Player Matchup

Hercules
Hercules
AstuteSoldier
Hercules
Level 159
God Stats
8W - 6L
1,842 SR
Queue Stats
848W - 664L
1,686 Elo+
Solo
Cliodhna
Cliodhna
NotSachi
Cliodhna
Level 146
God Stats
2W - 2L
1,468 SR
Queue Stats
135W - 119L
1,580 Elo+
Party 1
Ra
Ra
RaptorWarKing
Ra
Level 147
God Stats
2W - 5L
1,417 SR
Queue Stats
134W - 131L
1,607 Elo+
Party 1
Tiamat
Tiamat
Yugiri
Tiamat
Level 157
God Stats
5W - 3L
1,834 SR
Queue Stats
496W - 153L
1,679 Elo+
Solo
Sun Wukong
Sun Wukong
loboloco6467
Sun Wukong
Level 103
God Stats
9W - 13L
1,417 SR
Queue Stats
95W - 82L
1,563 Elo+
Solo
Team Averages
Level 142
1,596 SR
1,623 Elo+

VS

Team Averages
Level 130
1,588 SR
1,573 Elo+
Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Listare
Artio
Level 126
God Stats
9W - 6L
1,586 SR
Queue Stats
116W - 112L
1,519 Elo+
Solo
Tyr
Tyr
Mahrkle
Tyr
Level 160
God Stats
60W - 29L
1,711 SR
Queue Stats
991W - 681L
1,690 Elo+
Solo
Raijin
Raijin
iStanTM
Raijin
Level 86
God Stats
4W - 7L
1,452 SR
Queue Stats
379W - 370L
1,526 Elo+
Solo
Heimdallr
Heimdallr
itothean511
Heimdallr
Level 157
God Stats
27W - 27L
1,692 SR
Queue Stats
959W - 888L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AstuteSoldier
Hercules
13
0 / 1 / 6
8,852
443
11,516
19,633
19,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
NotSachi
Cliodhna
14
5 / 10 / 0
9,574
479
10,937
18,326
6,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
4 / 10 / 0
9,094
455
9,444
14,262
5,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Yugiri
Tiamat
17
2 / 4 / 0
9,749
487
9,609
13,274
5,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
loboloco6467
Sun Wukong
13
1 / 8 / 4
8,654
433
8,272
17,682
11,626
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
10 / 4 / 8
11,511
576
10,437
19,508
11,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
Listare
Artio
13
1 / 2 / 13
8,694
435
9,398
17,657
14,003
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tyr
19
12 / 1 / 10
12,293
615
22,314
18,744
19,997
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
iStanTM
Raijin
18
8 / 5 / 5
11,631
582
9,775
14,967
5,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
itothean511
Heimdallr
19
1 / 0 / 5
11,831
592
11,263
12,630
4,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
73
12
Kills
32
33
Deaths
12
10
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
4
8
3.5
L
Hercules
AstuteSoldier
Hercules
0
1
6
3
W
Artio
Listare
Artio
1
2
13
3.75
W
Tyr
12
1
10
17
L
Cliodhna
NotSachi
Cliodhna
5
10
0
0.5
L
4
10
0
0.4
L
Tiamat
Yugiri
Tiamat
2
4
0
0.5
W
Raijin
iStanTM
Raijin
8
5
5
2.1
W
Heimdallr
itothean511
Heimdallr
1
0
5
3.5
L
Sun Wukong
loboloco6467
Sun Wukong
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,778
Damage
63,187
83,177
Taken
83,506
49,247
Mitigated
55,797
19,938
Healing
37,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,437
1,792
0
8,504
19,508
11,360
0
1,948
17,364
141
79,537
L
Hercules
AstuteSoldier
Hercules
11,516
3,405
0
5,628
19,633
19,915
88
5,167
14,296
0
35,317
W
Artio
Listare
Artio
9,398
477
2,733
6,142
17,657
14,003
141
4,967
12,502
30,205
0
W
Tyr
22,314
3,430
0
10,148
18,744
19,997
251
1,843
16,743
0
86,196
L
Cliodhna
NotSachi
Cliodhna
10,937
1,443
0
4,656
18,326
6,567
0
2,968
15,214
0
52,645
L
9,444
1,559
442
3,421
14,262
5,784
780
3,899
10,193
50,971
0
L
Tiamat
Yugiri
Tiamat
9,609
1,310
0
2,859
13,274
5,355
0
1,927
11,347
78,021
0
W
Raijin
iStanTM
Raijin
9,775
868
272
3,047
14,967
5,736
330
3,519
11,276
76,517
0
W
Heimdallr
itothean511
Heimdallr
11,263
5,021
0
6,300
12,630
4,701
0
6,327
6,303
0
116,049
L
Sun Wukong
loboloco6467
Sun Wukong
8,272
2,157
0
2,932
17,682
11,626
140
4,694
12,852
0
55,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,923
Gold Earned
55,960
488
Minions Killed
634
0
Camps Cleared
0
1,957,819
Distance Traveled
2,094,012
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,511
576
106
5
0
436,596
9
L
Hercules
8,852
443
48
2
0
398,717
3
W
Artio
8,694
435
28
1
0
433,255
6
W
Tyr
12,293
615
135
7
0
481,417
1
L
Cliodhna
9,574
479
79
4
0
400,074
8
L
Ra
9,094
455
101
5
0
368,621
3
L
Tiamat
9,749
487
161
8
0
406,472
7
W
Raijin
11,631
582
147
7
0
353,657
2
W
Heimdallr
11,831
592
218
11
0
389,087
3
L
Sun Wukong
8,654
433
99
5
0
383,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role