Player Matchup

Merlin
Merlin
Infamous9742
Merlin
Level 16
God Stats
7W - 11L
1,481 SR
Queue Stats
37W - 28L
1,402 Elo+
Party 1
Terra
Terra
Purple-Kyle
Terra
Level 101
God Stats
1W - 2L
1,342 SR
Queue Stats
88W - 43L
1,655 Elo+
Party 1
Medusa
Medusa
smite4phan
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,287 Elo+
Party 1
Team Averages
Level 41
1,441 SR
1,448 Elo+

VS

Team Averages
Level 102
1,508 SR
1,528 Elo+
Raijin
Raijin
 
Raijin
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
HeWhoRuns
Ullr
Level 135
God Stats
13W - 17L
1,524 SR
Queue Stats
72W - 56L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 3 / 9
8,137
678
5,060
8,295
2,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 14
8,706
726
9,101
9,314
4,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
smite4phan
Medusa
15
16 / 1 / 2
10,723
894
21,445
11,807
5,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 8 / 2
7,828
652
5,823
12,677
3,588
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
 
Gilgamesh
11
2 / 7 / 1
7,622
635
6,722
17,011
6,000
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
12
1 / 3 / 3
7,546
629
5,900
10,657
4,612
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
18
Kills
4
4
Deaths
18
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
8
2
0.25
L
Gilgamesh
 
Gilgamesh
2
7
1
0.36
L
Ullr
1
3
3
0.83
W
Merlin
1
3
9
1.83
W
1
0
14
8
W
Medusa
smite4phan
Medusa
16
1
2
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,606
Damage
18,445
29,416
Taken
40,345
13,404
Mitigated
14,200
13,470
Healing
3,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,823
358
104
657
12,677
3,588
0
4,241
8,436
19,093
0
L
Gilgamesh
 
Gilgamesh
6,722
628
296
766
17,011
6,000
0
7,524
9,487
0
23,853
L
Ullr
5,900
1,347
0
1,250
10,657
4,612
0
3,271
7,386
0
25,320
W
Merlin
5,060
324
267
1,381
8,295
2,944
868
2,060
6,235
26,213
0
W
9,101
323
3,149
5,633
9,314
4,699
484
1,975
7,339
23,902
0
W
Medusa
smite4phan
Medusa
21,445
10,081
0
3,040
11,807
5,761
1,390
2,441
9,366
0
56,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,566
Gold Earned
22,996
145
Minions Killed
125
6
Camps Cleared
6
690,293
Distance Traveled
635,408
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,828
652
35
3
1
190,555
2
L
Gilgamesh
7,622
635
28
2
2
234,401
4
L
Ullr
7,546
629
62
5
3
210,452
1
W
Merlin
8,137
678
44
4
3
208,958
1
W
Terra
8,706
726
36
3
0
251,543
3
W
Medusa
10,723
894
65
5
3
229,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role