Player Matchup

Ganesha
Ganesha
DarkAntiGlue
Ganesha
Level 86
God Stats
5W - 6L
1,415 SR
Queue Stats
145W - 141L
1,482 Elo+
Party 1
Da Ji
Da Ji
Haku290
Da Ji
Level 27
God Stats
16W - 8L
1,666 SR
Queue Stats
72W - 75L
1,475 Elo+
Party 1
Anubis
Anubis
Toigan
Anubis
Level 152
God Stats
4W - 4L
1,442 SR
Queue Stats
574W - 590L
1,451 Elo+
Party 1
Merlin
Merlin
matusevich_kiryl
Merlin
Level 89
God Stats
17W - 16L
1,450 SR
Queue Stats
199W - 185L
1,433 Elo+
Solo
Arachne
Arachne
o Squiffy o
Arachne
Level 42
God Stats
10W - 6L
1,515 SR
Queue Stats
75W - 66L
1,411 Elo+
Solo
Team Averages
Level 79
1,498 SR
1,450 Elo+

VS

Team Averages
Level 82
1,558 SR
1,454 Elo+
He Bo
He Bo
CronusHands
He Bo
Level 99
God Stats
5W - 6L
1,805 SR
Queue Stats
366W - 357L
1,544 Elo+
Solo
Geb
Geb
Freddie523
Geb
Level 118
God Stats
5W - 3L
1,263 SR
Queue Stats
41W - 36L
1,377 Elo+
Solo
Xbalanque
Xbalanque
Ghost_Samurai311
Xbalanque
Level 43
God Stats
4W - 7L
1,500 SR
Queue Stats
152W - 179L
1,424 Elo+
Solo
Artio
Artio
fiirebender
Artio
Level 111
God Stats
1W - 1L
1,724 SR
Queue Stats
133W - 111L
1,508 Elo+
Solo
Eset
Eset
huelamo16
Eset
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 161L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DarkAntiGlue
Ganesha
15
0 / 1 / 8
8,074
425
6,255
13,023
12,463
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Haku290
Da Ji
17
9 / 0 / 6
10,700
563
13,289
11,362
4,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Toigan
Anubis
18
4 / 2 / 2
10,723
564
10,933
12,746
5,607
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 2 / 6
10,446
550
10,026
10,176
3,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
o Squiffy o
Arachne
17
6 / 2 / 4
9,529
502
9,520
11,602
5,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 0
8,896
468
10,474
13,053
4,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 1
8,014
422
4,902
14,887
7,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xbalanque
13
1 / 5 / 1
8,076
425
5,621
11,574
3,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 1 / 1
8,144
429
5,283
15,195
12,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Eset
13
1 / 8 / 0
8,090
426
3,535
15,673
5,465
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
22
Kills
7
7
Deaths
22
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Ganesha
DarkAntiGlue
Ganesha
0
1
8
4
L
2
2
1
1.25
L
Xbalanque
1
5
1
0.3
W
Da Ji
Haku290
Da Ji
9
0
6
12
W
Anubis
Toigan
Anubis
4
2
2
2.5
L
0
1
1
0.5
L
Eset
1
8
0
0.13
W
3
2
6
3
W
Arachne
o Squiffy o
Arachne
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,023
Damage
29,815
58,909
Taken
70,382
31,847
Mitigated
32,605
23,986
Healing
21,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,474
498
39
3,831
13,053
4,019
0
6,214
6,839
59,288
0
W
Ganesha
DarkAntiGlue
Ganesha
6,255
422
315
1,717
13,023
12,463
17
3,173
9,800
39,831
0
L
4,902
381
0
6,333
14,887
7,324
0
2,674
12,213
33,106
0
L
Xbalanque
5,621
2,500
0
2,300
11,574
3,096
70
3,241
8,333
0
55,663
W
Da Ji
Haku290
Da Ji
13,289
3,516
0
5,252
11,362
4,597
0
3,072
8,153
0
73,811
W
Anubis
Toigan
Anubis
10,933
943
0
8,257
12,746
5,607
517
6,995
4,907
79,139
0
L
5,283
186
0
5,891
15,195
12,701
0
8,582
6,613
49,749
0
L
Eset
3,535
559
0
3,440
15,673
5,465
168
6,503
9,170
41,441
0
W
10,026
228
0
4,160
10,176
3,860
1,344
6,161
3,917
82,494
0
W
Arachne
o Squiffy o
Arachne
9,520
7,190
0
4,285
11,602
5,320
155
3,716
7,886
0
63,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,472
Gold Earned
41,220
569
Minions Killed
434
0
Camps Cleared
0
1,858,619
Distance Traveled
1,611,582
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,896
468
107
6
0
348,888
4
W
Ganesha
8,074
425
14
1
0
385,639
6
L
Geb
8,014
422
47
2
0
272,547
6
L
Xbalanque
8,076
425
109
6
0
324,853
1
W
Da Ji
10,700
563
114
6
0
443,063
1
W
Anubis
10,723
564
156
8
0
296,995
2
L
Artio
8,144
429
84
4
0
376,127
8
L
Eset
8,090
426
87
5
0
289,167
0
W
Merlin
10,446
550
139
7
0
356,910
0
W
Arachne
9,529
502
146
8
0
376,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role