Player Matchup

Hun Batz
Hun Batz
Sangtou
Hun Batz
Level 29
God Stats
9W - 8L
1,396 SR
Queue Stats
195W - 239L
1,406 Elo+
Solo
Neith
Neith
Z0mbzn00b
Neith
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 56L
1,242 Elo+
Solo
Ah Puch
Ah Puch
df0834
Ah Puch
Level 29
God Stats
57W - 37L
1,552 SR
Queue Stats
137W - 130L
1,517 Elo+
Solo
Hades
Hades
radektyk
Hades
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,352 Elo+
Solo
Raijin
Raijin
vovan2233
Raijin
Level 27
God Stats
4W - 1L
1,559 SR
Queue Stats
12W - 8L
1,596 Elo+
Solo
Team Averages
Level 22
1,501 SR
1,423 Elo+

VS

Team Averages
Level 13
1,522 SR
1,479 Elo+
Horus
Horus
Mahlamuna
Horus
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 32L
1,579 Elo+
Solo
Pele
Pele
Pyro182021
Pele
Level 10
God Stats
0W - 2L
1,512 SR
Queue Stats
19W - 23L
1,451 Elo+
Solo
Agni
Agni
SapsaN01
Agni
Level 7
God Stats
1W - 2L
1,484 SR
Queue Stats
36W - 48L
1,367 Elo+
Solo
Zeus
Zeus
ShartingSharky
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Olorun
Olorun
xxhussihd
Olorun
Level 27
God Stats
35W - 23L
1,613 SR
Queue Stats
42W - 34L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Sangtou
Hun Batz
18
4 / 0 / 14
11,518
1,047
5,233
6,963
2,653
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
Z0mbzn00b
Neith
18
15 / 4 / 12
13,639
1,240
17,458
12,238
4,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ah Puch
df0834
Ah Puch
19
8 / 1 / 18
12,904
1,173
18,431
6,904
4,066
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hades
radektyk
Hades
18
4 / 7 / 16
10,996
1,000
14,612
15,613
10,514
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
vovan2233
Raijin
19
8 / 5 / 19
12,763
1,160
19,612
11,033
3,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

223

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Mahlamuna
Horus
17
1 / 5 / 14
10,425
948
2,746
14,834
14,015
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
3 / 8 / 9
10,786
981
11,479
21,762
5,843
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
17
4 / 11 / 10
12,009
1,092
13,846
16,061
4,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 8 / 7
10,108
919
7,580
10,018
2,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
xxhussihd
Olorun
17
7 / 7 / 4
12,291
1,117
12,343
17,174
5,033
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
61
39
Kills
17
17
Deaths
39
79
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Horus
Mahlamuna
Horus
1
5
14
1.6
L
3
8
9
0.94
W
Hun Batz
Sangtou
Hun Batz
4
0
14
11
L
Agni
4
11
10
0.82
L
2
8
7
0.69
W
Neith
Z0mbzn00b
Neith
15
4
12
5.25
W
Ah Puch
df0834
Ah Puch
8
1
18
17
W
Hades
radektyk
Hades
4
7
16
1.71
W
Raijin
vovan2233
Raijin
8
5
19
3.5
L
Olorun
xxhussihd
Olorun
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,346
Damage
47,994
52,751
Taken
79,849
25,556
Mitigated
31,187
5,294
Healing
11,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Mahlamuna
Horus
2,746
1,407
1,790
2,366
14,834
14,015
0
11,136
3,698
0
4,411
L
11,479
3,002
333
1,417
21,762
5,843
0
15,823
5,939
0
22,996
W
Hun Batz
Sangtou
Hun Batz
5,233
295
0
70
6,963
2,653
0
3,978
2,985
0
19,978
L
Agni
13,846
759
0
429
16,061
4,175
0
10,935
5,126
41,804
0
L
7,580
1,924
0
286
10,018
2,121
0
5,600
4,418
15,673
0
W
Neith
Z0mbzn00b
Neith
17,458
6,190
0
1,804
12,238
4,377
0
7,460
4,778
0
26,598
W
Ah Puch
df0834
Ah Puch
18,431
383
219
532
6,904
4,066
0
4,601
2,303
45,698
0
W
Hades
radektyk
Hades
14,612
1,325
0
2,091
15,613
10,514
0
8,711
6,902
26,313
0
W
Raijin
vovan2233
Raijin
19,612
1,396
0
578
11,033
3,946
0
9,019
2,014
51,990
0
L
Olorun
xxhussihd
Olorun
12,343
9,155
774
3,682
17,174
5,033
0
9,161
8,013
41,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,820
Gold Earned
55,619
206
Minions Killed
194
11
Camps Cleared
7
921,798
Distance Traveled
881,456
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,425
948
9
1
0
208,037
0
L
Pele
10,786
981
23
2
2
210,296
0
W
Hun Batz
11,518
1,047
17
2
7
219,849
3
L
Agni
12,009
1,092
69
6
1
176,149
0
L
Zeus
10,108
919
23
2
0
97,750
2
W
Neith
13,639
1,240
25
2
1
186,623
1
W
Ah Puch
12,904
1,173
66
6
0
181,190
0
W
Hades
10,996
1,000
24
2
2
137,191
3
W
Raijin
12,763
1,160
74
7
1
196,945
1
L
Olorun
12,291
1,117
70
6
4
189,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role