200,808
31
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,480
499
140
6
0
426,389
4
W
Chang'e
13,462
585
110
5
0
402,860
14
W
Scylla
11,703
509
136
6
0
419,429
2
L
Sobek
9,054
394
39
2
0
398,335
9
L
Cerberus
11,716
509
147
6
0
392,999
3
L
Hou Yi
11,261
490
172
7
0
394,094
9
L
Morgan Le Fay
10,231
445
164
7
0
407,009
6
W
Hun Batz
13,186
573
114
5
0
500,655
5
W
Danzaburou
16,056
698
198
9
0
424,831
10
W
Athena
12,550
546
48
2
0
453,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role