Player Matchup

Horus
Horus
Atsui-yuki
Horus
Level 108
God Stats
1W - 2L
1,570 SR
Queue Stats
125W - 135L
1,489 Elo+
Solo
Agni
Agni
MacFrenChFR
Agni
Level 90
God Stats
3W - 3L
1,708 SR
Queue Stats
234W - 210L
1,517 Elo+
Solo
Chang'e
Chang'e
Ms_L3THAL_Z3PHYR
Chang'e
Level 107
God Stats
22W - 25L
1,421 SR
Queue Stats
152W - 166L
1,350 Elo+
Solo
Jing Wei
Jing Wei
Rubba_Dud1
Jing Wei
Level 122
God Stats
1W - 2L
1,721 SR
Queue Stats
294W - 267L
1,534 Elo+
Solo
Hun Batz
Hun Batz
Xxmr_aaron-_-xX
Hun Batz
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,470 Elo+
Solo
Team Averages
Level 105
1,584 SR
1,472 Elo+

VS

Team Averages
Level 140
1,488 SR
1,449 Elo+
Izanami
Izanami
DavidDominic2020
Izanami
Level 116
God Stats
365W - 368L
1,534 SR
Queue Stats
405W - 443L
1,437 Elo+
Solo
Chiron
Chiron
ThdClick
Chiron
Level 129
God Stats
10W - 4L
1,599 SR
Queue Stats
459W - 434L
1,494 Elo+
Solo
Fenrir
Fenrir
Tiagaoo
Fenrir
Level 160
God Stats
8W - 11L
1,395 SR
Queue Stats
394W - 381L
1,476 Elo+
Solo
Ares
Ares
dd0qazxsw
Ares
Level 158
God Stats
8W - 15L
1,472 SR
Queue Stats
438W - 384L
1,470 Elo+
Solo
Vulcan
Vulcan
vect0r1987s
Vulcan
Level 139
God Stats
106W - 113L
1,437 SR
Queue Stats
432W - 476L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
0 / 4 / 2
6,405
356
2,764
10,599
6,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 3 / 5
9,131
507
11,375
8,836
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 9 / 4
6,673
371
6,703
16,124
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
Rubba_Dud1
Jing Wei
16
1 / 4 / 3
9,349
519
7,704
10,857
3,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
16
7 / 9 / 0
10,137
563
8,568
17,305
5,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
9,426
524
6,329
10,176
3,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
ThdClick
Chiron
17
4 / 2 / 7
10,635
591
7,655
10,709
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Tiagaoo
Fenrir
18
14 / 3 / 5
11,777
654
12,936
12,813
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
13
4 / 3 / 12
8,948
497
9,699
19,548
19,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
16
4 / 0 / 6
9,948
553
10,735
8,866
4,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
11
Kills
29
29
Deaths
11
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Horus
0
4
2
0.25
W
3
3
5
1.83
L
3
3
5
1.83
L
0
9
4
0.22
L
Jing Wei
Rubba_Dud1
Jing Wei
1
4
3
0.63
W
Chiron
ThdClick
Chiron
4
2
7
3.75
W
Fenrir
Tiagaoo
Fenrir
14
3
5
5.5
L
Hun Batz
7
9
0
0.78
W
Ares
4
3
12
3.33
W
Vulcan
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,114
Damage
47,354
63,721
Taken
62,112
21,959
Mitigated
35,514
13,096
Healing
21,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
2,764
1,033
259
2,801
10,599
6,650
0
4,642
5,357
2,449
21,102
W
6,329
3,268
0
3,063
10,176
3,486
971
1,703
8,298
0
65,763
L
11,375
601
0
745
8,836
2,597
0
3,194
5,543
54,711
0
L
6,703
751
792
4,521
16,124
3,850
0
5,620
10,356
26,690
0
L
Jing Wei
Rubba_Dud1
Jing Wei
7,704
6,518
0
1,000
10,857
3,409
0
2,064
8,793
0
68,723
W
Chiron
ThdClick
Chiron
7,655
2,190
355
5,008
10,709
3,676
3,825
3,555
6,775
0
82,640
W
Fenrir
Tiagaoo
Fenrir
12,936
2,415
0
6,066
12,813
4,672
325
4,289
7,967
0
75,584
L
Hun Batz
8,568
1,945
0
2,978
17,305
5,453
0
3,927
13,238
0
62,459
W
Ares
9,699
651
0
3,256
19,548
19,362
13
5,384
13,412
22,854
0
W
Vulcan
10,735
5,157
147
3,584
8,866
4,318
422
1,806
6,470
64,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,695
Gold Earned
50,734
434
Minions Killed
545
0
Camps Cleared
0
1,581,445
Distance Traveled
1,722,830
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,405
356
36
2
0
225,825
2
W
Izanami
9,426
524
126
7
0
289,258
4
L
Agni
9,131
507
113
6
0
341,492
4
L
Chang'e
6,673
371
56
3
0
315,389
2
L
Jing Wei
9,349
519
127
7
0
336,946
9
W
Chiron
10,635
591
158
9
0
337,207
8
W
Fenrir
11,777
654
118
7
0
391,517
5
L
Hun Batz
10,137
563
102
6
0
361,793
2
W
Ares
8,948
497
25
1
0
361,936
8
W
Vulcan
9,948
553
118
7
0
342,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role