Player Matchup

Hel
Hel
BabyPrivileges
Hel
Level 129
God Stats
5W - 4L
1,662 SR
Queue Stats
86W - 88L
1,558 Elo+
Solo
Hachiman
Hachiman
LegendaryOwl
Hachiman
Level 129
God Stats
0W - 1L
1,560 SR
Queue Stats
27W - 41L
1,430 Elo+
Party 2
Cthulhu
Cthulhu
Nessyba
Cthulhu
Level 145
God Stats
1W - 2L
1,512 SR
Queue Stats
29W - 32L
1,474 Elo+
Party 2
Bastet
Bastet
Pro Lumby
Bastet
Level 47
God Stats
0W - 1L
1,725 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Discordia
Discordia
warlocmaryjane
Discordia
Level 132
God Stats
1W - 1L
1,466 SR
Queue Stats
4W - 4L
1,419 Elo+
Party 2
Team Averages
Level 116
1,585 SR
1,476 Elo+

VS

Team Averages
Level 94
1,640 SR
1,529 Elo+
Achilles
Achilles
Boolahan
Achilles
Level 142
God Stats
23W - 24L
1,559 SR
Queue Stats
254W - 215L
1,558 Elo+
Party 1
Aphrodite
Aphrodite
Davidovensky
Aphrodite
Level 26
God Stats
59W - 52L
1,579 SR
Queue Stats
76W - 66L
1,520 Elo+
Solo
Discordia
Discordia
ESPRE550
Discordia
Level 138
God Stats
4W - 7L
1,376 SR
Queue Stats
54W - 64L
1,415 Elo+
Solo
Bacchus
Bacchus
Pseudoscientist
Bacchus
Level 45
God Stats
6W - 1L
1,746 SR
Queue Stats
99W - 63L
1,640 Elo+
Party 1
Set
Set
vBv Fumezz
Set
Level 120
God Stats
2W - 0L
1,940 SR
Queue Stats
40W - 42L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 2
9,563
531
7,161
23,816
8,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
LegendaryOwl
Hachiman
20
5 / 8 / 6
13,919
773
13,837
23,378
7,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Nessyba
Cthulhu
19
5 / 3 / 6
13,147
730
23,375
25,572
33,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
Pro Lumby
Bastet
18
0 / 8 / 10
11,217
623
12,100
19,511
8,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
warlocmaryjane
Discordia
18
3 / 7 / 6
11,894
661
19,761
18,405
5,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Boolahan
Achilles
20
11 / 4 / 13
15,009
834
23,366
27,611
33,581
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Aphrodite
Davidovensky
Aphrodite
20
4 / 1 / 18
13,371
743
17,106
19,382
10,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
ESPRE550
Discordia
20
2 / 2 / 8
12,689
705
14,183
14,157
5,594
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
9 / 0 / 22
16,290
905
27,746
24,938
44,822
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
9 / 6 / 10
14,344
797
19,175
19,495
10,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
106
13
Kills
35
35
Deaths
13
30
Assists
71
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
Achilles
Boolahan
Achilles
11
4
13
4.38
W
Aphrodite
Davidovensky
Aphrodite
4
1
18
13
W
Discordia
ESPRE550
Discordia
2
2
8
3
L
Hachiman
LegendaryOwl
Hachiman
5
8
6
1
L
Cthulhu
Nessyba
Cthulhu
5
3
6
2.67
L
Bastet
Pro Lumby
Bastet
0
8
10
0.63
W
9
0
22
20
W
9
6
10
2.33
L
Discordia
warlocmaryjane
Discordia
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,234
Damage
101,576
110,682
Taken
105,583
63,686
Mitigated
105,007
29,528
Healing
45,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,161
105
12,542
8,424
23,816
8,394
1
13,273
9,738
31,380
0
W
Achilles
Boolahan
Achilles
23,366
4,014
0
6,762
27,611
33,581
740
10,650
16,404
27
58,984
W
Aphrodite
Davidovensky
Aphrodite
17,106
913
12,234
12,762
19,382
10,261
109
10,264
8,780
50,807
0
W
Discordia
ESPRE550
Discordia
14,183
943
0
4,010
14,157
5,594
2,301
6,677
7,324
69,473
0
L
Hachiman
LegendaryOwl
Hachiman
13,837
7,156
0
2,711
23,378
7,913
1
13,149
9,493
0
41,805
L
Cthulhu
Nessyba
Cthulhu
23,375
1,306
459
2,264
25,572
33,329
0
11,677
12,099
43,091
0
L
Bastet
Pro Lumby
Bastet
12,100
3,680
133
1,320
19,511
8,086
30
7,317
11,209
0
36,917
W
27,746
1,943
0
7,010
24,938
44,822
456
9,013
15,076
51,906
0
W
19,175
6,753
0
3,017
19,495
10,749
74
12,168
6,997
0
50,949
L
Discordia
warlocmaryjane
Discordia
19,761
132
114
1,561
18,405
5,964
1
12,589
5,257
43,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,740
Gold Earned
71,703
323
Minions Killed
445
5
Camps Cleared
9
1,636,525
Distance Traveled
1,838,971
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,563
531
62
3
1
313,991
0
W
Achilles
15,009
834
95
5
1
366,581
2
W
Aphrodite
13,371
743
95
5
3
398,215
1
W
Discordia
12,689
705
129
7
2
337,684
3
L
Hachiman
13,919
773
98
5
0
274,875
0
L
Cthulhu
13,147
730
40
2
0
363,940
0
L
Bastet
11,217
623
72
4
3
349,286
2
W
Bacchus
16,290
905
57
3
1
391,013
3
W
Set
14,344
797
69
4
2
345,478
1
L
Discordia
11,894
661
51
3
1
334,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role