Player Matchup

Janus
Janus
 
Janus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TheWatcher561
Kumbhakarna
Level 109
God Stats
26W - 20L
1,607 SR
Queue Stats
152W - 158L
1,466 Elo+
Solo
Ne Zha
Ne Zha
UwUNekoNekoNee
Ne Zha
Level 106
God Stats
3W - 7L
1,397 SR
Queue Stats
285W - 296L
1,383 Elo+
Party 1
Cupid
Cupid
ashbro1503
Cupid
Level 113
God Stats
1W - 8L
1,177 SR
Queue Stats
687W - 693L
1,542 Elo+
Solo
Cthulhu
Cthulhu
もっちりみどつき
Cthulhu
Level 127
God Stats
14W - 10L
1,661 SR
Queue Stats
341W - 305L
1,544 Elo+
Solo
Team Averages
Level 114
1,468 SR
1,487 Elo+

VS

Team Averages
Level 107
1,541 SR
1,456 Elo+
Medusa
Medusa
RYUU KIRA 22
Medusa
Level 146
God Stats
2W - 4L
1,571 SR
Queue Stats
118W - 100L
1,527 Elo+
Party 2
Cerberus
Cerberus
Vipergreen17
Cerberus
Level 117
God Stats
4W - 3L
1,378 SR
Queue Stats
97W - 83L
1,477 Elo+
Party 2
Artio
Artio
entrena1414
Artio
Level 105
God Stats
15W - 6L
1,680 SR
Queue Stats
115W - 101L
1,554 Elo+
Solo
Fenrir
Fenrir
wikavictory
Fenrir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,269 Elo+
Solo
Baron Samedi
Baron Samedi
こうすけ
Baron Samedi
Level 100
God Stats
6W - 5L
1,576 SR
Queue Stats
44W - 35L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
3 / 3 / 1
5,661
566
2,831
6,501
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
TheWatcher561
Kumbhakarna
9
0 / 4 / 1
5,246
525
1,875
10,420
6,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 2 / 4
5,701
570
5,324
7,794
2,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
6
1 / 5 / 0
4,679
468
2,035
5,988
1,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
2 / 1 / 0
6,124
612
4,162
7,036
4,263
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
5 / 0 / 3
6,107
611
6,341
4,373
1,239
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Vipergreen17
Cerberus
11
4 / 1 / 5
6,219
622
5,058
6,393
2,259
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 3 / 0
5,546
555
3,656
8,954
6,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
10
3 / 3 / 4
6,100
610
6,154
8,825
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
こうすけ
Baron Samedi
11
0 / 0 / 3
5,927
593
4,162
5,798
2,255
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
14
15
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
3
1
1.17
W
Medusa
5
0
3
6.5
L
Kumbhakarna
TheWatcher561
Kumbhakarna
0
4
1
0.13
L
1
2
4
1.5
W
Cerberus
Vipergreen17
Cerberus
4
1
5
6.5
L
Cupid
1
5
0
0.2
W
2
3
0
0.67
W
Fenrir
3
3
4
1.67
W
Baron Samedi
こうすけ
Baron Samedi
0
0
3
1.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,227
Damage
25,371
37,739
Taken
34,343
16,159
Mitigated
15,399
9,570
Healing
14,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,831
266
0
1,034
6,501
1,532
0
2,111
4,302
22,484
0
W
Medusa
6,341
3,221
0
1,649
4,373
1,239
141
876
3,497
0
31,556
L
Kumbhakarna
TheWatcher561
Kumbhakarna
1,875
668
56
2,477
10,420
6,671
0
3,416
7,004
16,102
0
L
5,324
2,414
0
2,359
7,794
2,524
139
2,433
5,318
0
25,437
W
Cerberus
Vipergreen17
Cerberus
5,058
676
0
3,286
6,393
2,259
356
1,398
4,955
28,581
0
L
Cupid
2,035
1,516
214
1,217
5,988
1,169
0
1,179
4,809
0
14,736
W
3,656
354
253
3,782
8,954
6,006
0
3,411
5,499
19,328
0
W
Fenrir
6,154
814
0
2,537
8,825
3,640
67
1,821
6,866
0
30,081
W
Baron Samedi
こうすけ
Baron Samedi
4,162
318
211
2,879
5,798
2,255
0
1,108
4,658
34,595
0
L
4,162
329
0
2,213
7,036
4,263
30
2,939
3,430
33,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,411
Gold Earned
29,899
231
Minions Killed
307
0
Camps Cleared
0
967,118
Distance Traveled
974,162
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,661
566
44
4
0
203,899
3
W
Medusa
6,107
611
47
5
0
180,768
4
L
Kumbhakarna
5,246
525
40
4
0
179,762
0
L
Ne Zha
5,701
570
48
5
0
238,491
2
W
Cerberus
6,219
622
85
9
0
193,990
2
L
Cupid
4,679
468
27
3
0
131,966
0
W
Artio
5,546
555
42
4
0
189,588
0
W
Fenrir
6,100
610
58
6
0
212,619
1
W
Baron Samedi
5,927
593
75
8
0
197,197
5
L
Cthulhu
6,124
612
72
7
0
213,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role