Player Matchup

Yemoja
Yemoja
ArticFlow3
Yemoja
Level 6
God Stats
4W - 0L
1,500 SR
Queue Stats
17W - 12L
1,410 Elo+
Party 1
Bakasura
Bakasura
Bryksa
Bakasura
Level 29
God Stats
1W - 0L
1,306 SR
Queue Stats
79W - 80L
1,429 Elo+
Party 2
Sol
Sol
DaRViZaR
Sol
Level 109
God Stats
8W - 9L
1,531 SR
Queue Stats
59W - 54L
1,458 Elo+
Party 2
Xbalanque
Xbalanque
Diskwasher
Xbalanque
Level 126
God Stats
4W - 0L
1,686 SR
Queue Stats
38W - 42L
1,404 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LyaPipisya
Cu Chulainn
Level 8
God Stats
2W - 2L
1,348 SR
Queue Stats
6W - 6L
1,363 Elo+
Party 2
Team Averages
Level 56
1,474 SR
1,413 Elo+

VS

Team Averages
Level 14
1,592 SR
1,429 Elo+
Nemesis
Nemesis
JoSeTeBaQuE
Nemesis
Level 4
God Stats
1W - 3L
1,513 SR
Queue Stats
10W - 5L
1,618 Elo+
Party 3
Osiris
Osiris
MAKEMURSU
Osiris
Level 26
God Stats
3W - 4L
1,663 SR
Queue Stats
3W - 4L
1,299 Elo+
Solo
Izanami
Izanami
Sxrriii
Izanami
Level 10
God Stats
6W - 13L
1,359 SR
Queue Stats
179W - 202L
1,240 Elo+
Solo
Ganesha
Ganesha
Tubbsita
Ganesha
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Janus
Janus
YYKQ
Janus
Level 26
God Stats
2W - 1L
1,923 SR
Queue Stats
37W - 42L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ArticFlow3
Yemoja
15
7 / 1 / 16
11,400
543
14,420
10,117
6,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Bryksa
Bakasura
16
1 / 6 / 5
10,659
508
4,148
15,646
7,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 1 / 9
10,797
514
14,617
12,356
5,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
Diskwasher
Xbalanque
18
20 / 2 / 7
12,814
610
27,327
15,888
6,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
LyaPipisya
Cu Chulainn
14
2 / 6 / 14
9,312
443
8,000
18,190
8,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JoSeTeBaQuE
Nemesis
13
3 / 5 / 3
8,690
414
8,826
14,665
6,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
MAKEMURSU
Osiris
14
5 / 4 / 3
8,826
420
11,902
20,319
20,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Sxrriii
Izanami
14
2 / 10 / 0
9,012
429
7,445
16,937
5,190
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
Tubbsita
Ganesha
12
0 / 8 / 7
8,416
401
6,744
21,790
19,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
YYKQ
Janus
13
5 / 7 / 1
9,015
429
8,233
12,156
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
29
34
Kills
15
16
Deaths
34
51
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Yemoja
ArticFlow3
Yemoja
7
1
16
15
W
Bakasura
Bryksa
Bakasura
1
6
5
0.58
W
4
1
9
8.5
W
Xbalanque
Diskwasher
Xbalanque
20
2
7
11.75
L
Nemesis
JoSeTeBaQuE
Nemesis
3
5
3
0.9
W
Cu Chulainn
LyaPipisya
Cu Chulainn
2
6
14
1.5
L
Osiris
MAKEMURSU
Osiris
5
4
3
1.63
L
Izanami
Sxrriii
Izanami
2
10
0
0.2
L
Ganesha
Tubbsita
Ganesha
0
8
7
0.44
L
Janus
YYKQ
Janus
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,512
Damage
43,150
72,197
Taken
85,867
35,426
Mitigated
55,469
26,574
Healing
12,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
ArticFlow3
Yemoja
14,420
3,630
7,420
2,844
10,117
6,764
2,196
3,466
6,216
40,666
0
W
Bakasura
Bryksa
Bakasura
4,148
2,417
207
4,721
15,646
7,876
1,034
2,053
13,211
0
56,161
W
14,617
1,897
666
2,876
12,356
5,207
3,541
3,448
8,553
72,333
4,661
W
Xbalanque
Diskwasher
Xbalanque
27,327
19,933
0
4,326
15,888
6,665
7,361
3,568
12,026
0
95,177
L
Nemesis
JoSeTeBaQuE
Nemesis
8,826
3,556
0
3,088
14,665
6,872
132
5,679
8,667
0
40,966
W
Cu Chulainn
LyaPipisya
Cu Chulainn
8,000
2,158
474
3,040
18,190
8,914
1,511
2,295
15,246
0
23,797
L
Osiris
MAKEMURSU
Osiris
11,902
2,937
0
4,542
20,319
20,683
0
6,573
13,092
448
33,312
L
Izanami
Sxrriii
Izanami
7,445
4,243
0
664
16,937
5,190
0
4,112
12,770
0
41,583
L
Ganesha
Tubbsita
Ganesha
6,744
269
1,346
1,652
21,790
19,301
24
9,283
12,188
14,520
0
L
Janus
YYKQ
Janus
8,233
493
0
814
12,156
3,423
90
2,896
9,260
40,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,982
Gold Earned
43,959
475
Minions Killed
285
0
Camps Cleared
0
1,970,089
Distance Traveled
1,689,113
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,400
543
50
2
0
367,788
0
W
Bakasura
10,659
508
111
5
0
393,228
2
W
Sol
10,797
514
123
6
0
433,482
6
W
Xbalanque
12,814
610
143
7
0
386,184
1
L
Nemesis
8,690
414
77
4
0
339,559
1
W
Cu Chulainn
9,312
443
48
2
0
389,407
1
L
Osiris
8,826
420
50
2
0
398,267
2
L
Izanami
9,012
429
76
4
0
336,911
3
L
Ganesha
8,416
401
4
0
0
308,774
0
L
Janus
9,015
429
78
4
0
305,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role