Player Matchup

Sol
Sol
Mr_BloodyBubbles
Sol
Level 33
God Stats
69W - 65L
1,481 SR
Queue Stats
83W - 83L
1,399 Elo+
Party 2
Jormungandr
Jormungandr
Not-_-CJSlayer
Jormungandr
Level 11
God Stats
1W - 5L
1,432 SR
Queue Stats
1W - 5L
1,372 Elo+
Party 2
Hercules
Hercules
Not-_-DadsBelt
Hercules
Level 8
God Stats
2W - 2L
1,598 SR
Queue Stats
5W - 6L
1,483 Elo+
Party 2
Ah Puch
Ah Puch
TheRitterz
Ah Puch
Level 86
God Stats
5W - 5L
1,621 SR
Queue Stats
325W - 314L
1,390 Elo+
Party 2
Loki
Loki
xXDr ArchumXx
Loki
Level 29
God Stats
3W - 3L
1,660 SR
Queue Stats
20W - 22L
1,637 Elo+
Solo
Team Averages
Level 33
1,558 SR
1,456 Elo+

VS

Team Averages
Level 14
1,453 SR
1,664 Elo+
Janus
Janus
Getsomehelp7939
Janus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 10L
1,706 Elo+
Party 1
Hou Yi
Hou Yi
MilitantMaddMan
Hou Yi
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Freya
Freya
ONLY PLAYS GOKI
Freya
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 8L
2,024 Elo+
Party 1
Bastet
Bastet
Switchweird
Bastet
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,680 Elo+
Solo
Ares
Ares
mmettallicca
Ares
Level 29
God Stats
2W - 7L
1,263 SR
Queue Stats
105W - 132L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 2
5,567
464
2,484
8,570
1,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Not-_-CJSlayer
Jormungandr
8
1 / 6 / 2
5,434
453
3,295
7,396
4,291
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
7
0 / 3 / 2
4,952
413
1,565
8,391
4,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
TheRitterz
Ah Puch
11
2 / 3 / 1
6,347
529
3,981
10,885
3,864
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
6 / 4 / 3
7,583
632
9,186
8,374
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 0
7,571
631
7,498
5,187
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
6 / 3 / 2
6,922
577
9,728
7,335
2,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
6 / 3 / 2
7,082
590
8,231
9,088
5,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
10
3 / 1 / 1
6,363
530
1,682
6,257
1,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 3 / 6
5,865
489
2,335
8,210
5,881
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
11
Kills
20
20
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
W
6
3
2
2.33
L
2
4
2
0.75
L
Jormungandr
Not-_-CJSlayer
Jormungandr
1
6
2
0.33
L
Hercules
0
3
2
0.33
W
6
3
2
2.33
W
Bastet
3
1
1
3.5
L
Ah Puch
TheRitterz
Ah Puch
2
3
1
0.83
W
0
3
6
1
L
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,511
Damage
29,474
43,616
Taken
36,077
17,229
Mitigated
16,479
12,411
Healing
10,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,498
262
0
1,015
5,187
1,447
0
1,528
3,659
51,260
0
W
9,728
4,351
0
1,584
7,335
2,358
1,716
1,577
5,758
0
46,482
L
2,484
924
0
3,183
8,570
1,879
0
1,448
7,082
23,810
0
L
Jormungandr
Not-_-CJSlayer
Jormungandr
3,295
2,082
0
0
7,396
4,291
368
4,739
2,657
15,695
0
L
Hercules
1,565
409
0
2,511
8,391
4,024
0
1,700
6,637
0
8,937
W
8,231
2,845
0
3,997
9,088
5,112
0
3,143
5,945
26,761
5,618
W
Bastet
1,682
301
0
1,282
6,257
1,681
0
974
5,283
0
25,661
L
Ah Puch
TheRitterz
Ah Puch
3,981
120
0
5,711
10,885
3,864
112
5,574
4,914
33,270
0
W
2,335
260
138
2,159
8,210
5,881
212
2,538
5,672
12,318
0
L
9,186
3,905
0
1,006
8,374
3,171
0
3,044
5,298
0
40,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,883
Gold Earned
33,803
232
Minions Killed
308
0
Camps Cleared
0
1,013,576
Distance Traveled
1,072,055
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,571
631
103
9
0
228,271
1
W
Hou Yi
6,922
577
87
7
0
193,640
0
L
Sol
5,567
464
41
3
0
192,041
0
L
Jormungandr
5,434
453
38
3
0
193,940
0
L
Hercules
4,952
413
21
2
0
183,924
1
W
Freya
7,082
590
54
5
0
209,442
1
W
Bastet
6,363
530
45
4
0
227,419
0
L
Ah Puch
6,347
529
63
5
0
216,719
1
W
Ares
5,865
489
19
2
0
213,283
1
L
Loki
7,583
632
69
6
0
226,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role