Player Matchup

Sun Wukong
Sun Wukong
ErkaLT
Sun Wukong
Level 27
God Stats
10W - 4L
1,769 SR
Queue Stats
97W - 90L
1,555 Elo+
Solo
Kukulkan
Kukulkan
InitialG10
Kukulkan
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,678 Elo+
Solo
Ymir
Ymir
MRnabocop
Ymir
Level 17
God Stats
2W - 3L
1,752 SR
Queue Stats
58W - 37L
1,660 Elo+
Solo
Apollo
Apollo
ManateeSkytalker
Apollo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,521 Elo+
Solo
Thor
Thor
椿树与鹿
Thor
Level 6
God Stats
1W - 0L
1,737 SR
Queue Stats
2W - 1L
1,704 Elo+
Solo
Team Averages
Level 12
1,652 SR
1,624 Elo+

VS

Team Averages
Level 20
1,570 SR
1,407 Elo+
Thoth
Thoth
MageSlap000
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 117L
1,661 Elo+
Solo
Zeus
Zeus
MrsKiwiChan
Zeus
Level 25
God Stats
4W - 4L
1,656 SR
Queue Stats
58W - 48L
1,445 Elo+
Solo
Neith
Neith
Nejoo161
Neith
Level 20
God Stats
0W - 2L
1,506 SR
Queue Stats
0W - 3L
1,248 Elo+
Solo
Amaterasu
Amaterasu
RSakuras
Amaterasu
Level 24
God Stats
10W - 7L
1,688 SR
Queue Stats
52W - 47L
1,490 Elo+
Solo
Ares
Ares
ScarredJustice
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ErkaLT
Sun Wukong
12
6 / 0 / 0
6,254
625
4,726
9,300
5,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
InitialG10
Kukulkan
9
1 / 2 / 0
5,561
556
1,163
3,190
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
12
5 / 0 / 1
6,969
697
6,749
5,545
3,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 0 / 3
5,949
595
2,319
2,687
812
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 2 / 0
4,947
495
0
5,140
1,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,584
558
3,915
2,703
594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 3 / 0
5,195
520
3,212
4,067
1,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Nejoo161
Neith
10
1 / 2 / 0
5,461
546
2,501
5,597
1,789
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Amaterasu
RSakuras
Amaterasu
8
1 / 1 / 0
5,137
514
1,504
5,424
3,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 6 / 0
4,415
442
1,758
7,865
5,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
13
Kills
4
4
Deaths
13
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ErkaLT
Sun Wukong
6
0
0
6
W
Kukulkan
InitialG10
Kukulkan
1
2
0
0.5
W
Ymir
5
0
1
5.5
L
0
1
1
0.5
W
1
0
3
2.5
L
2
3
0
0.67
L
Neith
Nejoo161
Neith
1
2
0
0.5
L
Amaterasu
RSakuras
Amaterasu
1
1
0
1
L
0
6
0
0
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,957
Damage
12,890
25,862
Taken
25,656
11,958
Mitigated
12,381
10,947
Healing
4,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ErkaLT
Sun Wukong
4,726
1,413
0
5,598
9,300
5,190
306
5,249
4,051
0
33,330
W
Kukulkan
InitialG10
Kukulkan
1,163
117
0
0
3,190
1,060
626
1,160
2,030
20,595
0
W
Ymir
6,749
2,843
0
2,821
5,545
3,001
0
1,143
4,402
42,942
0
L
3,915
220
0
620
2,703
594
0
0
2,417
32,152
0
W
2,319
1,626
0
931
2,687
812
2,190
613
2,074
0
23,381
L
3,212
572
0
375
4,067
1,249
0
2,202
1,760
21,500
0
L
Neith
Nejoo161
Neith
2,501
1,215
0
1,904
5,597
1,789
0
2,941
2,606
0
25,666
L
Amaterasu
RSakuras
Amaterasu
1,504
522
0
1,534
5,424
3,711
0
746
4,639
0
29,961
L
1,758
394
0
234
7,865
5,038
82
1,828
5,649
8,175
0
W
0
0
0
1,597
5,140
1,895
0
720
4,420
0
23,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,680
Gold Earned
25,792
276
Minions Killed
240
0
Camps Cleared
0
984,625
Distance Traveled
875,431
5
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,254
625
55
6
0
209,429
0
W
Kukulkan
5,561
556
49
5
0
177,487
0
W
Ymir
6,969
697
79
8
0
201,622
2
L
Thoth
5,584
558
62
6
0
158,508
32
W
Apollo
5,949
595
52
5
0
217,038
3
L
Zeus
5,195
520
51
5
0
140,372
0
L
Neith
5,461
546
54
5
0
192,684
0
L
Amaterasu
5,137
514
64
6
0
168,354
0
L
Ares
4,415
442
9
1
0
215,513
0
W
Thor
4,947
495
41
4
0
179,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role