Player Matchup

Fenrir
Fenrir
IvarTheBonefull
Fenrir
Level 63
God Stats
1W - 1L
1,685 SR
Queue Stats
71W - 56L
1,549 Elo+
Solo
Nike
Nike
LowKeyChocobo
Nike
Level 160
God Stats
5W - 4L
1,490 SR
Queue Stats
316W - 268L
1,613 Elo+
Party 2
Discordia
Discordia
aRealGrumpyPanda
Discordia
Level 148
God Stats
2W - 5L
1,553 SR
Queue Stats
171W - 139L
1,574 Elo+
Party 2
Ares
Ares
khiem2000
Ares
Level 93
God Stats
3W - 3L
1,704 SR
Queue Stats
29W - 37L
1,523 Elo+
Solo
Izanami
Izanami
veriuwu
Izanami
Level 97
God Stats
11W - 9L
1,621 SR
Queue Stats
738W - 692L
1,656 Elo+
Solo
Team Averages
Level 112
1,610 SR
1,583 Elo+

VS

Team Averages
Level 125
1,553 SR
1,487 Elo+
Ares
Ares
Darkrai_Pika13
Ares
Level 94
God Stats
1W - 3L
1,400 SR
Queue Stats
466W - 455L
1,518 Elo+
Party 1
Thor
Thor
Ded4lho
Thor
Level 140
God Stats
8W - 10L
1,565 SR
Queue Stats
536W - 532L
1,496 Elo+
Solo
Charybdis
Charybdis
TerraNovus
Charybdis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,154 Elo+
Party 1
Merlin
Merlin
itothean511
Merlin
Level 157
God Stats
12W - 12L
1,750 SR
Queue Stats
959W - 888L
1,644 Elo+
Solo
Cthulhu
Cthulhu
xPsky
Cthulhu
Level 146
God Stats
23W - 29L
1,549 SR
Queue Stats
281W - 284L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 2
8,108
507
1,977
10,759
3,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 4 / 0
9,411
588
5,760
12,240
9,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
16
0 / 0 / 1
9,748
609
2,922
5,570
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
15
8 / 0 / 5
10,494
656
8,710
10,374
10,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
veriuwu
Izanami
17
6 / 0 / 7
10,585
662
12,535
8,661
3,062
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
5,903
369
2,503
9,665
4,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thor
Ded4lho
Thor
15
3 / 2 / 2
8,760
548
4,791
11,340
5,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
TerraNovus
Charybdis
11
0 / 3 / 0
7,144
447
2,048
9,132
2,419
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
15
2 / 3 / 0
8,550
534
7,653
6,910
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
xPsky
Cthulhu
15
2 / 2 / 2
8,718
545
8,337
13,929
16,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
16
Kills
7
7
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Thor
Ded4lho
Thor
3
2
2
2
W
0
3
2
0.33
W
2
4
0
0.5
L
Charybdis
TerraNovus
Charybdis
0
3
0
0
W
Discordia
0
0
1
0.5
L
Merlin
2
3
0
0.67
W
Ares
8
0
5
10.5
W
Izanami
veriuwu
Izanami
6
0
7
9.5
L
Cthulhu
xPsky
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,904
Damage
25,332
47,604
Taken
50,976
28,609
Mitigated
30,681
16,237
Healing
13,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,503
114
0
1,315
9,665
4,473
0
3,842
5,771
9,748
0
L
Thor
Ded4lho
Thor
4,791
696
0
2,725
11,340
5,074
70
2,686
8,578
0
56,860
W
1,977
500
0
5,216
10,759
3,784
0
2,321
8,157
0
50,600
W
5,760
1,113
0
350
12,240
9,923
0
6,059
4,892
0
52,270
L
Charybdis
TerraNovus
Charybdis
2,048
1,051
0
1,954
9,132
2,419
0
2,329
6,803
0
39,337
W
Discordia
2,922
149
0
1,923
5,570
1,653
360
2,402
2,855
72,510
0
L
Merlin
7,653
134
139
1,023
6,910
2,294
0
1,643
5,157
63,719
0
W
Ares
8,710
790
0
2,378
10,374
10,187
433
3,115
7,147
39,887
0
W
Izanami
veriuwu
Izanami
12,535
9,785
0
6,370
8,661
3,062
3,269
2,611
5,944
0
98,028
L
Cthulhu
xPsky
Cthulhu
8,337
771
207
5,669
13,929
16,421
0
829
13,035
60,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,346
Gold Earned
39,075
608
Minions Killed
493
0
Camps Cleared
0
1,608,815
Distance Traveled
1,429,563
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,903
369
14
1
0
179,666
5
L
Thor
8,760
548
121
8
0
302,306
5
W
Fenrir
8,108
507
95
6
0
342,438
4
W
Nike
9,411
588
135
8
0
300,387
4
L
Charybdis
7,144
447
101
6
0
312,153
2
W
Discordia
9,748
609
160
10
0
332,604
6
L
Merlin
8,550
534
139
9
0
305,345
9
W
Ares
10,494
656
38
2
0
316,765
2
W
Izanami
10,585
662
180
11
0
316,621
5
L
Cthulhu
8,718
545
118
7
0
330,093
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role