Player Matchup

Skadi
Skadi
FoxGon6655
Skadi
Level 58
God Stats
3W - 3L
1,500 SR
Queue Stats
19W - 33L
1,351 Elo+
Solo
Izanami
Izanami
SHAPSHAK
Izanami
Level 35
God Stats
12W - 5L
1,487 SR
Queue Stats
67W - 67L
1,469 Elo+
Solo
Kukulkan
Kukulkan
eQuiinox67
Kukulkan
Level 83
God Stats
4W - 2L
1,559 SR
Queue Stats
59W - 54L
1,576 Elo+
Solo
Cthulhu
Cthulhu
generalesdead
Cthulhu
Level 61
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 46L
1,533 Elo+
Party 1
Gilgamesh
Gilgamesh
xXTerrorByteXx
Gilgamesh
Level 68
God Stats
18W - 13L
1,629 SR
Queue Stats
119W - 106L
1,530 Elo+
Party 1
Team Averages
Level 61
1,535 SR
1,492 Elo+

VS

Team Averages
Level 89
1,406 SR
1,497 Elo+
Cupid
Cupid
 
Cupid
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Dinamo123xp
Chang'e
Level 108
God Stats
0W - 2L
1,621 SR
Queue Stats
104W - 112L
1,515 Elo+
Solo
Erlang Shen
Erlang Shen
Veljes
Erlang Shen
Level 87
God Stats
0W - 2L
1,219 SR
Queue Stats
96W - 96L
1,463 Elo+
Solo
Hercules
Hercules
jabokov
Hercules
Level 87
God Stats
1W - 1L
1,190 SR
Queue Stats
182W - 184L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
2 / 0 / 7
9,594
959
11,981
6,368
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Izanami
SHAPSHAK
Izanami
16
10 / 1 / 3
11,508
1,151
19,219
9,458
4,177
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
eQuiinox67
Kukulkan
16
1 / 5 / 6
9,065
907
12,621
9,884
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
16
0 / 0 / 12
9,388
939
10,281
9,970
12,071
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
xXTerrorByteXx
Gilgamesh
16
1 / 2 / 8
9,413
941
16,306
14,463
15,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

246

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
1 / 2 / 5
9,373
937
10,520
11,151
4,732
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
 
Kukulkan
15
1 / 0 / 2
9,163
916
9,901
4,601
1,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
Dinamo123xp
Chang'e
15
2 / 5 / 2
9,032
903
8,437
16,578
6,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Veljes
Erlang Shen
15
4 / 4 / 4
10,280
1,028
9,362
17,821
15,585
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
jabokov
Hercules
15
0 / 3 / 4
8,821
882
8,489
23,993
19,045
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
14
Kills
8
8
Deaths
14
36
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
2
5
1.75
L
Kukulkan
 
Kukulkan
1
0
2
2
L
Chang'e
Dinamo123xp
Chang'e
2
5
2
0.6
W
Skadi
2
0
7
5.5
W
Izanami
SHAPSHAK
Izanami
10
1
3
11.5
L
Erlang Shen
Veljes
Erlang Shen
4
4
4
1.5
W
Kukulkan
eQuiinox67
Kukulkan
1
5
6
0.8
W
Cthulhu
0
0
12
6
L
Hercules
jabokov
Hercules
0
3
4
0.67
W
Gilgamesh
xXTerrorByteXx
Gilgamesh
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,408
Damage
46,709
50,143
Taken
74,144
39,624
Mitigated
47,733
3,873
Healing
16,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
10,520
4,425
672
1,326
11,151
4,732
0
3,964
6,924
0
25,774
L
Kukulkan
 
Kukulkan
9,901
69
261
504
4,601
1,972
0
1,239
3,246
54,494
0
L
Chang'e
Dinamo123xp
Chang'e
8,437
1,188
2,533
2,844
16,578
6,399
0
5,680
10,422
22,819
0
W
Skadi
11,981
6,792
555
561
6,368
3,254
0
2,662
3,706
0
34,025
W
Izanami
SHAPSHAK
Izanami
19,219
13,318
0
756
9,458
4,177
0
2,592
6,866
0
31,869
L
Erlang Shen
Veljes
Erlang Shen
9,362
5,010
795
2,659
17,821
15,585
0
4,361
12,896
0
15,369
W
Kukulkan
eQuiinox67
Kukulkan
12,621
1,762
0
364
9,884
4,868
0
2,435
7,449
30,092
0
W
Cthulhu
10,281
514
0
299
9,970
12,071
0
4,614
5,356
24,834
0
L
Hercules
jabokov
Hercules
8,489
1,411
244
4,884
23,993
19,045
0
6,822
16,453
111
12,791
W
Gilgamesh
xXTerrorByteXx
Gilgamesh
16,306
5,599
0
1,338
14,463
15,254
0
6,146
8,317
0
27,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,968
Gold Earned
46,669
196
Minions Killed
196
10
Camps Cleared
6
987,229
Distance Traveled
980,267
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,373
937
33
3
4
206,874
0
L
Kukulkan
9,163
916
112
11
0
199,555
0
L
Chang'e
9,032
903
32
3
0
179,882
0
W
Skadi
9,594
959
73
7
4
204,878
0
W
Izanami
11,508
1,151
26
3
2
193,218
0
L
Erlang Shen
10,280
1,028
11
1
2
188,388
0
W
Kukulkan
9,065
907
46
5
2
179,208
0
W
Cthulhu
9,388
939
36
4
0
220,775
0
L
Hercules
8,821
882
8
1
0
205,568
0
W
Gilgamesh
9,413
941
15
2
2
189,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role