Player Matchup

Odin
Odin
Clúmsy
Odin
Level 125
God Stats
9W - 8L
1,606 SR
Queue Stats
302W - 268L
1,514 Elo+
Party 1
Merlin
Merlin
EsIstJuri
Merlin
Level 108
God Stats
34W - 20L
1,692 SR
Queue Stats
90W - 69L
1,689 Elo+
Party 2
Artemis
Artemis
Homievegetable
Artemis
Level 47
God Stats
17W - 13L
1,601 SR
Queue Stats
71W - 72L
1,531 Elo+
Party 1
Kuzenbo
Kuzenbo
Nicerdiesir
Kuzenbo
Level 121
God Stats
17W - 12L
1,731 SR
Queue Stats
105W - 76L
1,683 Elo+
Party 2
Nemesis
Nemesis
xDarkMosx
Nemesis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,776 Elo+
Party 2
Team Averages
Level 85
1,626 SR
1,639 Elo+

VS

Team Averages
Level 79
1,578 SR
1,529 Elo+
The Morrigan
The Morrigan
BertramAP
The Morrigan
Level 108
God Stats
1W - 2L
1,645 SR
Queue Stats
119W - 95L
1,610 Elo+
Party 3
Sol
Sol
J00YZ
Sol
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 138L
1,447 Elo+
Solo
Loki
Loki
SalamiFloaties
Loki
Level 143
God Stats
13W - 14L
1,601 SR
Queue Stats
93W - 77L
1,556 Elo+
Party 3
Bellona
Bellona
bpenter
Bellona
Level 27
God Stats
13W - 18L
1,439 SR
Queue Stats
102W - 105L
1,429 Elo+
Party 3
Athena
Athena
kroer31
Athena
Level 82
God Stats
3W - 4L
1,707 SR
Queue Stats
170W - 146L
1,604 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Clúmsy
Odin
18
10 / 1 / 8
12,765
608
14,839
14,285
14,428
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
EsIstJuri
Merlin
19
5 / 4 / 10
12,770
608
16,619
11,276
4,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 5 / 6
11,389
542
10,420
12,849
4,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Nicerdiesir
Kuzenbo
17
6 / 0 / 6
11,819
563
14,848
16,054
23,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
xDarkMosx
Nemesis
19
9 / 3 / 10
12,722
606
16,108
18,397
10,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BertramAP
The Morrigan
15
4 / 7 / 4
9,697
462
9,751
18,556
7,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
J00YZ
Sol
16
3 / 7 / 1
9,444
450
10,621
18,827
5,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
5 / 7 / 4
10,144
483
11,225
15,815
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
bpenter
Bellona
12
0 / 7 / 2
7,753
369
8,728
18,015
16,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Athena
kroer31
Athena
11
1 / 4 / 5
8,423
401
6,919
23,813
25,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
29
32
Kills
13
13
Deaths
32
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
BertramAP
The Morrigan
4
7
4
0.86
W
Odin
Clúmsy
Odin
10
1
8
14
W
Merlin
EsIstJuri
Merlin
5
4
10
2.5
W
2
5
6
1
L
Sol
J00YZ
Sol
3
7
1
0.5
W
Kuzenbo
Nicerdiesir
Kuzenbo
6
0
6
9
L
5
7
4
1
L
Bellona
bpenter
Bellona
0
7
2
0.14
L
Athena
kroer31
Athena
1
4
5
0.88
W
Nemesis
xDarkMosx
Nemesis
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,834
Damage
47,244
72,861
Taken
95,026
57,556
Mitigated
62,104
26,497
Healing
18,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
BertramAP
The Morrigan
9,751
1,548
0
3,077
18,556
7,770
99
8,481
9,662
60,335
3,168
W
Odin
Clúmsy
Odin
14,839
2,345
0
2,917
14,285
14,428
2,135
4,638
8,933
560
70,239
W
Merlin
EsIstJuri
Merlin
16,619
767
102
2,969
11,276
4,471
0
4,356
6,874
97,171
0
W
10,420
4,414
0
3,212
12,849
4,923
2,154
7,938
4,911
0
75,122
L
Sol
J00YZ
Sol
10,621
3,526
0
6,901
18,827
5,822
402
5,379
13,374
81,286
0
W
Kuzenbo
Nicerdiesir
Kuzenbo
14,848
3,282
1,154
7,679
16,054
23,731
525
9,502
6,323
48,717
0
L
11,225
3,934
0
3,769
15,815
6,417
0
2,689
13,098
0
67,403
L
Bellona
bpenter
Bellona
8,728
2,888
0
1,095
18,015
16,558
0
3,490
14,427
0
38,443
L
Athena
kroer31
Athena
6,919
1,824
720
3,117
23,813
25,537
0
10,831
12,667
24,380
0
W
Nemesis
xDarkMosx
Nemesis
16,108
8,964
0
8,464
18,397
10,003
3,413
4,270
13,951
0
88,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,465
Gold Earned
45,461
573
Minions Killed
460
0
Camps Cleared
0
2,036,391
Distance Traveled
1,838,059
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,697
462
113
5
0
367,230
2
W
Odin
12,765
608
129
6
0
391,658
0
W
Merlin
12,770
608
169
8
0
381,229
1
W
Artemis
11,389
542
114
5
0
373,277
1
L
Sol
9,444
450
143
7
0
292,850
5
W
Kuzenbo
11,819
563
36
2
0
455,738
7
L
Loki
10,144
483
106
5
0
378,364
4
L
Bellona
7,753
369
66
3
0
370,531
0
L
Athena
8,423
401
32
2
0
429,084
4
W
Nemesis
12,722
606
125
6
0
434,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role