Player Matchup

Chronos
Chronos
Boss_gaming32
Chronos
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,309 Elo+
Solo
Thanatos
Thanatos
DELBOYJACK
Thanatos
Level 29
God Stats
20W - 16L
1,548 SR
Queue Stats
91W - 94L
1,380 Elo+
Solo
Ymir
Ymir
JokGod18
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,250 Elo+
Solo
Artemis
Artemis
keyfi-hukumet
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
tardigrade_furax
Guan Yu
Level 20
God Stats
3W - 2L
1,729 SR
Queue Stats
31W - 23L
1,367 Elo+
Solo
Team Averages
Level 16
1,555 SR
1,361 Elo+

VS

Team Averages
Level 21
1,462 SR
1,397 Elo+
Arachne
Arachne
BAJAX2017
Arachne
Level 26
God Stats
2W - 1L
1,831 SR
Queue Stats
2W - 2L
1,686 Elo+
Solo
Kukulkan
Kukulkan
DiooBrannDoo
Kukulkan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 61L
1,294 Elo+
Solo
Fenrir
Fenrir
PyCCkuuboT
Fenrir
Level 6
God Stats
3W - 5L
1,355 SR
Queue Stats
3W - 5L
1,274 Elo+
Solo
Bacchus
Bacchus
SuperV_gamer
Bacchus
Level 27
God Stats
52W - 60L
1,415 SR
Queue Stats
67W - 80L
1,336 Elo+
Solo
Da Ji
Da Ji
Yulebamboo
Da Ji
Level 22
God Stats
1W - 4L
1,211 SR
Queue Stats
82W - 74L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
19
4 / 11 / 8
14,363
463
21,057
25,989
11,886
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
DELBOYJACK
Thanatos
20
19 / 5 / 3
17,342
559
35,677
33,435
16,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
19
2 / 3 / 17
14,565
470
10,368
27,885
45,695
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
7
0 / 4 / 0
9,395
303
173
3,428
1,012
20
9 / 3 / 8
16,003
516
15,205
29,761
43,922
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BAJAX2017
Arachne
20
9 / 9 / 2
15,528
501
24,285
35,328
10,982
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kukulkan
DiooBrannDoo
Kukulkan
20
11 / 10 / 4
15,055
486
25,207
19,917
6,644
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
PyCCkuuboT
Fenrir
10
1 / 7 / 3
9,789
316
2,446
12,476
2,890
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
SuperV_gamer
Bacchus
19
1 / 3 / 5
13,004
419
4,601
28,431
36,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
20
4 / 6 / 4
13,710
442
12,614
26,962
26,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
44
34
Kills
26
26
Deaths
35
36
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
BAJAX2017
Arachne
9
9
2
1.11
L
Chronos
4
11
8
0.73
L
Thanatos
DELBOYJACK
Thanatos
19
5
3
4.1
W
Kukulkan
DiooBrannDoo
Kukulkan
11
10
4
1.3
L
Ymir
2
3
17
3.5
W
Fenrir
PyCCkuuboT
Fenrir
1
7
3
0.36
W
Bacchus
SuperV_gamer
Bacchus
1
3
5
1.17
W
Da Ji
4
6
4
1
L
Artemis
0
4
0
0
L
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,480
Damage
69,153
120,498
Taken
123,114
118,738
Mitigated
84,276
49,188
Healing
30,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BAJAX2017
Arachne
24,285
18,557
0
10,358
35,328
10,982
4,959
6,426
28,902
0
101,699
L
Chronos
21,057
7,080
77
4,774
25,989
11,886
2,348
11,304
14,325
78,989
0
L
Thanatos
DELBOYJACK
Thanatos
35,677
16,179
0
28,244
33,435
16,223
1,212
11,472
21,646
0
156,106
W
Kukulkan
DiooBrannDoo
Kukulkan
25,207
4,491
497
2,482
19,917
6,644
4,024
8,169
11,748
91,312
0
L
Ymir
10,368
2,753
0
3,679
27,885
45,695
1,023
9,886
17,485
41,040
0
W
Fenrir
PyCCkuuboT
Fenrir
2,446
427
0
1,675
12,476
2,890
0
1,259
11,217
0
20,820
W
Bacchus
SuperV_gamer
Bacchus
4,601
596
0
8,778
28,431
36,892
1,098
10,038
18,393
53,652
0
W
Da Ji
12,614
1,600
0
7,050
26,962
26,868
0
5,637
21,325
3,863
73,835
L
Artemis
173
173
0
0
3,428
1,012
24
2,326
1,102
0
1,483
L
15,205
2,913
2,974
9,440
29,761
43,922
1,842
7,960
21,459
217
119,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,668
Gold Earned
67,086
536
Minions Killed
512
0
Camps Cleared
0
2,163,637
Distance Traveled
2,300,153
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,528
501
130
4
0
538,948
0
L
Chronos
14,363
463
106
3
0
453,000
1
L
Thanatos
17,342
559
175
6
0
571,000
5
W
Kukulkan
15,055
486
144
5
0
416,881
0
L
Ymir
14,565
470
56
2
0
470,987
2
W
Fenrir
9,789
316
37
1
0
374,238
0
W
Bacchus
13,004
419
80
3
0
528,188
0
W
Da Ji
13,710
442
121
4
0
441,898
0
L
Artemis
9,395
303
7
0
0
114,459
0
L
Guan Yu
16,003
516
192
6
0
554,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role