Player Matchup

Ra
Ra
Farscape75
Ra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,376 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheoSnap
Ah Muzen Cab
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,242 Elo+
Party 2
Pele
Pele
UsuallyDefault
Pele
Level 14
God Stats
4W - 1L
1,594 SR
Queue Stats
9W - 10L
1,348 Elo+
Party 2
Team Averages
Level 21
1,531 SR
1,322 Elo+

VS

Team Averages
Level 46
1,205 SR
1,030 Elo+
Ares
Ares
OsamaB3nLaggin0
Ares
Level 6
God Stats
0W - 2L
1,064 SR
Queue Stats
0W - 2L
844 Elo+
Party 1
Bellona
Bellona
Stan759
Bellona
Level 67
God Stats
7W - 13L
1,153 SR
Queue Stats
18W - 41L
1,085 Elo+
Party 1
Scylla
Scylla
slingin007
Scylla
Level 66
God Stats
1W - 3L
1,399 SR
Queue Stats
22W - 75L
1,162 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 13
8,916
743
12,387
5,728
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
TheoSnap
Ah Muzen Cab
13
6 / 1 / 10
9,169
764
18,641
6,748
2,383
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
8 / 2 / 8
9,509
792
11,300
9,419
3,752
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
7,287
607
3,677
18,029
20,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Stan759
Bellona
11
2 / 5 / 1
7,214
601
6,218
17,385
20,435
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
slingin007
Scylla
10
0 / 6 / 2
6,880
573
6,305
12,923
6,571
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
17
Kills
3
3
Deaths
17
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
13
9.5
L
1
6
0
0.17
L
Bellona
Stan759
Bellona
2
5
1
0.5
W
Ah Muzen Cab
TheoSnap
Ah Muzen Cab
6
1
10
11
W
8
2
8
6
L
Scylla
slingin007
Scylla
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,328
Damage
16,200
21,895
Taken
48,337
8,477
Mitigated
47,323
9,886
Healing
2,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,387
487
3,030
3,316
5,728
2,342
489
3,014
2,714
32,001
0
L
3,677
552
0
685
18,029
20,317
0
5,255
12,300
11,677
0
L
Bellona
Stan759
Bellona
6,218
1,479
0
25
17,385
20,435
0
4,235
12,634
0
21,213
W
Ah Muzen Cab
TheoSnap
Ah Muzen Cab
18,641
12,196
0
2,364
6,748
2,383
1,270
2,474
4,274
0
35,555
W
11,300
4,030
0
1,176
9,419
3,752
662
4,700
4,719
0
31,985
L
Scylla
slingin007
Scylla
6,305
645
568
1,347
12,923
6,571
0
2,585
10,203
22,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,594
Gold Earned
21,381
146
Minions Killed
90
5
Camps Cleared
4
673,681
Distance Traveled
587,326
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,916
743
65
5
0
249,875
3
L
Ares
7,287
607
12
1
1
203,890
2
L
Bellona
7,214
601
45
4
1
218,812
4
W
Ah Muzen Cab
9,169
764
41
3
3
193,849
2
W
Pele
9,509
792
40
3
2
229,957
1
L
Scylla
6,880
573
33
3
2
164,624
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role