Player Matchup

Tiamat
Tiamat
Plushie Foxx
Tiamat
Level 27
God Stats
3W - 7L
1,478 SR
Queue Stats
40W - 45L
1,442 Elo+
Solo
Chaac
Chaac
Xurec
Chaac
Level 54
God Stats
4W - 1L
1,318 SR
Queue Stats
18W - 30L
1,287 Elo+
Solo
Artio
Artio
michael121802
Artio
Level 66
God Stats
3W - 10L
1,281 SR
Queue Stats
137W - 175L
1,346 Elo+
Solo
Team Averages
Level 49
1,359 SR
1,358 Elo+

VS

Team Averages
Level 81
1,504 SR
1,454 Elo+
Ra
Ra
Flexx_3
Ra
Level 28
God Stats
3W - 2L
1,255 SR
Queue Stats
20W - 32L
1,271 Elo+
Solo
Fenrir
Fenrir
hokagejessica
Fenrir
Level 116
God Stats
3W - 0L
1,469 SR
Queue Stats
109W - 103L
1,504 Elo+
Party 1
Zeus
Zeus
navyboimatt
Zeus
Level 100
God Stats
7W - 0L
1,790 SR
Queue Stats
79W - 44L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 2 / 1
6,455
587
8,475
8,264
5,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chaac
Xurec
Chaac
11
1 / 1 / 0
6,904
628
9,367
11,406
12,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8
0 / 7 / 0
6,582
598
1,778
13,282
13,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 6
7,318
665
4,913
5,763
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 6
7,327
666
5,203
10,379
8,867
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
6 / 1 / 4
8,217
747
17,547
7,609
2,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
10
10
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
L
Tiamat
0
2
1
0.25
L
Chaac
Xurec
Chaac
1
1
0
1
W
2
0
6
5
L
0
7
0
0
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,620
Damage
27,663
32,952
Taken
23,751
31,792
Mitigated
13,883
9,338
Healing
8,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,913
417
1,425
1,766
5,763
2,174
40
1,617
3,679
18,944
0
L
Tiamat
8,475
634
0
2,034
8,264
5,622
0
6,622
1,490
20,791
0
L
Chaac
Xurec
Chaac
9,367
814
475
3,872
11,406
12,310
0
6,939
4,247
0
24,476
W
5,203
860
0
2,391
10,379
8,867
0
4,348
4,842
0
10,268
L
1,778
219
889
2,068
13,282
13,860
0
8,796
4,248
6,330
0
W
17,547
5,079
0
2,705
7,609
2,842
141
3,319
3,630
39,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,941
Gold Earned
22,862
83
Minions Killed
110
3
Camps Cleared
4
586,228
Distance Traveled
643,204
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,318
665
48
4
0
234,540
3
L
Tiamat
6,455
587
37
3
2
188,518
0
L
Chaac
6,904
628
36
3
1
225,508
3
W
Fenrir
7,327
666
10
1
1
209,134
1
L
Artio
6,582
598
10
1
0
172,202
0
W
Zeus
8,217
747
52
5
3
199,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role