Player Matchup

Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver IV
 
Izanami
Silver IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
LEOSH
Merlin
Gold IV
Level 128
God Stats
3W - 3L
1,445 SR
Queue Stats
185W - 185L
1,243 MMR
Party 1
Geb
Geb
Silver II
TOPERO
Geb
Silver II
Level 117
God Stats
22W - 15L
1,581 SR
Queue Stats
74W - 76L
947 MMR
Party 1
Awilix
Awilix
Silver V
TuMamaFueMia10
Awilix
Silver V
Level 121
God Stats
50W - 42L
1,594 SR
Queue Stats
362W - 378L
638 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,524 SR
1,166 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,521 SR
1,314 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold V
 
Vulcan
Gold V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Bronze II
 
Olorun
Bronze II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
TheDude
Apollo
Gold V
Level 159
God Stats
93W - 99L
1,526 SR
Queue Stats
362W - 357L
1,229 MMR
Solo
Thor
Thor
Silver III
国服号没转业过来
Thor
Silver III
Level 147
God Stats
27W - 27L
1,581 SR
Queue Stats
1,044W - 1,052L
840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
1 / 0 / 0
3,619
603
1,702
3,959
1,789
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Izanami
 
Izanami
1
0 / 0 / 0
2,607
435
0
0
0
Merlin
LEOSH
Merlin
6
0 / 1 / 1
3,615
603
1,144
2,563
496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
TOPERO
Geb
6
0 / 0 / 0
3,451
575
830
2,693
947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
2 / 1 / 1
4,142
690
2,868
4,371
1,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ScyllaGilgameshArachneAgniOdin

VS

Bans
TsukuyomiTiamatAthenaAnubisKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
2 / 2 / 0
4,263
711
1,692
5,079
1,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
 
Vulcan
7
0 / 1 / 0
4,140
690
3,042
3,036
709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
 
Olorun
6
0 / 0 / 1
3,559
593
1,144
2,032
617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
TheDude
Apollo
6
0 / 0 / 0
3,636
606
524
2,468
537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 1
3,781
630
413
2,515
1,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
2
2
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
0
0
1
L
Izanami
 
Izanami
0
0
0
0
W
Fenrir
 
Fenrir
2
2
0
1
W
Vulcan
 
Vulcan
0
1
0
0
W
Olorun
 
Olorun
0
0
1
0.5
L
Merlin
LEOSH
Merlin
0
1
1
0.5
L
Geb
TOPERO
Geb
0
0
0
0
W
Apollo
TheDude
Apollo
0
0
0
0
L
2
1
1
2.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,544
Damage
6,815
13,586
Taken
15,130
4,362
Mitigated
4,554
4,288
Healing
6,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,702
201
0
2,168
3,959
1,789
0
2,539
1,420
0
14,825
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
 
Fenrir
1,692
530
0
2,094
5,079
1,497
210
200
4,845
0
15,070
W
Vulcan
 
Vulcan
3,042
1,005
0
1,260
3,036
709
66
0
2,720
20,844
0
W
Olorun
 
Olorun
1,144
663
50
733
2,032
617
470
808
1,122
11,632
2,370
L
Merlin
LEOSH
Merlin
1,144
0
0
384
2,563
496
0
361
2,202
12,940
0
L
Geb
TOPERO
Geb
830
0
0
736
2,693
947
0
0
2,693
12,046
0
W
Apollo
TheDude
Apollo
524
465
0
875
2,468
537
124
431
2,037
0
17,519
L
2,868
950
0
1,000
4,371
1,130
0
1,034
3,337
0
15,345
W
413
47
111
1,203
2,515
1,194
0
399
2,116
0
10,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,434
Gold Earned
19,379
125
Minions Killed
166
0
Camps Cleared
0
484,808
Distance Traveled
580,234
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,619
603
33
6
0
116,730
1
L
Izanami
2,607
435
0
0
0
0
0
W
Fenrir
4,263
711
39
7
0
119,610
1
W
Vulcan
4,140
690
41
7
0
130,167
3
W
Olorun
3,559
593
26
4
0
107,341
3
L
Merlin
3,615
603
27
5
0
104,773
2
L
Geb
3,451
575
24
4
0
129,427
3
W
Apollo
3,636
606
33
6
0
111,199
1
L
Awilix
4,142
690
41
7
0
133,878
0
W
Thor
3,781
630
27
5
0
111,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role