Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Blixmixer
Nike
Level 156
God Stats
4W - 2L
1,628 SR
Queue Stats
38W - 40L
1,478 Elo+
Solo
Skadi
Skadi
EtherealDrPepper
Skadi
Level 146
God Stats
1W - 0L
1,759 SR
Queue Stats
435W - 414L
1,499 Elo+
Solo
Chang'e
Chang'e
Ihitthosebro465
Chang'e
Level 105
God Stats
11W - 4L
1,715 SR
Queue Stats
490W - 458L
1,437 Elo+
Solo
Ne Zha
Ne Zha
Neo456823
Ne Zha
Level 160
God Stats
6W - 13L
1,409 SR
Queue Stats
334W - 356L
1,495 Elo+
Solo
Team Averages
Level 142
1,602 SR
1,482 Elo+

VS

Team Averages
Level 87
1,434 SR
1,419 Elo+
Hun Batz
Hun Batz
DJANGOP96
Hun Batz
Level 94
God Stats
22W - 34L
1,463 SR
Queue Stats
152W - 224L
1,415 Elo+
Party 1
Artemis
Artemis
HectorLugo
Artemis
Level 84
God Stats
58W - 62L
1,499 SR
Queue Stats
222W - 289L
1,427 Elo+
Party 1
Poseidon
Poseidon
SM3096
Poseidon
Level 88
God Stats
7W - 10L
1,483 SR
Queue Stats
34W - 74L
1,365 Elo+
Party 1
Tyr
Tyr
VaultHhunterBro
Tyr
Level 89
God Stats
22W - 36L
1,338 SR
Queue Stats
567W - 622L
1,530 Elo+
Solo
Chaac
Chaac
calin_tj8
Chaac
Level 80
God Stats
25W - 41L
1,389 SR
Queue Stats
75W - 128L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
6 / 1 / 7
8,405
560
5,883
11,915
9,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
16
6 / 2 / 3
9,627
642
10,409
12,207
10,155
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
8 / 1 / 3
9,158
611
7,606
8,112
2,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 8
8,177
545
10,875
10,363
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Neo456823
Ne Zha
13
2 / 2 / 4
7,955
530
1,886
9,336
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DJANGOP96
Hun Batz
11
1 / 4 / 2
6,793
453
5,933
11,057
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
HectorLugo
Artemis
12
2 / 4 / 0
7,224
482
4,987
8,918
2,643
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
SM3096
Poseidon
12
2 / 7 / 4
7,612
507
5,450
8,782
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
2 / 5 / 3
7,458
497
5,856
11,460
8,518
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chaac
calin_tj8
Chaac
10
1 / 5 / 3
6,280
419
5,490
11,044
8,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
25
Kills
8
8
Deaths
25
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
1
7
9.5
W
Nike
6
2
3
3.75
L
Hun Batz
DJANGOP96
Hun Batz
1
4
2
0.5
W
8
1
3
9.5
L
Artemis
HectorLugo
Artemis
2
4
0
0.5
W
3
2
8
3.5
W
Ne Zha
Neo456823
Ne Zha
2
2
4
2
L
Poseidon
SM3096
Poseidon
2
7
4
0.57
L
2
5
3
0.7
L
Chaac
calin_tj8
Chaac
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,659
Damage
27,716
51,933
Taken
51,261
28,037
Mitigated
25,760
19,318
Healing
11,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,883
600
69
2,600
11,915
9,201
240
294
11,326
20,968
0
W
Nike
10,409
2,190
0
3,627
12,207
10,155
1,325
792
11,025
0
59,567
L
Hun Batz
DJANGOP96
Hun Batz
5,933
1,473
0
890
11,057
3,655
0
4,548
6,343
0
38,165
W
7,606
3,319
459
2,432
8,112
2,143
1,475
454
7,445
0
63,706
L
Artemis
HectorLugo
Artemis
4,987
2,792
0
2,380
8,918
2,643
748
1,974
6,912
0
37,029
W
10,875
1,175
1,081
5,264
10,363
3,055
372
2,281
7,584
46,624
0
W
Ne Zha
Neo456823
Ne Zha
1,886
345
0
3,786
9,336
3,483
0
1,066
8,152
0
39,723
L
Poseidon
SM3096
Poseidon
5,450
701
0
916
8,782
2,589
0
3,553
5,073
31,575
0
L
5,856
856
0
2,508
11,460
8,518
0
2,334
9,050
0
33,360
L
Chaac
calin_tj8
Chaac
5,490
1,562
112
4,315
11,044
8,355
0
3,819
7,125
0
18,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,322
Gold Earned
35,367
441
Minions Killed
307
0
Camps Cleared
0
1,469,391
Distance Traveled
1,364,170
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,405
560
25
2
0
277,591
8
W
Nike
9,627
642
140
9
0
285,575
0
L
Hun Batz
6,793
453
68
5
0
292,867
1
W
Skadi
9,158
611
110
7
0
300,743
2
L
Artemis
7,224
482
67
4
0
273,778
4
W
Chang'e
8,177
545
80
5
0
292,419
4
W
Ne Zha
7,955
530
86
6
0
313,063
0
L
Poseidon
7,612
507
68
5
0
259,053
7
L
Tyr
7,458
497
71
5
0
257,990
1
L
Chaac
6,280
419
33
2
0
280,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role