Player Matchup

Morgan Le Fay
Morgan Le Fay
DaMatic
Morgan Le Fay
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 118L
1,528 Elo+
Solo
Cerberus
Cerberus
Metabolic-V
Cerberus
Level 27
God Stats
3W - 4L
1,669 SR
Queue Stats
111W - 122L
1,573 Elo+
Solo
King Arthur
King Arthur
angus9912
King Arthur
Level 22
God Stats
4W - 9L
1,336 SR
Queue Stats
100W - 116L
1,419 Elo+
Solo
Bellona
Bellona
josh141991
Bellona
Level 17
God Stats
2W - 2L
1,637 SR
Queue Stats
14W - 18L
1,419 Elo+
Solo
Loki
Loki
v1nk_0
Loki
Level 13
God Stats
0W - 2L
1,436 SR
Queue Stats
21W - 28L
1,328 Elo+
Solo
Team Averages
Level 19
1,516 SR
1,454 Elo+

VS

Team Averages
Level 21
1,565 SR
1,446 Elo+
Osiris
Osiris
Duhske
Osiris
Level 19
God Stats
17W - 3L
1,776 SR
Queue Stats
408W - 300L
1,693 Elo+
Solo
Ra
Ra
FERNAN56_
Ra
Level 11
God Stats
5W - 4L
1,390 SR
Queue Stats
6W - 7L
1,260 Elo+
Solo
Zeus
Zeus
killerweasel513
Zeus
Level 27
God Stats
2W - 0L
1,407 SR
Queue Stats
70W - 91L
1,533 Elo+
Solo
Neith
Neith
tzur_medina1
Neith
Level 18
God Stats
2W - 0L
1,750 SR
Queue Stats
27W - 36L
1,461 Elo+
Solo
Cliodhna
Cliodhna
zTippi-
Cliodhna
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DaMatic
Morgan Le Fay
13
1 / 1 / 1
7,238
517
5,830
7,597
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Metabolic-V
Cerberus
11
5 / 3 / 1
6,881
492
7,075
11,941
7,657
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

King Arthur
angus9912
King Arthur
10
1 / 5 / 1
6,015
430
2,234
15,302
5,415
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
josh141991
Bellona
11
0 / 2 / 0
6,018
430
1,493
6,645
4,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
v1nk_0
Loki
6
1 / 0 / 2
5,455
390
627
3,147
941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Duhske
Osiris
16
4 / 0 / 2
9,388
671
9,394
7,874
6,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 3 / 2
7,573
541
4,810
6,522
1,540
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 1 / 2
7,955
568
8,348
6,400
1,830
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 1
7,918
566
2,951
8,048
2,371
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
zTippi-
Cliodhna
11
1 / 2 / 2
7,154
511
3,466
7,952
3,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
8
Kills
11
11
Deaths
8
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DaMatic
Morgan Le Fay
1
1
1
1.5
W
Osiris
Duhske
Osiris
4
0
2
5
W
1
3
2
0.67
L
Cerberus
Metabolic-V
Cerberus
5
3
1
1.83
L
King Arthur
angus9912
King Arthur
1
5
1
0.3
L
Bellona
josh141991
Bellona
0
2
0
0
W
3
1
2
4
W
2
2
1
1.25
L
Loki
v1nk_0
Loki
1
0
2
2
W
Cliodhna
zTippi-
Cliodhna
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,259
Damage
28,969
44,632
Taken
36,796
21,564
Mitigated
15,140
10,101
Healing
13,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DaMatic
Morgan Le Fay
5,830
547
0
1,999
7,597
2,780
0
3,609
3,988
47,118
0
W
Osiris
Duhske
Osiris
9,394
4,313
0
5,227
7,874
6,334
1,373
1,070
6,784
0
61,093
W
4,810
1,134
0
2,197
6,522
1,540
1,687
3,970
2,552
39,471
0
L
Cerberus
Metabolic-V
Cerberus
7,075
686
45
3,873
11,941
7,657
0
5,895
6,046
21,671
0
L
King Arthur
angus9912
King Arthur
2,234
185
0
3,588
15,302
5,415
24
3,486
11,816
0
29,245
L
Bellona
josh141991
Bellona
1,493
354
0
179
6,645
4,771
0
0
6,645
0
21,356
W
8,348
469
0
1,842
6,400
1,830
425
4,356
1,747
38,693
0
W
2,951
1,837
0
2,136
8,048
2,371
2,133
957
7,051
0
50,621
L
Loki
v1nk_0
Loki
627
90
0
417
3,147
941
0
168
2,979
0
13,655
W
Cliodhna
zTippi-
Cliodhna
3,466
319
0
2,559
7,952
3,065
0
2,205
5,609
0
37,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,607
Gold Earned
39,988
286
Minions Killed
428
0
Camps Cleared
0
1,183,975
Distance Traveled
1,375,834
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,238
517
89
6
0
284,013
1
W
Osiris
9,388
671
124
9
0
294,209
1
W
Ra
7,573
541
81
6
0
276,004
0
L
Cerberus
6,881
492
56
4
0
244,800
1
L
King Arthur
6,015
430
54
4
0
257,410
5
L
Bellona
6,018
430
56
4
0
215,304
3
W
Zeus
7,955
568
83
6
0
260,326
0
W
Neith
7,918
566
81
6
0
236,777
0
L
Loki
5,455
390
31
2
0
182,448
0
W
Cliodhna
7,154
511
59
4
0
308,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role